Good game.
Can start another in a week or two maybe.
I dismantled one superfortress (Yunnan).
Now I have other. Iraq.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress
I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.
I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.
Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).
I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.
I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)
It is hard to say. Definitely against Russia going east it is better to go fast to Moscow.
But, U didnt bought much air and navy early, and U pressed east.
My figs saved me.
The games (losses) against Adam, Kmsckay, AD, Trulpen, and now JDOW are helping me to put my allied play on a greater level.
As for JDOW game, that loss of Cairo and my naivity considering ignoring the J2DOW were too much.
I would like to see how the game would look like without it.
But i also tend to be more flexible, so next time i see G1 like JDOWs, i might play a different Russia.
are you sure that is where you want the anzac transport?
Nevermind I see what you are doing.
My earlier (initial) R1DOW strategy was combined with USA pressuring Japan over Midway. I would build a harbour in Midway, and threten Tokyo (and Korea) severely with USA and the mighty Amur stack. It was quite sucessfull against tier 1 players, but
But against top players it was contained, Japan was defended.
And i was doing a mistake by not sending air to Moscow, and i got SBRed and smashed.
I know that top players usually dont buy much facilities, but i like it. It gives a lot more options and possibilities. This Johnston Island / Northern T. naval bases are a great combo.
As is the Yunan superfortress as i call it. Gives U so much options, because with Chinese art, and chinese + british and british + russian combo U can attack anything, plus retreating to India at any time.
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
I should of built in RD2, to bring more ACs earlier, and to keep the element of surprise longer.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
Nevermind I see what you are doing.
Thanks for trying to help me, anyway.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
Yeah, U ve definitely built a lot in the Adriatic. And it helped a lot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 artillery, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Yugoslavia to Volgograd
2 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Yugoslavia to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Caucasus from Russians
4 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
4 armour, 12 artilleries and 21 infantry moved from Northwest Persia to Persia
1 fighter moved from Greece to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 4 armour, 12 artilleries and 21 infantry
ANZAC defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour, 12 artilleries and 21 infantry in Persia, round 2 : 9/37 hits, 11.50 expected hits
ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Persia
Germans win, taking Persia from ANZAC with 4 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Greece
1 fighter moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Greece
2 fighters moved from Western Ukraine to Poland
1 fighter moved from Yugoslavia to Southern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
6 mech_infantrys moved from Poland to Baltic States
4 mech_infantrys moved from Romania to Greece
1 aaGun, 2 artilleries and 5 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Germany to Western Germany
2 mech_infantrys moved from Yugoslavia to Northern Italy
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 aaGun moved from Northwest Persia to Persia
12 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Kazakhstan
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Yugoslavia
1 artillery and 9 infantry placed in Germany
3 infantry placed in Southern France
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Germans to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.33
Russians regular : 1.33
Germans regular : -0.17
British regular : -0.33
Man thats a pretty nice (buy) pile of land units and inf.
I ll need time for the move.
Very busy + coordination with other allies.
I doubt it will be today.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
5 armour and 1 fighter moved from Russia to Kazakhstan
2 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Anhwe to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 5 armour, 1 fighter and 2 infantry
Germans defend with 4 armour and 6 mech_infantrys
Russians roll dice for 5 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 4/8 hits, 3.33 expected hits
Germans roll dice for 4 armour and 6 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 4.00 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 2 armour and 1 fighter in Kazakhstan, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 : 3/6 hits, 2.67 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans win with 4 armour remaining. Battle score for attacker is -22
Casualties for Russians: 5 armour, 1 fighter and 2 infantry
Casualties for Germans: 6 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Vologda
2 aaGuns, 1 artillery and 34 infantry moved from Ukraine to Bessarabia
6 artilleries and 8 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bessarabia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.67
The dices in Kazakhstan were on pure average. I am glad nobody got diced.
I was thinking to retreat before last round, but decided i should press on. Since i scored 2 hits it is ok, it would be even better U scored only 2 in last round, but ok.
The dices were slightly at ur side, but almost on average.
I enjoyed so much playing UK this game. Now i found my favourite nation . Russia :)
With China i usually kick ass xd
And i forgot to say,
Japan may go when ready.
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery and 6 infantry moved from Kiangsu to Kiangsi
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 battleship and 1 marine moved from 42 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Japan to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Shan State
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Shan State
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 2 submarines and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 3 fighters, 1 submarine and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter and 2 marines
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 2 marines in Philippines, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 1 marine in Philippines, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 marine in Philippines, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
2 bombers moved from Shan State to French Indo China
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 49 Sea Zone
3 fighters and 4 tactical_bombers moved from 34 Sea Zone to 49 Sea Zone
4 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
2 infantry moved from Amur to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : -1.00
Japanese regular : -5.67
UK_Pacific regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 artillery and 6 infantry moved from Kiangsu to Kiangsi
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 battleship and 1 marine moved from 42 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Japan to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Shan State
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Shan State
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 2 submarines and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine in 35 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 3 fighters, 1 submarine and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter and 2 marines
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 2 marines in Philippines, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 1 marine in Philippines, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 marine in Philippines, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
2 bombers moved from Shan State to French Indo China
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 49 Sea Zone
3 fighters and 4 tactical_bombers moved from 34 Sea Zone to 49 Sea Zone
4 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
2 infantry moved from Amur to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : -1.00
Japanese regular : -5.67
UK_Pacific regular : 1.33
British regular : -0.33
Interesting, in all the first half battles Japan was flawless.
Then it seems defence was (almost) flawless.
Russian land units heroes!