Farmboy (X) vs Amon Sul (A+16)


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    @JDOW said in Farmboy (X) vs Amon Sul (A+16):

    Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress

    I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.

    I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.

    Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).

    I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.

    I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)


  • I am at work,

    but i ll try to play ANZAC now.


  • before Italy s move, my first idea was to move the mech to Kazakstan.

    So i ll proceed with that.

    I cant brainstorm anything better.


  • ok

    one cm only

    Round: 9

        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rostov: 1 mech_infantry
            EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Persia
            3 fighters moved from Rostov to Persia
    

  • [dice 2d6]

    [dice 3d6]

    vs

    [dice 1d6]


  • 2d6: 1, 3
    3d6: 1, 2, 3
    1d6: 2


  • 4 -1 for me , man, bunch of hits :)


  • in local mode ur tank dude missed,

    so i ll move out one of my inf in edit

  • '23 '22 '21 '20 '19 '18 '17

    this was a sloppy turn for me here in that I forgot until after I finished Italy that anzac could take it back. Not sure if it would have made much difference in the end to my move, but annoying that I hadn’t planned on that.


  • Game History

    Round: 9
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rostov: 1 mech_infantry
            EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Persia
            3 fighters moved from Rostov to Persia
    
        Combat - ANZAC
            Battle in Persia
                ANZAC attack with 3 fighters and 2 infantry
                Italians defend with 1 armour and 1 factory_minor
                ANZAC win, taking Persia from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun moved from Northern Territory to South Australia
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser, 2 destroyers and 2 submarines moved from 55 Sea Zone to 57 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 57 Sea Zone to 41 Sea Zone
            3 fighters moved from Persia to Iraq
            3 fighters moved from 41 Sea Zone to Iraq
    
        Place Units - ANZAC
            1 armour and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Northern Territory : 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    South Australia : 1 aaGun
    Dutch New Guinea : 1 flag
    41 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 2 tactical_bombers
    54 Sea Zone : 1 transport
    Syria : 1 flag
    Iraq : 6 fighters
    Persia : 1 flag, 1 factory_minor and 1 infantry
    

  • Game History

    Round: 9
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Tobruk to Iraq
    

    Territory Summary for French :

    United Kingdom : 2 infantry
    Tobruk : 1 fighter
    


  • Ok,

    the map is here.

    Germany can go when ready.


  • u convoy blocked me 1 ipc in sz 99

    it was in local mode but i ll count it.

    dice is dice.


  • ONE EDIT TO MY MOVE

    1 TAC FROM SUMATRA SZ TO IRAQ


  • the final mapsada.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to Iraq: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.

    Take Ur time.

    Its a big move.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.

    there were no dice e mails

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