Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
3 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
3 armour moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to France
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
British creates battle in territory 125 Sea Zone
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in Trans-Jordan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British winGermans win with no units remaining, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
2 fighters moved from Persia to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 aaGun moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 fighter moved from 109 Sea Zone to Norway
1 bomber moved from France to United Kingdom
1 fighter moved from Gibraltar to 112 Sea Zone
2 cruisers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Alexandria to Egypt
1 fighter moved from Yunnan to India
3 aaGuns and 9 infantry moved from Yunnan to Burma
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 armour moved from Eastern Persia to Persia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,1,2,3,3,6,6,6,2,6,4,5,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : -0.33
Japanese regular : 1.00
Germans AA : -0.17
British regular : 0.17
Well sir, you have disrupted my plans. Well done.
Neither of your purposed edits would have affected my move, or your possible reactions to mine. Just wanted to point out a 3 US fig trade for a fig, tac, cruiser at the end of the shallow (but growing) us logistical train wasn’t worth it. Would have weakened us fleet defense considerably to enter a sea zone where every pip matters. You could have done it as a set up to wear done us air - a worth it move if your income is in the 75-80. Not so much with your current income.
And this move ties in the subs/ca from sz10.
Very fluid pacific.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Slovakia Hungary
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Baltic States
2 armour moved from Western Ukraine to Baltic States
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 bombers moved from Western Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 bombers moved from Novgorod to Vologda
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking 125 Sea Zone from British, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Belarus
4 armour moved from Archangel to Novgorod
5 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
2 bombers moved from Vologda to Germany
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Western Ukraine to Western Germany
1 fighter moved from Smolensk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
3 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Baltic States to Novgorod
1 bomber moved from Volgograd to Western Ukraine
Place Units - Germans
2 carriers, 2 destroyers and 2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,3,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 2.00
Russians AA : 0.67
I definitely am unsure of the rules. But I believe you will be unable to load those transports unless you clear that sea zone. If 125 touches Norway or 126 you can load them there. Am I correct in this reading?
You are reading it correct.
It is a hostile sea zone. I can not load transports in SZ 112 during CM. If I clear sea zone, I can load them in NCM.
I can load them in 125 and/or 126 during CM.
Are you good for me to proceed?
It’s about time the Kriegsmarine got into the war. My optimism for my chances was short lived. Anyhow, well done on getting the Allies up and running in Norway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 23 PUs;
Russians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
5 infantry moved from Samara to Novosibirsk
2 armour moved from Volgograd to Novosibirsk
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 3 : 1/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour moved from Volgograd to Russia
4 aaGuns, 5 artilleries and 55 infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -2.33
I’ll be scratching my head about the Japanese move for a while.
[0_1603709222817_triplea_35886_6jap.tsvg](Uploading 87%)
My Japanese Cm is not posting for some reason. I saved it, rebooted and tried again, but no dice. I’m going to press on and hopefully everything will be cool when I finish. If not… We’ll figure it out.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
6 infantry moved from 42 Sea Zone to Java
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hopei to Tsinghai
1 fighter moved from Malaya to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Malaya to Kweichow
3 tactical_bombers moved from Malaya to Java
3 fighters moved from Malaya to 42 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 carriers moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
6 infantry moved from 42 Sea Zone to Java
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hopei to Tsinghai
1 fighter moved from Malaya to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Malaya to Kweichow
3 tactical_bombers moved from Malaya to Java
3 fighters moved from Malaya to 42 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 carriers moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry
ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Szechwan to Shensi
1 bomber moved from Suiyuyan to Hopei
1 aaGun moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to Japan
3 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.67
Japanese regular : 4.17
ANZAC AA : -0.50
Hold up, had ot edit my destroyer back to SZ06
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
6 infantry moved from 42 Sea Zone to Java
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hopei to Tsinghai
1 fighter moved from Malaya to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Malaya to Kweichow
3 tactical_bombers moved from Malaya to Java
3 fighters moved from Malaya to 42 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 carriers moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry
ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Szechwan to Shensi
1 bomber moved from Suiyuyan to Hopei
1 aaGun moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to Japan
3 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.67
Japanese regular : 4.17
ANZAC AA : -0.50
UGH. And that destroyer in SZ45 needs to be in 06 as well. Because I don’t know math.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Combat Hit Differential Summary :