@pacifiersboard dicewise that couldn’t have gone much better for me.
ArtofWar (allies) V 666 P2V
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from New Guinea to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter moved from Shan State to Java 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 94 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 97 Sea Zone to Sicily Combat - Americans Battle in Sicily Battle in Java Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Sicily from Italians, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier and 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 bombers moved from 97 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Malta Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 32 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from Western United States: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from 32 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to 55 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Queensland: 2 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan 12 infantry moved from Shansi to Honan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Honan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Honan, round 2 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 6 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Sardinia 1 fighter moved from United Kingdom to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 94 Sea Zone to 97 Sea Zone Combat - British Battle in Sardinia Battle in Malaya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Sardinia from Italians, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter could not land in 97 Sea Zone and was removed 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 97 Sea Zone 3 infantry and 1 mech_infantry moved from 97 Sea Zone to Sicily 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Sicily 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 9 armour, 8 artilleries, 2 fighters, 6 infantry and 9 mech_infantrys moved from Southern Caucasus to Northern Caucasus 1 mech_infantry moved from Iraq to Southern Caucasus 2 armour and 1 mech_infantry moved from Southern Persia to Southern Caucasus 1 fighter moved from Egypt to Southern Caucasus 1 carrier and 1 fighter moved from 81 Sea Zone to 42 Sea Zone 1 infantry moved from Eastern India to 40 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone 3 infantry moved from Shan State to 39 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from Malaya to 42 Sea Zone 2 armour and 2 mech_infantrys moved from Eastern India to Shan State 2 mech_infantrys moved from Northern Caucasus to Samara Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Sicily: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Shan State: 2 fighters EDIT: Adding units owned by UK_Pacific to Eastern India: 2 fighters EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Southern Persia 1 fighter placed in Egypt 1 submarine placed in 100 Sea Zone 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in Eastern India change ownership: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 2 fighters EDIT: Adding units owned by UK_Pacific to Shan State: 2 fighters EDIT: Removing units owned by British from Shan State: 1 marine EDIT: Adding units owned by UK_Pacific to Sumatra: 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -3.17 Japanese regular : 0.00 British regular : -0.83 -
Did not scramble Axis fighter to SZ 97 to defend against the invasion of Sicily on the US turn or Sardinia on the UK, because the overwhelming odds. But will be glad to fight those battles if you wish.
Although only 1 UK fighter (from UK) used up it movement allowance, the program would not allow me to land three fighter during the UK NCM on Sicily. (During the CM, two fighters and the tac had moved from Gibraltar to SZ 97, and two fighter moved from SZ 94. So the these 5 planes all should have been able to move up to 2 more spaces.
The program would not allow the 2 (UK) fighters in Shan State to join the attack on Malaya. They are now edited to be UK-Pac planes.
Will attack the Japanese transport in SZ 38–actually SZ 132–with an ANZAC sub. So, there will be no need to ask for a scramble if the Japanese decide to take it out next turn.
I found the rule in the the PTV Notes regarding building capital ships. Need both a factory and naval base, so it was not a bug when the program would not allow a CV build in SZ 82.
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@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
Did not scramble Axis fighter to SZ 97 to defend against the invasion of Sicily on the US turn or Sardinia on the UK, because the overwhelming odds. But will be glad to fight those battles if you wish.
Although only 1 UK fighter (from UK) used up it movement allowance, the program would not allow me to land three fighter during the UK NCM on Sicily. (During the CM, two fighters and the tac had moved from Gibraltar to SZ 97, and two fighter moved from SZ 94. So the these 5 planes all should have been able to move up to 2 more spaces.
The program would not allow the 2 (UK) fighters in Shan State to join the attack on Malaya. They are now edited to be UK-Pac planes.
Will attack the Japanese transport in SZ 38–actually SZ 132–with an ANZAC sub. So, there will be no need to ask for a scramble if the Japanese decide to take it out next turn.
