Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
2 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Holland Belgium to France
2 fighters moved from Northern Italy to Southern Italy
2 fighters moved from Yugoslavia to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,1,3,3,4,3,3
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
Russians regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 47 Sea Zone
4 submarines moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
ANZAC attack with 1 bomber, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 2 carriers and 2 destroyers
ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers
Non Combat Move - ANZAC
1 bomber moved from 47 Sea Zone to Queensland
4 fighters moved from 47 Sea Zone to 48 Sea Zone
4 fighters moved from 48 Sea Zone to Gilbert Islands
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 47 Sea Zone
4 submarines moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
ANZAC attack with 1 bomber, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 2 carriers and 2 destroyers
ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers
Non Combat Move - ANZAC
1 bomber moved from 47 Sea Zone to Queensland
4 fighters moved from 47 Sea Zone to 48 Sea Zone
4 fighters moved from 48 Sea Zone to Gilbert Islands
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : 0.67
I surrender…Didn’t have much of a chance, but tried.
@surfer I think we’re both inherently better at the allies, i’d be willing to switch and take axis next time if you’d like
I’m down for another if you are, ill give you your favorite 18er
Well…If you’re offering. I’d take it. But are you interested in a PTV game?
@surfer hmmmm, you’re quite a bit more experienced than me, what would bids be?
actually im currently playing WAW vs trulpen and id like to keep at least 1 BM game going, lets play bm
Ok. So 18, huh?
yeah, sure why not.
lmk where it all goes and ill get it set up
You want to set it up? I’ll take 2SS + 2inf
SZ98 SZ91
Egypt and Anglo Eypt Sudan
Test summary from TripleA, engine version: 2.2.20868, time: 9:38:43 AM
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