I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Southern Belarus to Kursk
Combat - Italians
Battle in Kursk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 4 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Kursk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Kursk, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kursk
Italians roll dice for 1 armour in Kursk, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Kursk, round 3 : 2/3 hits, 1.00 expected hits
1 armour owned by the Italians lost in Kursk
Russians win with 3 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Paulau to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Combat Hit Differential Summary :
scramble 3. Return first two survivors to sz43 then sz56
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Paulau to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Japanese scrambles 2 units out of 43 Sea Zone to defend against the attack in 46 Sea Zone
Japanese scrambles 1 units out of 56 Sea Zone to defend against the attack in 46 Sea Zone
Japanese scrambles to create a battle in territory 46 Sea Zone
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 3 tactical_bombers
ANZAC roll dice for 1 cruiser and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 3 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Dutch New Guinea
ANZAC attack with 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC retreated to New Guinea
Japanese win with 1 marine remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marine
Moving scrambled unit from 46 Sea Zone to Dutch New Guinea
Moving scrambled unit from 46 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to New Guinea
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
ANZAC regular : -0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Paulau to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Japanese scrambles 2 units out of 43 Sea Zone to defend against the attack in 46 Sea Zone
Japanese scrambles 1 units out of 56 Sea Zone to defend against the attack in 46 Sea Zone
Japanese scrambles to create a battle in territory 46 Sea Zone
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 3 tactical_bombers
ANZAC roll dice for 1 cruiser and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 3 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Dutch New Guinea
ANZAC attack with 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC retreated to New Guinea
Japanese win with 1 marine remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marine
Moving scrambled unit from 46 Sea Zone to Dutch New Guinea
Moving scrambled unit from 46 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to New Guinea
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
Combat - French
Battle in 40 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 40 Sea Zone
French win, taking 40 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.17
ANZAC regular : -0.00
scramble? odonis 17 Nov.tsvg
ignore that, I’m going to send you a new file
use this one pls odonis II 17 Nov.tsvg
scramble??
come on man… talk to me… bump
@max334
Sorry, minimal moves this week - crazy busy so chose the games I know best…
no worries, just let me know… thought you might have lost interest
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Southern Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Leningrad
1 fighter and 1 tactical_bomber moved from Southern Belarus to Leningrad
1 tactical_bomber moved from Poland to Northern Belarus
1 fighter moved from Romania to Northern Belarus
1 fighter and 1 tactical_bomber moved from Romania to Northern Belarus
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 bomber moved from Slovakia Hungary to Northern Belarus
2 bombers moved from Southern Belarus to Eastern Poland
1 infantry moved from Southern Belarus to Northern Belarus
2 infantry moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Northern Belarus
Combat - Germans
Americans scrambles 1 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Leningrad
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Leningrad, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Leningrad, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 fighters and 2 tactical_bombers in Leningrad, round 3 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry; French defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits, 3.67 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 fighter
Battle in Northern Belarus
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Northern Belarus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Leningrad to Baltic States
2 aaGuns, 4 artilleries and 15 infantry moved from Southern Belarus to Bryansk
1 marine moved from Germany to 116 Sea Zone
1 marine moved from 116 Sea Zone to Norway
1 aaGun moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Germany to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Austria
1 bomber moved from Northern Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Northern Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Northern Belarus to Bryansk
1 artillery and 3 infantry moved from Karelia to Finland
Place Units - Germans
1 transport placed in 116 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Germany
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.00
Germans regular : -3.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Vyborg to Finland
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
4 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in Finland, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 5 infantry in Finland, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 4 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Ukraine to Kursk
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Tula to Tambov
1 infantry moved from Russia to Tula
1 infantry moved from Novgorod to Yaroslavl
4 infantry moved from Vologda to Leningrad
2 artilleries and 1 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Vyborg to Finland
4 armour and 2 mech_infantrys moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 aaGun, 3 artilleries and 7 infantry moved from Russia to Samara
2 aaGuns and 10 infantry moved from Amur to Northern Manchuria
1 armour moved from Amur to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 artilleries and 1 mech_infantry placed in Stalingrad
2 artilleries placed in Leningrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Vyborg to Finland
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
4 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in Finland, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 5 infantry in Finland, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 4 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Ukraine to Kursk
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Tula to Tambov
1 infantry moved from Russia to Tula
1 infantry moved from Novgorod to Yaroslavl
4 infantry moved from Vologda to Leningrad
2 artilleries and 1 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Vyborg to Finland
4 armour and 2 mech_infantrys moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 aaGun, 3 artilleries and 7 infantry moved from Russia to Samara
2 aaGuns and 10 infantry moved from Amur to Northern Manchuria
1 armour moved from Amur to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 artilleries and 1 mech_infantry placed in Stalingrad
2 artilleries placed in Leningrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 cruisers, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from Borneo to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 artilleries and 2 infantry moved from Northern Australia to 56 Sea Zone
1 transport moved from 56 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Paulau
2 artilleries, 1 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
1 marine moved from Java to 43 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 45 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Siam
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from Burma to Eastern India
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 destroyer and 1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Southern Manchuria to Korea
Combat - Japanese
Combat Hit Differential Summary :
scramble
@max334
Yes, max defence, save the BB and FTRs