Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 cruiser moved from 33 Sea Zone to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 30 Sea Zone to 46 Sea Zone
3 fighters moved from Shensi to Yunnan
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Southern Italy causes 5 damage total.
Battle in Marshall Islands
Battle in Guam
Battle in Iwo Jima
Battle in Yunnan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Yunnan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Iwo Jima from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 7 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser and 7 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 7 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 carrier, 1 cruiser and 7 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 30 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 destroyer, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from Western United States to Johnston Island
1 mech_infantry moved from Tobruk to Egypt
EDIT: 4 transports moved from 109 Sea Zone to 106 Sea Zone
EDIT: 3 infantry and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
EDIT: 1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 109 Sea Zone to 91 Sea Zone
EDIT: 1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 92 Sea Zone
EDIT: 3 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Southern Italy to Tobruk
1 bomber moved from Southern Italy to Sardinia
1 infantry moved from Tunisia to Libya
1 armour moved from Egypt to Trans-Jordan
2 carriers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Yunnan to India
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to Tobruk: 1 airfield
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3.17
Japanese regular : -1.00
Germans regular : -0.33
Italians AA : -0.17
pleaase check on edits if u find something wrong let me know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 7 infantry moved from Hunan to Anhwe
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kansu
Battle in Anhwe
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 2 : 3/13 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Yunnan from Japanese, taking Kansu from Japanese, taking Anhwe from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from India to Burma
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
4 fighters moved from Tambov to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 marine moved from Sicily to 95 Sea Zone
1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Combat Hit Differential Summary :
@farmboy need scramble orders for sz 97
just to note i am attacking sz 97 from all sides, from sz 95, sz 96 and sz 99
if i havent technically done it yet i will
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@farmboy need scramble orders for sz 97
take ur time of course for the decision
I’ll scramble the tac to 99 and the rest of the air will scramble to 97 will want to identify casualties but not sure if I can stick around so it might be a bit slower.
ok lets go with that
1 tac to 99
5 fig to 97
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from India to Burma
1 bomber moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 submarine moved from 92 Sea Zone to 97 Sea Zone
4 fighters moved from Tambov to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 marine moved from Sicily to 95 Sea Zone
1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 submarines moved from 81 Sea Zone to 99 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 1 units out of Greece to defend against the attack in 99 Sea Zone
Italians scrambles to create a battle in territory 99 Sea Zone
Italians scrambles 2 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Battle in Burma
British attack with 1 artillery, 1 bomber and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Burma, round 2 : 3/6 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 transport; Russians loiter and taunt
Germans defend with 1 tactical_bomber
Germans roll dice for 1 tactical_bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the British lost in 99 Sea Zone
1 marine owned by the British lost in Crete
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 transport
Battle in 97 Sea Zone
British attack with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 10 fighters and 4 submarines
Germans defend with 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers; Italians defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 submarines
British roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 10 fighters in 97 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.50
British regular : 1.67
i scored 9 hits , average was 8.5 , i ve posted the map
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
red 9 hits , average was 8.5godspeed to both of us and hope nobody gets diced
wait for some reason subs havent shot
they shoot later. beause cant t air
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I’ll scramble the tac to 99 and the rest of the air will scramble to 97 will want to identify casualties but not sure if I can stick around so it might be a bit slower.
we have time
max d this round
Conserve Italian fleet over German where equal. And German air over Italy air where equal
ok for 9 hits i put 2 acs, 1 bb dmgd, 4 ws8bs