look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
sz 98 it would be.
so, ur call
cheers
sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me.
I updated my version and the game is operating normally now. I’ll still want you to repost a forum game with your edits, to make sure I get them right. But you can move the destroyer where you want.
Which versiom u have 2.3?
@Amon-Sul yes. Just updated today.
but is this game 2.3 now because of that, i mean can u open 2.2. ?
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me.
Yeah, those dudes in sz 93 look like conrete wall so i got confused.
Thanks a lot. U re a true gentlemen
ok, i ve put my dd to sz 98.
this is the final map
try to open it
cheers
the mapUK3.tsvg
@Amon-Sul I can do either version but yesterday was having trouble with the battle calculator until I upgraded. I assumed you had upgraded as a result. But I think it should work either way.
Not on my computer now but will check in the morning.
i will upgrade to 2.3 this weekend. cheers
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
the mapUK3.tsvg
I ve downloaded the map now and opened it normally.
cheers
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
the mapUK3.tsvg
I ve downloaded the map now and opened it normally.
cheers
if it wont open u this in 2.2. , i ll download 2.3 today when i come home from work
cheers
I must say I am truly enjoying playin UK this game. It is so interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Malta
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern Italy to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to Southern Italy
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to France
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Tunisia to Algeria
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bulgaria
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,5,2,5,2,2,3,1,6,1
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British AA : -0.33
British regular : -0.33
one thing to note is that in teh saved game posted, all the game details in the load up screen (dice emails, forum #, etc) were erased. I manually added them back in, but not sure what was causing that.
one adjustment I will make actually. Sub in 105 will be put in 95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Malta
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern Italy to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to Southern Italy
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to France
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Tunisia to Algeria
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bulgaria
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,5,2,5,2,2,3,1,6,1
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17
British AA : -0.33
British regular : -0.33
A tank in Malta.
Wou!