@simon33 Scramble?
Farmboy (X) vs Amon Sul (A+16)
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.
Take Ur time.
Its a big move.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.
there were no dice e mails
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I see i have a usa tranny in sz 99 , u ignored it during battle or its a mistake?
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@Amon-Sul ignored. The germans will get it
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
this was a sloppy turn for me here in that I forgot until after I finished Italy that anzac could take it back. Not sure if it would have made much difference in the end to my move, but annoying that I hadn’t planned on that.
Well, its true, but this way U reduce the strength of the Iraq staq.
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I dismantled one superfortress (Yunnan).
Now I have other. Iraq.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress
I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.
I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.
Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).
I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.
I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)
It is hard to say. Definitely against Russia going east it is better to go fast to Moscow.
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But, U didnt bought much air and navy early, and U pressed east.
My figs saved me.
The games (losses) against Adam, Kmsckay, AD, Trulpen, and now JDOW are helping me to put my allied play on a greater level.
As for JDOW game, that loss of Cairo and my naivity considering ignoring the J2DOW were too much.
I would like to see how the game would look like without it.
But i also tend to be more flexible, so next time i see G1 like JDOWs, i might play a different Russia.
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are you sure that is where you want the anzac transport?
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Nevermind I see what you are doing.
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My earlier (initial) R1DOW strategy was combined with USA pressuring Japan over Midway. I would build a harbour in Midway, and threten Tokyo (and Korea) severely with USA and the mighty Amur stack. It was quite sucessfull against tier 1 players, but
But against top players it was contained, Japan was defended.
And i was doing a mistake by not sending air to Moscow, and i got SBRed and smashed.
I know that top players usually dont buy much facilities, but i like it. It gives a lot more options and possibilities. This Johnston Island / Northern T. naval bases are a great combo.
As is the Yunan superfortress as i call it. Gives U so much options, because with Chinese art, and chinese + british and british + russian combo U can attack anything, plus retreating to India at any time.
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@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
I should of built in RD2, to bring more ACs earlier, and to keep the element of surprise longer.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
Nevermind I see what you are doing.
Thanks for trying to help me, anyway.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.
Yeah, U ve definitely built a lot in the Adriatic. And it helped a lot.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Germans buy 1 armour, 1 artillery, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to 110 Sea Zone 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 bomber moved from Yugoslavia to Volgograd 2 infantry moved from Bessarabia to Western Ukraine 2 fighters moved from Yugoslavia to Western Ukraine 3 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd Germans take Caucasus from Russians 4 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan 4 armour, 12 artilleries and 21 infantry moved from Northwest Persia to Persia 1 fighter moved from Greece to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 4 armour, 12 artilleries and 21 infantry ANZAC defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 12 artilleries and 21 infantry in Persia, round 2 : 9/37 hits, 11.50 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 4 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 4 armour and 4 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Greece 1 fighter moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 artilleries and 2 infantry moved from France to Southern France 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Greece 2 fighters moved from Western Ukraine to Poland 1 fighter moved from Yugoslavia to Southern Italy 1 armour and 9 mech_infantrys moved from Germany to Northern Italy 6 mech_infantrys moved from Poland to Baltic States 4 mech_infantrys moved from Romania to Greece 1 aaGun, 2 artilleries and 5 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Germany to Western Germany 2 mech_infantrys moved from Yugoslavia to Northern Italy 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 aaGun moved from Northwest Persia to Persia 12 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 4 mech_infantrys moved from Northwest Persia to Kazakhstan 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany 3 infantry placed in Yugoslavia 1 artillery and 9 infantry placed in Germany 3 infantry placed in Southern France 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Germans to Persia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.33 Russians regular : 1.33 Germans regular : -0.17 British regular : -0.33
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Man thats a pretty nice (buy) pile of land units and inf.
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I ll need time for the move.
Very busy + coordination with other allies.
I doubt it will be today.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 artilleries and 2 infantry moved from Smolensk to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 artillery moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 5 armour and 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Turkmenistan to Kazakhstan 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour, 1 artillery and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kazakhstan Russians attack with 5 armour, 1 fighter and 2 infantry Germans defend with 4 armour and 6 mech_infantrys Russians roll dice for 5 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 4 armour and 6 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 4.00 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 2 armour and 1 fighter in Kazakhstan, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 : 3/6 hits, 2.67 expected hits 1 fighter owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans win with 4 armour remaining. Battle score for attacker is -22 Casualties for Russians: 5 armour, 1 fighter and 2 infantry Casualties for Germans: 6 mech_infantrys Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Smolensk to Archangel 1 aaGun moved from Ukraine to Western Ukraine 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Vologda 2 aaGuns, 1 artillery and 34 infantry moved from Ukraine to Bessarabia 6 artilleries and 8 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bessarabia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.67
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The dices in Kazakhstan were on pure average. I am glad nobody got diced.
I was thinking to retreat before last round, but decided i should press on. Since i scored 2 hits it is ok, it would be even better U scored only 2 in last round, but ok.
The dices were slightly at ur side, but almost on average.