Oh you’re right. Delete the mech in Egypt.
Farmboy (X) vs Amon Sul (A+16)
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PUs
251
150Production
170
95Units
385
271TUV
2697
1841VCs
11
8 -
But it needs to be said UK saved 2 IPC this round, and UK Pacific the entire income (13 IPC), so it would be 236 without that money, but still I think my PB Allied income (without neutral territories definitely).
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But farmboy still alive, strong and dangerous.
The great game continues…
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I forgot the UK mech in Rostov.
I am on mobile now.
If its not problem i ll move it after Italy s turn.
If it affects Italy much, ok, then let me know.
Anyway i ll try to brainstorm it ASAP and write it down here.
Cheers
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from Greece to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 1 armour and 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Southern Italy to Crete 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Persia Italians attack with 1 armour and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Crete Italians attack with 1 fighter and 1 marine Americans defend with 1 infantry Italians roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Italians win, taking Crete from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Crete to Greece 1 bomber moved from Caucasus to Greece Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Italians collect 4 PUs (10 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.83 Russians regular : 0.67 British regular : 0.67
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The game didn’t allow me to pick up and move that Marine from Italy for some reason so I moved it to Greece
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@JDOW said in Farmboy (X) vs Amon Sul (A+16):
Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress
I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.
I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.
Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).
I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.
I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)
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I am at work,
but i ll try to play ANZAC now.
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before Italy s move, my first idea was to move the mech to Kazakstan.
So i ll proceed with that.
I cant brainstorm anything better.
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ok
one cm only
Round: 9
Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Rostov: 1 mech_infantry EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Persia 3 fighters moved from Rostov to Persia
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[dice 2d6]
[dice 3d6]
vs
[dice 1d6]
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2d6: 1, 3
3d6: 1, 2, 3
1d6: 2 -
4 -1 for me , man, bunch of hits :)
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in local mode ur tank dude missed,
so i ll move out one of my inf in edit
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this was a sloppy turn for me here in that I forgot until after I finished Italy that anzac could take it back. Not sure if it would have made much difference in the end to my move, but annoying that I hadn’t planned on that.
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Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Rostov: 1 mech_infantry EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Iraq to Persia 3 fighters moved from Rostov to Persia Combat - ANZAC Battle in Persia ANZAC attack with 3 fighters and 2 infantry Italians defend with 1 armour and 1 factory_minor ANZAC win, taking Persia from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Northern Territory to South Australia 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser, 2 destroyers and 2 submarines moved from 55 Sea Zone to 57 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 57 Sea Zone to 41 Sea Zone 3 fighters moved from Persia to Iraq 3 fighters moved from 41 Sea Zone to Iraq Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Northern Territory : 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry South Australia : 1 aaGun Dutch New Guinea : 1 flag 41 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 2 tactical_bombers 54 Sea Zone : 1 transport Syria : 1 flag Iraq : 6 fighters Persia : 1 flag, 1 factory_minor and 1 infantry
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Game History
Round: 9 Combat Move - French Non Combat Move - French 1 fighter moved from Tobruk to Iraq
Territory Summary for French :
United Kingdom : 2 infantry Tobruk : 1 fighter
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Ok,
the map is here.
Germany can go when ready.
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u convoy blocked me 1 ipc in sz 99
it was in local mode but i ll count it.
dice is dice.