Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Archangel to Urals
1 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Urals
1 armour moved from Archangel to Russia
1 fighter moved from Vologda to Bryansk
4 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
4 artilleries, 6 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Buryatia
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Chahar to Caucasus
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Hunan to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Hunan to Shan State
1 mech_infantry moved from Anhwe to Yunnan
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Celebes from Dutch with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 5 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 5/14 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Caucasus to Rostov
1 infantry moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 tactical_bomber moved from Manchuria to Philippines
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 43 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship and 3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
2 fighters moved from French Indo China to Philippines
2 tactical_bombers moved from 37 Sea Zone to Philippines
3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 2.00
UK_Pacific regular : -0.33
ANZAC regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
3 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
3 infantry and 4 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
3 fighters moved from Queensland to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Italians regular : -0.50
Japanese regular : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Kansu
11 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
3 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
3 infantry and 4 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
3 fighters moved from Queensland to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Kansu
11 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 71 Sea Zone to 82 Sea Zone
3 artilleries and 6 infantry moved from Burma to India
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Italians defend with 1 marine
British roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.17 expected hits
Italians roll dice for 1 marine in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
3 armour placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 2.50
Italians regular : -0.83
Japanese regular : 2.17
Germans regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 marine moved from Crete to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 submarine and 3 transports
French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship and 3 transports in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 battleship, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
British defend with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/14 hits, 5.33 expected hits
British roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.67 expected hits
3 mech_infantrys owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/11 hits, 4.83 expected hits
British roll dice for 4 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.33 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 4/10 hits, 4.50 expected hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 artillery, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 23
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 infantry moved from Syria to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Albania to Greece
2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov
Place Units - Italians
2 infantry placed in Southern Italy
1 factory_minor placed in Egypt
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
French regular : -0.33
Italians regular : -4.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Ukraine to Tambov
1 bomber moved from Ukraine to Iraq
1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
Combat - Germans
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 armour, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/9 hits, 4.50 expected hits
British roll dice for 2 armour, 2 artilleries and 3 infantry in Iraq, round 2 : 0/7 hits, 2.67 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 3 : 3/9 hits, 4.50 expected hits
British roll dice for 2 armour and 1 artillery in Iraq, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 2 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 2 armour, 2 artilleries and 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
3 artilleries moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns and 1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 artillery moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Bryansk to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Tambov to Rostov
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 factory_minor placed in Greece
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : 0.50
British regular : -2.00
@freh theres no way i can win. G.G.
@dawgoneit yeah this one was tough - you had some early moves and the dice go against you. Even that last Iraq battle, you should have done way more damage and taken out some German air.