I found the rule in the the PTV Notes regarding building capital ships. Need both a factory and naval base, so it was not a bug when the program would not allow a CV build in SZ 82.
that is good that you found the rule, can’t speak to the other bugs…it is inconvenient but I do like P2V.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 1:29:07 PM
Savegame -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 aaGun and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Southern France to Northern Italy 1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Rostov to Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 aaGun placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,5,1,5 Italians collect 9 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33Territory Summary for Italians :
Romania : 2 armour and 2 mech_infantrys Western Ukraine : 1 flag Bessarabia : 1 flag Ukraine : 1 aaGun, 1 bomber and 1 infantry Rostov : 1 flag, 1 infantry Northern Italy : 1 factory_major and 3 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber Southern France : 1 aaGun and 5 infantry 97 Sea Zone : 1 destroyer Bulgaria : 2 infantry Greece : 1 flagProduction/PUs Summary :
Germans : 56 / 74 Russians : 28 / 33 Japanese : 46 / 57 Americans : 53 / 78 Chinese : 14 / 18 British : 42 / 51 UK_Pacific : 14 / 17 Italians : 12 / 9 ANZAC : 10 / 13 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Britain 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 submarine moved from 55 Sea Zone to 38 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win, taking 38 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Celebes Battle in New Britain Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Java 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Like the Japanese, ANZAC could not send a naval unit to SZ 132.
ANZAC sent a sub to SZ 38 to attack the Japanese transport, and the program asked if the Japanese wanted to scramble a fighter from SZ 37 to defend it.
So apparently, the program does not realize that SZ 38 was split in two, and the new part is SZ 132. That is, it seems to treat SZ 38 as both 38 and 132.I agree; the map and rules make more sense than BM3.
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@ArtofWar1947 I wonder if we should be playing a different map version or upgraded version, the other two games I am playing aren’t having these map issues…
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 3:26:07 PM
Savegame -
Is there a later version than 2.5.22294? I am not getting an update notice.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Stalingrad 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 2 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Stalingrad Combat - Germans Battle in Stalingrad Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine 3 armour and 6 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Leningrad to Ukraine 1 artillery and 6 infantry moved from Leningrad to Vologda 8 infantry moved from Finland to Vyborg 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 114 Sea Zone to 116 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 3 infantry moved from Germany to Poland 3 infantry moved from Austria to Northern Italy 1 aaGun and 5 infantry moved from Southern France to Northern Italy 1 armour and 2 mech_infantrys moved from Southern France to Southern Italy 2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine 1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France 1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Romania 2 armour and 1 mech_infantry placed in Leningrad 2 fighters and 3 infantry placed in Western Germany Germans undo move 3. Germans undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Leningrad 2 fighters and 2 infantry placed in Western Germany Germans undo move 2. 2 armour and 1 mech_infantry placed in Romania 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,3,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3 Germans collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.00Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Holland Belgium : 3 infantry Poland : 1 artillery and 3 infantry Romania : 2 armour, 1 factory_minor and 1 mech_infantry Slovakia Hungary : 1 armour and 3 mech_infantrys Germany : 1 factory_major Southern Belarus : 1 flag Nenetsia : 1 flag Smolensk : 1 flag, 1 infantry Eastern Poland : 1 flag, 2 infantry Karelia : 1 flag Archangel : 1 flag Yaroslavl : 1 flag, 1 infantry Ukraine : 1 flag, 3 aaGuns, 17 armour, 15 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 46 infantry, 17 mech_infantrys and 4 tactical_bombers Vyborg : 1 flag, 8 infantry Gorky : 1 flag, 1 infantry Baltic States : 1 flag Vologda : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 20 infantry and 2 mech_infantrys Northern Belarus : 1 flag Leningrad : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Kirov : 1 flag, 1 infantry Novgorod : 1 flag Stalingrad : 1 flag, 1 mech_infantry Northern Italy : 1 aaGun and 8 infantry Southern Italy : 1 armour, 2 fighters and 2 mech_infantrys Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield and 1 factory_minor Finland : 1 flag Bulgaria : 1 flag, 1 infantry Yugoslavia : 1 flag 116 Sea Zone : 1 battleship, 1 cruiser, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 61 / 74 Russians : 23 / 33 Japanese : 44 / 57 Americans : 53 / 78 Chinese : 14 / 18 British : 42 / 51 UK_Pacific : 14 / 17 Italians : 12 / 9 ANZAC : 12 / 21 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Stalingrad 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 2 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Stalingrad Combat - Germans Battle in Stalingrad Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine 3 armour and 6 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Leningrad to Ukraine 1 artillery and 6 infantry moved from Leningrad to Vologda 8 infantry moved from Finland to Vyborg 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 114 Sea Zone to 116 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 3 infantry moved from Germany to Poland 3 infantry moved from Austria to Northern Italy 1 aaGun and 5 infantry moved from Southern France to Northern Italy 1 armour and 2 mech_infantrys moved from Southern France to Southern Italy 2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine 1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France 1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Romania 2 armour and 1 mech_infantry placed in Leningrad 2 fighters and 3 infantry placed in Western Germany Germans undo move 3. Germans undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Leningrad 2 fighters and 2 infantry placed in Western Germany Germans undo move 2. 2 armour and 1 mech_infantry placed in Romania 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,3,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3 Germans collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry EDIT: Adding units owned by Germans to Western Ukraine: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.00 -
