@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
4 fighters moved from Southern Italy to Southern France
1 bomber moved from France to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
4 fighters owned by the Italians retreated
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to France
4 fighters moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,6,5,3,6,4,5
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -1.00
Russians regular : -0.33
Win some. Lose some. Looks like I’ll lose this one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Fiji to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
2 submarines moved from 63 Sea Zone to 26 Sea Zone
3 armour and 5 mech_infantrys moved from South Australia to Queensland
3 armour and 3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Fiji to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
2 submarines moved from 63 Sea Zone to 26 Sea Zone
3 armour and 5 mech_infantrys moved from South Australia to Queensland
3 armour and 3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 11 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Southern France to Northern Italy
1 bomber moved from Northern Italy to Western Germany
1 bomber moved from Southern France to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 armour moved from Sweden to 114 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
1 aaGun moved from Sweden to 114 Sea Zone
5 infantry moved from Western Germany to Germany
3 infantry moved from Poland to Slovakia Hungary
1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 armour and 2 infantry moved from 113 Sea Zone to Germany
1 aaGun moved from 113 Sea Zone to Germany
5 artilleries and 32 infantry moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 mech_infantry moved from Albania to Slovakia Hungary
Place Units - Germans
2 armour and 8 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,5,2,4,4,1,4
Germans collect 37 PUs (2 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Finland to Norway
Russians take Norway from Germans
13 artilleries and 13 infantry moved from Finland to Sweden
9 artilleries and 12 infantry moved from Novgorod to Baltic States
34 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Ukraine to Bessarabia
4 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour and 3 mech_infantrys moved from Russia to Belarus
2 artilleries moved from Archangel to Belarus
1 artillery moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 artillery moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Timguska to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Bessarabia to Romania
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
2 fighters and 1 tactical_bomber moved from Urals to Novgorod
3 mech_infantrys moved from Novosibirsk to Smolensk
5 mech_infantrys moved from Belarus to Novgorod
5 mech_infantrys moved from Finland to Novgorod
Combat - Russians
Battle in Sweden
Russians attack with 13 artilleries and 13 infantry
Germans defend with 2 artilleries, 12 infantry and 1 mech_infantry
Russians roll dice for 13 artilleries and 13 infantry in Sweden, round 2 : 6/26 hits, 8.67 expected hits
Germans roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in Sweden, round 2 : 5/15 hits, 5.00 expected hits
5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Sweden
Russians roll dice for 13 artilleries and 8 infantry in Sweden, round 3 : 2/21 hits, 7.00 expected hits
Germans roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Sweden, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Sweden
Russians roll dice for 13 artilleries and 6 infantry in Sweden, round 4 : 8/19 hits, 6.33 expected hits
Germans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Sweden, round 4 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Sweden
Russians win, taking Sweden from Germans with 13 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 10 infantry
Casualties for Germans: 2 artilleries, 12 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Timguska to Kansu
Place Units - Russians
8 mech_infantrys placed in Russia
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Turn Complete - Russians
Russians collect 47 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -4.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in New Guinea
Japanese attack with 1 infantry
ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in New Britain
Battle in Solomon Islands
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 carrier and 2 tactical_bombers
Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
OOL? I assume the 2 ftrs, but LMK.
1 fig, tip carrier, cant load the save for some reason, did you get a wonky error when posting it?
if you keep rolling, leave carrier for last
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in New Guinea
Japanese attack with 1 infantry
ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in New Britain
Battle in Solomon Islands
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 carrier and 2 tactical_bombers
Japanese roll dice for 1 fighter and 2 tactical_bombers in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 tactical_bombers in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 7 Sea Zone
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Americans win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer, 9 submarines and 1 transport
9 submarines owned by the Americans submerged
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
1 tactical_bomber owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 carriers and 2 destroyers moved from 45 Sea Zone to 47 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 39 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Yunnan to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 aaGun and 1 artillery moved from Hopei to Anhwe
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Guam to 21 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Yunnan to India
2 bombers moved from India to Philippines
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,3,1,6,3,5,4,4,2,5,5,1,3,1,4,3
Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 7 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Spain to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Finland to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Finland to United Kingdom
8 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
6 infantry placed in Eastern United States
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 7 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Spain to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Finland to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Finland to United Kingdom
8 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
6 infantry placed in Eastern United States
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 45 PUs;
British buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 tactical_bombers moved from Spain to Holland Belgium
1 armour moved from Spain to Holland Belgium
1 artillery moved from Turkey to Greece
British take Greece from Italians
1 armour and 7 mech_infantrys moved from Turkey to Persia
3 armour moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Saudi Arabia
1 artillery moved from Union of South Africa to Rhodesia
3 infantry moved from Mozambique to Rhodesia
2 fighters moved from Persia to West India
1 mech_infantry moved from Spain to Holland Belgium
9 fighters moved from Finland to 112 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Persia to Turkey
Combat - British
Battle in Denmark
Battle in Holland Belgium
British attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Holland Belgium to United Kingdom
9 fighters moved from 112 Sea Zone to United Kingdom
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 mech_infantry placed in United Kingdom
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
British undo move 4.
2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : 0.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
2 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Holland Belgium to France
2 fighters moved from Northern Italy to Southern Italy
2 fighters moved from Yugoslavia to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,1,3,3,4,3,3
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
Russians regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 47 Sea Zone
4 submarines moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
ANZAC attack with 1 bomber, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 2 carriers and 2 destroyers
ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers
Non Combat Move - ANZAC
1 bomber moved from 47 Sea Zone to Queensland
4 fighters moved from 47 Sea Zone to 48 Sea Zone
4 fighters moved from 48 Sea Zone to Gilbert Islands
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 47 Sea Zone
4 submarines moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
ANZAC attack with 1 bomber, 4 fighters and 4 submarines
Japanese defend with 1 battleship, 2 carriers and 2 destroyers
ANZAC roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
ANZAC roll dice for 3 submarines in 47 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
ANZAC roll dice for 1 bomber and 4 fighters in 47 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 2 destroyers in 47 Sea Zone, round 3 : 0/5 hits, 2.00 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 62
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers and 2 destroyers
Non Combat Move - ANZAC
1 bomber moved from 47 Sea Zone to Queensland
4 fighters moved from 47 Sea Zone to 48 Sea Zone
4 fighters moved from 48 Sea Zone to Gilbert Islands
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : 0.67
I surrender…Didn’t have much of a chance, but tried.
@surfer I think we’re both inherently better at the allies, i’d be willing to switch and take axis next time if you’d like
I’m down for another if you are, ill give you your favorite 18er