@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #3 trulpen (X) vs CaptainNapalm (A) P2V
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Ac with fig from z6 to z35.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Egypt to 100 Sea Zone 1 bomber moved from Syria to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 100 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State Combat - British
Combat Hit Differential Summary :
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@trulpen You have scramble options in Holland Belgium and Shan State.
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@CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
@trulpen You have scramble options in Holland Belgium and Shan State.
No scramble Holland.
Full scramble 3 figs Shan state.
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Changed my mind. No scramble Shan state
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@trulpen Order of loss in your navy? You have one ship left. Do you want to save a destroyer, in case I have subs left over, or save your damaged battleship?
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Save a bs.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 4 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 bomber moved from Northern Manchuria to Shantung Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Brazil to French Guiana 1 infantry moved from Brazil to Suriname 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 bomber moved from Shantung to Tsinghai Place Units - Americans 2 artilleries placed in Central United States 2 transports placed in 104 Sea Zone 1 carrier and 3 submarines placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Eastern Sinkiang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 113 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Egypt to 100 Sea Zone 1 bomber moved from Syria to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 100 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 destroyer; Neutral_Axis defend with 1 cruiser and 1 destroyer British roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 95 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 cruiser owned by the Neutral_Axis, 1 submarine owned by the British and 1 destroyer owned by the Neutral_Axis lost in 95 Sea Zone British roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Italians lost in 95 Sea Zone British win, taking 95 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for British: 1 submarine Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Battle in Holland Belgium British attack with 1 artillery, 5 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Eastern India 8 infantry moved from Eastern India to Burma 1 infantry moved from Egypt to 100 Sea Zone 1 artillery moved from Crete to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 artillery moved from Tanganyika Territory to 74 Sea Zone 1 artillery and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 artillery and 2 infantry moved from Syria to Iraq 1 infantry moved from Eastern India to Burma Place Units - British 1 fighter and 4 infantry placed in United Kingdom 3 submarines placed in 100 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4 UK_Pacific collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.00 Italians regular : -0.83 Japanese regular : 0.33 Japanese AA : -0.17 Germans regular : -1.00 British regular : 0.00
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These fucking dice! Sorry, but it’s extremely frustrating. Now the aa killed the italian sb. The dice have been like 95 % in the favour of the Allies. In one turn the german bs got to hit twice and now a japanese guy hit in Shan, but otherwise zero, while allied defense is substantially above 50 %. Arrrgh.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Bessarabia to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
British AA : 0,83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Bessarabia to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Eastern India: 2 infantry EDIT: Adding units owned by British to Eastern India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : 0,83
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Anyway, Axis has a tough uphill struggle.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 marine moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 64 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,5,6,3,2,3,3,1,2,3,2,6,6,4,1,4,6,4,4,2,2 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@trulpen 2 French infantry on one US transport.
Sorry about your frustration with the dice. I never had a chance in our last game, and you blitzed me in our first game. So, I am just glad to be in this game with a chance!
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@CaptainNapalm said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
@trulpen 2 French infantry on one US transport.
Sorry about your frustration with the dice. I never had a chance in our last game, and you blitzed me in our first game. So, I am just glad to be in this game with a chance!
Not your fault, of course. Think you have more than a meager chance here.
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You see! Allies has a definite advantage in P2V! :grin:
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 armour and 2 mech_infantrys moved from Leningrad to Vologda 4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov Germans take Rostov from Russians 1 artillery and 3 infantry moved from Leningrad to Vologda 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Eastern Poland Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 7/13 hits, 5,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Leningrad to Vologda 5 artilleries moved from Poland to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 25 infantry and 3 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Eastern Poland to Leningrad 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 fighter moved from France to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Leningrad 1 battleship placed in 115 Sea Zone 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 1,17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 armour and 2 mech_infantrys moved from Leningrad to Vologda 4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov Germans take Rostov from Russians 1 artillery and 3 infantry moved from Leningrad to Vologda 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Eastern Poland Germans attack with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 7/13 hits, 5,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Leningrad to Vologda 5 artilleries moved from Poland to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 25 infantry and 3 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Eastern Poland to Leningrad 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 fighter moved from France to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Leningrad 1 battleship placed in 115 Sea Zone 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Leningrad: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 1,17
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Think I want to avoid the british sb to bomb Berlin. Put one of the figs from E Poland there.
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@trulpen said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
Think I want to avoid the british sb to bomb Berlin. Put one of the figs from E Poland there.
Nevermind. Don’t think I can protect from that anyway. Fig is better in Leningrad. Please, use the first file.