@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Mainah (X) v Stough (L) OOB III
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@Stough
Just 1. -
I retreated after that.
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I got 6 hits on you. Took the ca’s the cv fig and tipped the bb
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Correction - 7. Sub rolls seperately.
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Or we can just fo a complete do over
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Yep, I’ll definitely want the carrier.
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@Stough
Swap tipped bb for tipped cv? -
Yes please.
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No prob.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 112 Sea Zone to 109 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 armour moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France Germans take Southern France from French Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser, 4 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 fighters; French defend with 1 fighter Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone retreated to 109 Sea Zone British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom 2 fighters owned by the British forced to land in United Kingdom Non Combat Move - Germans 2 bombers moved from 109 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 2 fighters moved from 109 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 aaGun moved from 115 Sea Zone to Finland 4 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 4 armour and 3 mech_infantrys moved from France to Germany 1 tactical_bomber moved from Southern Italy to Gibraltar 1 fighter moved from Tobruk to Gibraltar Place Units - Germans 1 destroyer and 1 submarine placed in 113 Sea Zone 2 armour and 8 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship EDIT: Adding units owned by British to 109 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these British owned units to: carrier = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.83 British regular : 0.33 -
Won’t make that mistake again. :face_palm: :grimacing:
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No worries. None at all. We’re learning. And hopefully, some day, we’ll be playing the big boys.
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@Stough
I’ve started playing league. Have 2 games just started. Figure get in a few games this season so i have official ranking for next year. And it helps playing other opponents so i can experience other styles. But these games with you are awesome - very entertaining, filled with humor, and with someone whose trying to learn and willing to set aside whose winning and analyse the game itself. Priceless.Course i expect to be near the bottom of the ranking. Hopefully not THE bottom. :grin:
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries and 6 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 5 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Western Ukraine: 7 infantry EDIT: Removing units owned by Russians from Bryansk: 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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I feel the same way. I’m just learning way more at a level I’m ready to comprehend and still having a good time. Once I enter leagues , it changes my attitude. I’m not ready for that yet. We’re at the gym learning the basics. Footwork, balance, just like some really really old boxers just starting out.
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Kwangsi to Yunnan 1 artillery moved from Chahar to Anhwe 5 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 armour and 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsu to Japan 3 artilleries moved from 36 Sea Zone to Kwangsi 6 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 airfield placed in Kwangsi 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Eastern United States to Central United States 1 armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 fighter moved from Guam to Wake Island 2 tactical_bombers moved from Central United States to Eastern United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 4 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33





