Farmboy (X) vs Amon Sul (A+16)


  • I am very busy, and its a really hard move so i doubt i ll play today, but i ll try ASAP

  • '15 '14

    That looked like a very strong move by Japan. The Axis are on the ropes, but farmboy is a heavy-weight whose Axis won’t go down without a fierce fight. I am curious to see what he will come up with!

  • '23 '22 '21 '20 '19 '18 '17

    No rush @Amon-Sul And thanks @JDOW. I’m definitely in trouble but its not quite over yet. Its a very tough allied strategy that @Amon-Sul is using.


  • @JDOW said in Farmboy (X) vs Amon Sul (A+16):

    That looked like a very strong move by Japan. The Axis are on the ropes, but farmboy is a heavy-weight whose Axis won’t go down without a fierce fight. I am curious to see what he will come up with!

    I am glad my strategies are tested here against top rank player, which farmboy definitely is.

    This last Japan move of His is one of the best turns i saw ever, maybe the best.


  • @JDOW said in Farmboy (X) vs Amon Sul (A+16):

    That looked like a very strong move by Japan. The Axis are on the ropes, but farmboy is a heavy-weight whose Axis won’t go down without a fierce fight. I am curious to see what he will come up with!

    Yeah, its a great game in which U have to surprise a good opponent to make a progress,

    And I think we are both enjoying it.

    I am glad that somebody else also is.

  • '15 '14

    Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress


  • @JDOW said in Farmboy (X) vs Amon Sul (A+16):

    Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress

    I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.

    I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.


  • i am buying a bomber so i added 2 ipc for usa


  • i ll take crete with usa

    send 3 fig there, u have 2 in greece

    i count u wont scramble

    if u wish we ll do it later


  • triple a is offering kamikaze shots but against subs and trannies there can be no kamikazes so i ll ignore it


  • @Amon-Sul might be better here to check. I probably won’t with 2 but seeing the wholr board might change that. Also, I might only have 2 but I thought I might have 3. I had edited a fig to Greece on the German turn and am wondering if that got missed. I can’t look at the board right now so am not sure. (On my phone)


  • i have the correct map. u went from 1 fig in greece to 2 figs there

    Turn Complete - Germans
    Total Cost from Convoy Blockades: 2
    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
    Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
    Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    Turning on Edit Mode
    EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
    EDIT: Adding units owned by Germans to Greece: 1 fighter
    EDIT: Removing units owned by British from Russia: 1 mech_infantry
    EDIT: Adding units owned by British to Rostov: 1 mech_infantry
    EDIT: Turning off Edit Mode


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul might be better here to check. I probably won’t with 2 but seeing the wholr board might change that. Also, I might only have 2 but I thought I might have 3. I had edited a fig to Greece on the German turn and am wondering if that got missed. I can’t look at the board right now so am not sure. (On my phone)

    and as for the crete scramble for the pace of the game i ll continue, if u want to try it anyway later , let me know


  • @Amon-Sul ok. I’ll look at the board later to check but likely won’t scramble


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 88 to 90
            EDIT: Turning off Edit Mode
            Americans buy 1 airfield, 1 bomber, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Northern Territory to 55 Sea Zone
            1 battleship and 1 marine moved from 55 Sea Zone to 57 Sea Zone
            1 battleship and 1 marine moved from 57 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            1 marine moved from 41 Sea Zone to Sumatra
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 infantry, 1 submarine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 fighters moved from Tobruk to 99 Sea Zone
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 fighter moved from Gibraltar to Malta
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
    
        Combat - Americans
            Battle in Borneo
            Battle in Crete
            Battle in Paulau Island
            Battle in Sumatra
            Battle in Marianas
            Battle in 35 Sea Zone
                Americans attack with 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Borneo from Japanese, taking Crete from Italians, taking Paulau Island from Japanese, taking Sumatra from Japanese, taking Marianas from Japanese, taking 35 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
            Battle in Malta
                Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 infantry
                    Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Malta, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Malta
                Americans win, taking Philippines from Japanese, taking Malta from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
            7 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 55 Sea Zone to 57 Sea Zone
            7 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 57 Sea Zone to 41 Sea Zone
            1 infantry moved from Northern Territory to South Australia
            1 destroyer moved from 32 Sea Zone to 30 Sea Zone
            2 fighters moved from 99 Sea Zone to Iraq
            1 fighter moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            2 mech_infantrys moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Libya
            EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            4 transports moved from 106 Sea Zone to 101 Sea Zone
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
            1 carrier moved from 92 Sea Zone to 104 Sea Zone
            3 fighters moved from India to Iraq
            1 armour moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 harbour placed in Libya
            4 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 bomber placed in Western United States
            1 airfield placed in Johnston Island
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • China coming…

  • '15 '14

    What an orgy of amphibious invasions:D


  • @JDOW said in Farmboy (X) vs Amon Sul (A+16):

    What an orgy of amphibious invasions:D

    USA is on 104 IPC,

    Japan has 2 trannies,

    If i wanted to counter his great Japan move,

    I had to be brutal xd


  • His move is particularly tricky because of the harbour

    He can reach India, Sydney, move to all directions, north…

    and if i attack him he can repair ships.

    I made a mistake last round for not building an airbase in Johston island. Those 4 figs would be my guarantee for a Java stack, and for not allowing him to stack in that pivotal teritorry. Against average players it wouldnt be a problem, but farmboy took the slightest chance to mess my allies up.

    But he forced me to think beyond square, and he is pulling the best of me. I believe my response will be strong too.

    Great game


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            3 artilleries and 11 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 artilleries and 11 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 artilleries and 11 infantry in Hunan, round 2 : 2/14 hits, 3.33 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Anhwe
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
            Chinese undo move 1.
            Chinese undo move 3.
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 1.67
    

    Savegame

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