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Stalingrad 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 2 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Stalingrad Combat - Germans Battle in Stalingrad Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine 3 armour and 6 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Leningrad to Ukraine 1 artillery and 6 infantry moved from Leningrad to Vologda 8 infantry moved from Finland to Vyborg 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 114 Sea Zone to 116 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 3 infantry moved from Germany to Poland 3 infantry moved from Austria to Northern Italy 1 aaGun and 5 infantry moved from Southern France to Northern Italy 1 armour and 2 mech_infantrys moved from Southern France to Southern Italy 2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine 1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France 1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Romania 2 armour and 1 mech_infantry placed in Leningrad 2 fighters and 3 infantry placed in Western Germany Germans undo move 3. Germans undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Leningrad 2 fighters and 2 infantry placed in Western Germany Germans undo move 2. 2 armour and 1 mech_infantry placed in Romania 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,3,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3 Germans collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry EDIT: Adding units owned by Germans to Western Ukraine: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Vologda: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Leningrad: 2 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.00 -
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
Is there a later version than 2.5.22294? I am not getting an update notice.
or maybe it’s just the version we are playing??
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Kirov 1 artillery and 1 infantry moved from Samara to Stalingrad 1 fighter moved from Kursk to Stalingrad 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Gorky 1 artillery and 1 infantry moved from Russia to Yaroslavl 1 fighter moved from Russia to Gorky 1 fighter moved from Russia to Yaroslavl 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Gorky Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Gorky, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kirov Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kirov, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kirov Russians win, taking Kirov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Stalingrad, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Gorky to Russia 1 fighter moved from Yaroslavl to Russia 1 fighter moved from Stalingrad to Kursk 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Kursk: 2 artilleries and 6 infantry EDIT: Removing units owned by Russians from Bryansk: 2 artilleries and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50 -
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Yunnan 1 fighter moved from 37 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 aaGun and 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Jehol to Chahar 2 artilleries and 6 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Korea to Southern Manchuria 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from French Indo China to Kwangsi 3 marines moved from Japan to 7 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 7 Sea Zone to 37 Sea Zone 4 infantry moved from Kyushu to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from 20 Sea Zone to Kiangsu 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to Japan 2 fighters moved from Yunnan to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China 2 infantry moved from Japan to Kyushu 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone 3 marines moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Kyushu 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,5 Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.50Territory Summary for Japanese :
Siberia : 1 flag Soviet Far East : 1 flag Buryatia : 1 flag, 1 infantry Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 infantry Kyushu : 1 aaGun, 1 factory_minor and 6 infantry Southern Manchuria : 1 flag, 1 infantry Kiangsu : 1 flag, 4 infantry Korea : 1 infantry Siam : 1 airfield Shantung : 1 flag, 1 factory_minor and 3 infantry Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 5 infantry Jehol : 1 flag, 1 infantry Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber Kwangsi : 1 flag, 1 infantry Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Midway : 1 flag, 1 airfield Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 3 artilleries and 8 infantry Chahar : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery and 1 harbour Inner Mongolia : 1 flag, 1 infantry Yunnan : 1 flag, 3 infantry Borneo : 1 flag French Indo China : 1 flag, 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 22 infantry, 5 marines, 1 mech_infantry and 3 tactical_bombers 7 Sea Zone : 1 submarine 5 Sea Zone : 1 submarine and 1 transport 37 Sea Zone : 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 8 fighters, 5 submarines, 4 tactical_bombers and 3 transports 6 Sea Zone : 1 carrier, 1 destroyer and 1 transport 20 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 56 / 74 Russians : 26 / 30 Japanese : 51 / 54 Americans : 53 / 78 Chinese : 9 / 18 British : 42 / 51 UK_Pacific : 14 / 17 Italians : 12 / 9 ANZAC : 12 / 21 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
Attacking S. Manchuria with 6 Chinese infantry (vs. 1 Japanese infantry).
