Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 armour moved from Volgograd to Turkey
3 mech_infantrys moved from Volgograd to Turkey
5 fighters moved from Kazakhstan to Turkey
1 tactical_bomber moved from Kazakhstan to Turkey
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Szechwan to Northwest Persia
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Turkey
Japanese attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 armour and 3 mech_infantrys
Japanese roll dice for 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/11 hits, 4.67 expected hits
British roll dice for 3 armour and 3 mech_infantrys in Turkey, round 2 : 1/6 hits, 2.50 expected hits
1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Turkey
Japanese roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/10 hits, 4.50 expected hits
British roll dice for 2 armour in Turkey, round 3 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Turkey
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Turkey from British with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 3 armour and 3 mech_infantrys
Battle in Northwest Persia
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from Szechwan to Burma
1 armour moved from Szechwan to Burma
1 mech_infantry moved from Turkmenistan to Afghanistan
Japanese take Afghanistan from Neutral_True
2 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
2 armour and 6 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Samara to Caucasus
1 bomber moved from Malaya to Kazakhstan
5 fighters moved from Turkey to Kazakhstan
1 tactical_bomber moved from Turkey to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
2 infantry moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Shantung
1 armour placed in Shantung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17
British regular : 0.17
I forgot a couple of moves in the pac, but I don’t think it will mean too much. Why didn’t you move your Russians?
Also, I can’t believe you only subtracted 3 off of my IPC’s from all of those sub raids? Horrible dice. Let’s just hope I don’t have the same luck in Moscow.
Anyhow , fire the US/UK when ready.
@Stough
Buying some time. You’re best bet for the VC win is taking Moscow. Turtling that gives me time to try to take Egypt or france back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 3 mech_infantrys moved from Spain to Portugal
1 artillery moved from Spain to Portugal
2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Spain to Southern France
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 bombers moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
1 bomber moved from Caroline Islands to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Celebes
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 1 armour, 1 artillery and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Portugal, round 2 : 2/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 aaGuns
EDIT: Adding units owned by Americans to Spain: 3 aaGuns
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery and 15 infantry moved from Spain to Normandy Bordeaux
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Spain
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from 5 Sea Zone to Sakha
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 factory_minor placed in Spain
1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.33
Japanese regular : -0.67
Germans regular : 0.67
Neutral_True regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 3 mech_infantrys moved from Spain to Portugal
1 artillery moved from Spain to Portugal
2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Spain to Southern France
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 bombers moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
1 bomber moved from Caroline Islands to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Celebes
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 1 armour, 1 artillery and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Portugal, round 2 : 2/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 aaGuns
EDIT: Adding units owned by Americans to Spain: 3 aaGuns
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery and 15 infantry moved from Spain to Normandy Bordeaux
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Spain
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from 5 Sea Zone to Sakha
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 factory_minor placed in Spain
1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 aaGuns and 10 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Iraq
2 armour moved from Persia to Iraq
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4
British collect 22 PUs (10 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.33
Japanese regular : -0.67
Germans regular : 0.67
Neutral_True regular : 1.33
Realized that I forgot to NCM my American AAA from Gib to spain last turn - hope you don’t mind the edit, if you object, feel free to move them to Spain.
No problem.
PS. I’m having some troubles with Marti in my combat move for Italy . Hopefully it will work out. I’m attacking S France with 4 inf and 3 figs; I’ve had to force quit once already.
It might be my new VPN that is causing the trouble. I’ll try with my old one. Just tried to post my CM; that was blocked as well.
MARTI hung up on my combat rolls as well. It did go through, but took about 2 min of waiting. No worries
Hmmm. My CM aren’t being posted either. This may be a communication block on my end; we’ll see.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
3 fighters moved from Northern Italy to Southern France
1 artillery moved from Tobruk to Libya
Italians take Libya from British
1 mech_infantry moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
3 fighters moved from Northern Italy to Southern France
1 artillery moved from Tobruk to Libya
Italians take Libya from British
1 mech_infantry moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern France to Southern Italy
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Greece to Turkey
Place Units - Italians
7 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.17
There you go. Two more moves and its big battle time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Sumatra
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Sumatra
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
3 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
I feel wildly nervous about this. here we go.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia
1 bomber moved from Germany to Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 18 armour, 15 artilleries, 3 bombers, 7 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 4 fighters, 68 infantry and 2 mech_infantrys
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 41 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/95 hits, 32.83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys in Russia, round 2 : 32/83 hits, 29.67 expected hits
35 infantry owned by the Russians, 32 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 6 fighters, 9 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 31/63 hits, 27.50 expected hits
Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 33 infantry and 2 mech_infantrys in Russia, round 3 : 15/48 hits, 18.00 expected hits
31 infantry owned by the Russians, 6 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Russia
Germans roll dice for 18 armour, 9 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 21/48 hits, 22.67 expected hits
Russians roll dice for 4 armour, 5 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys in Russia, round 4 : 6/17 hits, 7.67 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 4 fighters owned by the Russians, 4 armour owned by the Russians, 5 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 3 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 135
Casualties for Germans: 12 artilleries, 1 fighter and 41 infantry
Casualties for Russians: 4 aaGuns, 4 armour, 5 artilleries, 4 fighters, 68 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 aaGun moved from Smolensk to Archangel
2 aaGuns moved from Smolensk to Bryansk
5 tactical_bombers moved from Russia to Bryansk
2 tactical_bombers moved from Bryansk to Ukraine
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
2 fighters moved from Russia to Novgorod
2 fighters moved from Russia to Smolensk
1 fighter moved from Smolensk to Belarus
2 fighters moved from Russia to Bryansk
5 mech_infantrys moved from Yugoslavia to Greece
Place Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 infantry placed in Norway
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : 8.00
Russians AA : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Alexandria to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :