Scotland only
Sub fights in 106 and dies first.
and thanks for not rushing with Italy, U re a true gentlemen of the game.
cheers
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
Well,
my original plan was to block Ur navy reaching Gibraltar.
Later on (at ncm stage) I realized I did not block U.
So, if U are ready to allow me to move my destroyer to sz 92 that would be cool (i had enough air to crack ur des in sz 94 i think that pulling back my des does not change a thing - I scored 7/9 , and it was 4.50 on average)
I was ready to sacrifice one of my air dudes to prevent U from reaching Gibraltar
Wait. This is my final move,
no matter what u decide about my dd.
here it goes
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
I would like to have my dd preserved in either sz 92 or sz 98
but its ur call
sz 98 it would be.
so, ur call
cheers
sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me.
I updated my version and the game is operating normally now. I’ll still want you to repost a forum game with your edits, to make sure I get them right. But you can move the destroyer where you want.
Which versiom u have 2.3?
@Amon-Sul yes. Just updated today.
but is this game 2.3 now because of that, i mean can u open 2.2. ?
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me.
Yeah, those dudes in sz 93 look like conrete wall so i got confused.
Thanks a lot. U re a true gentlemen
ok, i ve put my dd to sz 98.
this is the final map
try to open it
cheers
the mapUK3.tsvg
@Amon-Sul I can do either version but yesterday was having trouble with the battle calculator until I upgraded. I assumed you had upgraded as a result. But I think it should work either way.
Not on my computer now but will check in the morning.
i will upgrade to 2.3 this weekend. cheers
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
the mapUK3.tsvg
I ve downloaded the map now and opened it normally.
cheers
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
the mapUK3.tsvg
I ve downloaded the map now and opened it normally.
cheers
if it wont open u this in 2.2. , i ll download 2.3 today when i come home from work
cheers
I must say I am truly enjoying playin UK this game. It is so interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Malta
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern Italy to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Malta to Southern Italy
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to France
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Tunisia to Algeria
1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bulgaria
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,5,2,5,2,2,3,1,6,1
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British AA : -0.33
British regular : -0.33