Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Your insane, you have this. You’ve had it for three turns. Easter eggs are hollow. And I have two big hollow Easter eggs. and one solid Cadbury. I might be able to turn the corner on this game, but if I can, I don’t see right now.
My Japanese should be having sushi outside of Volgograd right now and the Germans eating delicious chocolate in Smolensk or Bryansk. Instead, the Chinese still Iive, India is a ford factory, and Australia is the bane of my existence. While in Europe UK and the US are on me like an Elephant that thinks it’s a spaniel. It’s no on my leg, it’s on my whole house. The basement, the roof, the walls, all of it.
I mean think about it. I should be giving up at least 30 IPC to you, yet I think I’m losing. And it’s only the beginning of turn 7.
This is where our mutual lack of experience run parallel. We both almost always think we’re losing. And when we don’t feel that way, its because we’re wrong! :laughing:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 23 PUs;
Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Yenisey
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Yenisey, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Novosibirsk to Vologda
4 aaGuns, 1 armour, 4 artilleries and 54 infantry moved from Russia to Bryansk
2 fighters moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Amur to Siberia
Place Units - Russians
1 armour, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 1.17
Russians regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
Japanese take Shan State from UK_Pacific
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
3 carriers moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 bomber moved from Hopei to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
Japanese take Shan State from UK_Pacific
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
3 carriers moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 bomber moved from Hopei to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 9 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 4.00 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 4/13 hits, 4.67 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
3 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese retreated to Szechwan
Chinese win with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 6 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 cruisers in India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kweichow
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 mech_infantrys in Kweichow, round 3 : 2/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 4 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter could not land in Malaya and was removed
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from Manchuria to Jehol
7 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Hopei to Szechwan
2 armour moved from Hopei to Szechwan
1 aaGun moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Tsinghai
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -0.00
ANZAC regular : -0.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
9 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Midway to 25 Sea Zone
1 aaGun, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 aaGun, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Burma
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
9 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Midway to 25 Sea Zone
1 aaGun, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 aaGun, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Burma
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 armour moved from West India to India
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to Shan State
2 infantry moved from Burma to Shan State
3 infantry moved from Burma to India
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in India
British attack with 1 armour, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from 37 Sea Zone to Burma
1 mech_infantry moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Burma to Yunnan
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Iraq
British undo move 2.
1 artillery placed in Iraq
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,3,1,1,1,4,2,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
British regular : 2.50
Italians AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour, 1 artillery and 4 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from South Australia to 55 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from South Australia to 55 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 56 PUs;
Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
4 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Finland to Norway
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
3 mech_infantrys moved from Ukraine to Caucasus
7 armour moved from Ukraine to Caucasus
1 fighter moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Caucasus
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
Combat Hit Differential Summary :
Scramble in SZ91 from Gib?
and order of loss please.
@Stough
Gd it. I have got to play fewer games and slow down. There was supposed to be a blocker at 110 - was in a hurry during NCM last turn. :face_palm:
Gonna be tonight before i can look at it
It was a tough break not placing that destroyer. Destroying your fleet will end this game.
Let’s call it a day and start a new one.
Or we can play it out; up to you.
@Stough
We can play it out. At least another round or 2. Work got crazy - been ramping up, haven’t had the time I normally have to put into the game. Going to be worse for the next 2 weeks, working 7 days a week, 10-12 hours a day, but then should settle out.
@Stough
OK - looked at it. Gonna be rough. But good time to learn for both of us.
No scramble, OOL is Max Defense. Start with low defense, and just work your way up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 56 PUs;
Germans buy 2 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
4 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Finland to Norway
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
3 mech_infantrys moved from Ukraine to Caucasus
7 armour moved from Ukraine to Caucasus
1 fighter moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Caucasus
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 4 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
British defend with 1 aaGun, 2 artilleries and 3 infantry; Americans defend with 3 armour, 1 factory_minor and 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 8 infantry and 3 mech_infantrys in Norway, round 2 : 1/17 hits, 4.83 expected hits
Americans roll dice for 1 aaGun, 3 armour, 2 artilleries and 4 infantry in Norway, round 2 : 5/9 hits, 3.50 expected hits
1 aaGun owned by the British and 5 infantry owned by the Germans lost in Norway
Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Norway, round 3 : 4/12 hits, 4.00 expected hits
Americans roll dice for 3 armour, 2 artilleries and 4 infantry in Norway, round 3 : 5/9 hits, 3.50 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Norway
Germans roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Norway, round 4 : 3/7 hits, 3.00 expected hits
Americans roll dice for 3 armour and 2 artilleries in Norway, round 4 : 2/5 hits, 2.17 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 4 armour and 1 artillery in Norway, round 5 : 4/5 hits, 2.33 expected hits
Americans roll dice for 2 armour in Norway, round 5 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
Casualties for Americans: 3 armour and 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 carriers, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Germans roll dice for 4 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 9 transports in 91 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Germans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/8 hits, 5.00 expected hits
Americans roll dice for 2 cruisers and 9 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 3 fighters in 91 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
2 submarines owned by the Germans, 2 cruisers owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 4 bombers, 2 carriers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 5/6 hits, 3.83 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
2 transports owned by the British, 2 transports owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers, 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 134
Casualties for Germans: 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 6 transports
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Battle in Caucasus
Germans attack with 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 4 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans roll dice for 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 5.17 expected hits
Russians roll dice for 4 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/15 hits, 6.83 expected hits
6 mech_infantrys owned by the British, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 3.17 expected hits
Russians roll dice for 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 6/9 hits, 4.83 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 4 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Caucasus
Russians win with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -41
Casualties for Germans: 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour and 7 mech_infantrys
Non Combat Move - Germans
1 tactical_bomber moved from 115 Sea Zone to Novgorod
4 artilleries and 6 infantry moved from Ukraine to Western Ukraine
4 bombers moved from 91 Sea Zone to Southern France
2 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
1 aaGun, 2 artilleries and 10 infantry moved from France to Western Germany
Place Units - Germans
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 carrier and 1 destroyer placed in 113 Sea Zone
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Russians regular : 0.83
Germans regular : -0.83