look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see
Yeah, its still only 4th round.
U were lucky with convoys. I scored too good in sz 99 where i had enough with below average, and then 2 sixes in 97. but its life. heh
Ur cruisers convoy blocked my Syria IPC xd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Java
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Syria to Iraq
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Java
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Syria to Iraq
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germany on the move.
Cheers
wait, i ve forgot to move the india air
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Java
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Syria to Iraq
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 3 fighters
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Yunnan: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Round 5 may begin when Germany is ready.
Take Ur time.
cheers
44 units in Yunnan stack.
5 nations (All Pacific nations)
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see
Yeah, two thing are important in this game when evaluating. Statistics and board position. Curently Ur statistics arent bad. But the position on board is of similar importance, if not even more important.
But its still the early phase of the game, and with U being a half class better player then i am (U re high E , and I am low E) we shall see.
cheers
Ok, i need to finish my analysis (i have time so i enjoy it)
Infantry
Russia (80)
Germany (38)
Japan (28)
UK (26)
USA (14)
China (13)
Italy (13)
ANZAC (3)
France (2)
Artillery
Germany (14)
Japan (7)
Russia (7)
Italy (4)
UK (3)
USA (3)
ANZAC (2)
China (2)
France (0)
Mechanized infantry
Germany (31)
UK (14)
Russia (8)
USA (4)
Japan (2)
Italy (1)
ANZAC (0)
China (0)
France (0)
This is it,
i think we have it all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
9 armour, 11 artilleries, 21 infantry and 15 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Bryansk
Germans attack with 9 armour, 11 artilleries, 23 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 11 artilleries, 23 infantry and 15 mech_infantrys in Bryansk, round 2 : 19/58 hits, 16.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 22 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 97 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
Russians defend with 1 submarine
Russians and Germans reach a stalemate
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 aaGun moved from Eastern Poland to Poland
1 artillery moved from Northern Italy to France
1 artillery moved from Southern France to France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 aaGun moved from Novgorod to 115 Sea Zone
1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 artillery and 8 infantry moved from Novgorod to Belarus
2 aaGuns moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 3.00
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see
Yeah, two thing are important in this game when evaluating. Statistics and board position. Curently Ur statistics arent bad. But the position on board is of similar importance, if not even more important.
But its still the early phase of the game, and with U being a half class better player then i am (U re high E , and I am low E) we shall see.
cheers
The starting stats for the axis (for number of units) is always pretty good. I need to use them well and not sure I responded well to your moves early. You have taken the initiative in the Med and Pacific and put me on the defensive early. Its a good allied approach. The only hope I have here I think is the vulnerability of Russia as a result, but you have lots of air that can come to its defense too.
As for the game rankings, they are useful but a rough indication. And I think I am much more comfortable with allies than axis actually. But yes, we will see.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
I think positionally you are in a very strong position. And that is all you really need at this point as allies as you have the economic advantage. But we will see
Yeah, two thing are important in this game when evaluating. Statistics and board position. Curently Ur statistics arent bad. But the position on board is of similar importance, if not even more important.
But its still the early phase of the game, and with U being a half class better player then i am (U re high E , and I am low E) we shall see.
cheers
The starting stats for the axis (for number of units) is always pretty good. I need to use them well and not sure I responded well to your moves early. You have taken the initiative in the Med and Pacific and put me on the defensive early. Its a good allied approach. The only hope I have here I think is the vulnerability of Russia as a result, but you have lots of air that can come to its defense too.
As for the game rankings, they are useful but a rough indication. And I think I am much more comfortable with allies than axis actually. But yes, we will see.
Yeah, i ve imperfected a bit my Asia agressive Russia by helping Russia with other allies, and by putting a better sting to the Japan with USA from NT.
I am very glad how this game is going for me, but far from over.
I really like the AC bid. It gave me a lot of options.
And I enjoy playing UK as never before.
Well rankings shure have to mean something, but tehnically we are the same tier, i am not tier 2 xd, so not such a big difference, but still a difference. U showed Ur class in last game against me.
I agree, allies are my favs, I play them more often, i play them better then axis and i love them more then axis, simply more closer to my playstyle
Well I ve definitely surprissed U , cus U probably dont see much often this type of strategy. And in some ways I even surprised myself xd
So, I would say it is a quite a plus for me in this game, cus the momentum of surprise is pretty important.