Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 tactical_bombers moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Siam
3 infantry moved from French Indo China to Shan State
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 battleships and 2 marines moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Philippines to Kwangtung
3 bombers moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Siam
2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Siam
Japanese win, taking Siam from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 2 marines
Americans defend with 2 infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Celebes, round 2 : 4/5 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Celebes to French Indo China
1 aaGun moved from French Indo China to Shan State
3 destroyers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
2 fighters moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Manchuria to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in Manchuria
1 infantry and 2 marines placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : 2.50
UK_Pacific regular : 0.67
ANZAC regular : 1.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 fighters moved from Yunnan to Anhwe
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from Anhwe to Shensi
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
3 artilleries and 5 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 fighters moved from Yunnan to Anhwe
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 battleship and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 carriers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
4 aaGuns, 1 carrier, 1 cruiser, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
4 aaGuns, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from Anhwe to Shensi
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
3 artilleries and 5 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Italians
1 bomber and 1 mech_infantry moved from Yunnan to Kwangtung
4 infantry moved from Yunnan to Shan State
1 marine moved from Alexandria to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
1 infantry moved from Alexandria to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
3 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in Shan State
British attack with 4 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
2 infantry owned by the British retreated to Yunnan
Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Northern Italy
British attack with 3 artilleries and 2 infantry
Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 factory_major
British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
British roll dice for 3 artilleries in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
British roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Northern Italy, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Northern Italy, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Northern Italy, round 7 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 artilleries remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 aaGun and 5 infantry
Battle in Kwangtung
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
2 aaGuns moved from Yunnan to Hunan
1 bomber moved from Kwangtung to India
2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Kazakhstan to Russia
4 fighters moved from Russia to Tambov
3 artilleries moved from Persia to Iraq
1 aaGun, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,6,2,1,2,5,6,2,6,6,2,1
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2.50
Americans regular : 3.67
Italians regular : -0.67
Japanese regular : 1.00
Germans regular : 1.33
British regular : -4.17
i assumed no scamble in sz 95
if u want it otherwise
we ll do scrambe
cheers
I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
British defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 armour and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
British defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 armour and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 81 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.33
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
I dont know if i moved the subs from South Africa to the Red Sea. If not, please, do it for me. Thanks
forgot as well so reposted with that edit.
@Amon-Sul I didn’t look at this closely initially thinking that a scramble would be hopeless. But the point of the scramble here wouldn’t be to deny the landing but to deny your bombardment so I almost certainly would have done so in this case, especially since the combat favours me without the bombardment. I’ve already done my turn and rolled combat so I think we can just move on. I should have reviewed this more carefully. But thought I should let you know for future combats like this, that it is better to check.
Yeah,
I wanted to speed up the game, but its better to check, cus U could seriously distrupt me with scrambling all though u loose fig.
But luckily for U, my land units werent too good.
Next time i ll call u before i play the move, definitely.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
3 fighters moved from Russia to Tambov
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
3 fighters moved from Russia to Tambov
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0.00
TUV
Germany and USA 918
UK 833 (923)
Japan 816
ANZAC 266
Italy 261
UK 833 (908)
sorry
@Amon-Sul they are all close but then you still have Russia and China to throw in.
I can’t post the game so here is a save. Let me know if you have trouble with that.
also the game didn’t let me move the German sub into 109 so I edited that in as well.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I can’t post the game so here is a save. Let me know if you have trouble wino i dont. in this istuation i just like that the log is posted manually. but ill do it of r u this time
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I can’t post the game so here is a save. Let me know if you have trouble with that.
but it shuld be 8 german move? not 7th?