Scramble fighters from SZ 20? -
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
Attacking S. Manchuria with 6 Chinese infantry (vs. 1 Japanese infantry).
Scramble fighters from SZ 20?Sure, why not at this point.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 bomber moved from Malta to Romania Combat - Americans Strategic bombing raid in Romania Germans roll AA dice in Romania : 0/1 hits, 0.17 expected hits Bombing raid in Romania rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Romania causes 4 damage total. Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 3 transports in 97 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from Romania to Southern Caucasus 2 fighters moved from Malta to Southern Caucasus 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Sicily 1 bomber moved from 97 Sea Zone to Gibraltar 2 fighters moved from 97 Sea Zone to Malta 2 infantry moved from Eastern United States to 104 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 6 fighters, 6 submarines and 4 tactical_bombers moved from 32 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 32 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier and 2 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Szechwan to Yunnan 12 infantry moved from Honan to Inner Mongolia 6 infantry moved from Northern Manchuria to Southern Manchuria Combat - Chinese Japanese scrambles 1 units out of 20 Sea Zone to defend against the attack in Southern Manchuria Battle in Southern Manchuria Chinese attack with 6 infantry Japanese defend with 1 fighter and 1 infantry Chinese roll dice for 6 infantry in Southern Manchuria, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 infantry in Southern Manchuria, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Chinese roll dice for 5 infantry in Southern Manchuria, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Southern Manchuria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Chinese win, taking Southern Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in Inner Mongolia Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Inner Mongolia, round 2 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 6 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northern Caucasus to Rostov 2 fighters moved from Northern Caucasus to Rostov 1 fighter moved from Southern Caucasus to Rostov Combat - British Battle in Rostov British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Rostov to Kursk 1 fighter moved from Rostov to Russia 2 armour moved from Northern Caucasus to Samara 2 armour and 2 mech_infantrys moved from Northern Caucasus to Kursk 5 armour, 8 artilleries, 4 infantry and 7 mech_infantrys moved from Northern Caucasus to Southern Caucasus 2 armour and 1 mech_infantry moved from Southern Persia to Southern Caucasus 1 fighter moved from Egypt to Southern Caucasus 2 infantry moved from Sardinia to 97 Sea Zone 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Sicily 2 infantry moved from Sumatra to 42 Sea Zone 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from Eastern India to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 3 aaGuns, 4 armour, 4 artilleries, 15 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Eastern India to Burma Place Units - British 2 armour and 1 mech_infantry placed in Southern Persia 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Sumatra: 1 marine EDIT: Adding units owned by UK_Pacific to Java: 1 marine EDIT: Removing units owned by UK_Pacific from Shan State: 2 fighters EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 fighter EDIT: Adding units owned by UK_Pacific to Java: 1 fighter EDIT: Removing units owned by British from Burma: 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour, 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 armour, 2 artilleries and 1 infantry Some Units in Java change ownership: 1 fighter and 1 marine Some Units in 42 Sea Zone change ownership: 1 fighter and 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.83 Japanese regular : 1.67 Italians regular : -0.67 Germans AA : -0.17 British regular : 0.17





