Scramble from Rome?
Farmboy (X) vs Amon Sul (A+16)
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Then i decided to stack in sz 93 since i can merge with French dudes there.
But U ve decided to trigger Vichy to prevent it, all though it cost U a fig, and will cost U some IPCs (allies taking French territories).
But u gain early gains with destruction of my French navy, and with IPCs and units in NW Africa.Then, my plan was slightly disrupted, and I was planing to attack Adriatic, but with Ur blocker and Yugo airfield U were able to prevent it.
I am not sure if i could defend Egypt. Maybe I would, but then I would have my navy much more exposed to ur forces.
I decided to go this way. We shall see if it payes out.
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If i understood well from Ur posts, some dude attack Yugo with Italy?
Yeah, i like the Egypt AC bid. It gives a lot of options to UK.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Kwangsi to Kwangtung 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to Malaya 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 1 aaGun moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Anhwe to Hunan 1 fighter moved from Anhwe to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Hunan 1 fighter moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 marine moved from 19 Sea Zone to Kiangsu 2 infantry moved from Manchuria to 19 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 bombers moved from Malaya to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 43 Sea Zone 1 carrier moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.00 UK_Pacific regular : -0.67 ANZAC regular : -0.67
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
If i understood well from Ur posts, some dude attack Yugo with Italy?
Yeah, i like the Egypt AC bid. It gives a lot of options to UK.
Yeah. Its an option I see sometimes. I used to do it as well when I did a G2 DOW since you could attack Yugo with Germany and then retreat German units East so that they are at the front quicker.
And I wasn’t planning on Vichy, but your setup forced me into it.
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Yes, I know U havent planned Vichy, but my UK sz 93 move was the trigger for U to go for it I suppose.
And this thing with moving units to Romania via Yugo on G1. Interesting.
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A perfect move for Japan. Without a single casualty.
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And Trade with America in Rd3. That is rare to be seen.
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Now i see why I decided to evac Egypt. I was planning to pull my navy to sz 92, and stack Egypt with plains. But the problem was, U could take Algeria with Italy, and then all of Ur German air could attack sz 92 and land in Algeria.
In other words, to save Egypt I would have to leave the Med with UK fleet.
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
Now i see why I decided to evac Egypt. I was planning to pull my navy to sz 92, and stack Egypt with plains. But the problem was, U could take Algeria with Italy, and then all of Ur German air could attack sz 92 and land in Algeria.
In other words, to save Egypt I would have to leave the Med with UK fleet.
and other thing was Sea Lion. If i moved the navy out of Med, but entire airforce to Egypt, it could jeopardise London too.
But key reason was the navy being still held in the Med. Was i wrong with that decision, time will tell.
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Very busy this week, but i ll try to play ASAP
cheers
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@Amon-Sul it will be hard for me to hold it in the short term, so still might be the right decision.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul it will be hard for me to hold it in the short term, so still might be the right decision.
Yeah, it is a big difference of taking Egypt (with IC and/or airfield) by surprise, or entering the empty Egypt, which can be threatened from all sides.
Adam showed me that in one of our games. I walked in an empty Egypt, but my luck was short lived.
But, it does not mean U wont be able to hold it .
We shall see.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 1.67
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triple a blocks me from moving to sz 98, but a lone sub cant prevent my ncm there. its a bug
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 fighter and 3 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone British attack with 1 destroyer, 7 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 120 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malaya British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 98 Sea Zone to Trans-Jordan EDIT: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 marine placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 0.83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 fighter and 3 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone British attack with 1 destroyer, 7 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 120 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malaya British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 98 Sea Zone to Trans-Jordan EDIT: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 marine placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 0.83
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just 2 small edits (! fig, 1 bom )and thats it
italy may go when u re ready
cheers
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@Amon-Sul one thing to know is that the vichy fleet doesn’t block my movement. Only yours. Let me know if that changes anything.
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@farmboy I’m not sure if it actually does. I was just assuming the destroyer in 94 was a blocker but just realized that you used it in attack.