@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
yes, the sub will fight.
Your sub missed and I got 3 hits first round. Took BB soak and sub. Do you want to lose destroyer or cruiser with the third hit?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 artillery moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Iraq
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,1,5,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Hopei to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Shansi to Jehol
3 infantry moved from Honan to Anhwe
2 infantry moved from Honan to Anhwe
9 infantry moved from Honan to Hopei
2 infantry moved from Honan to Shansi
3 infantry moved from Honan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 artillery moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Iraq
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,1,5,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Hopei to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kiangsi
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Shansi to Jehol
3 infantry moved from Honan to Anhwe
2 infantry moved from Honan to Anhwe
9 infantry moved from Honan to Hopei
2 infantry moved from Honan to Shansi
3 infantry moved from Honan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
2 artilleries and 2 infantry moved from Western India to Eastern India
Combat - British
Battle in Crete
Battle in Eastern India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Eastern India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India
British roll dice for 2 artilleries and 1 infantry in Eastern India, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern India
British win, taking Crete from Italians, taking Eastern India from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 marine
British roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - British
1 fighter moved from Norway to Karelia
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
2 artilleries and 2 infantry moved from Tobruk to 98 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
2 cruisers moved from 99 Sea Zone to 100 Sea Zone
1 bomber and 2 fighters moved from Malta to Southern Persia
2 armour and 1 mech_infantry moved from Southern Persia to Western India
1 mech_infantry moved from Northeast Persia to Baluchistan
1 mech_infantry moved from Northwest Persia to Baluchistan
1 armour moved from Iraq to Baluchistan
1 artillery and 1 infantry moved from Iraq to Southern Persia
1 mech_infantry moved from Syria to Southern Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Tobruk to Alexandria
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Southern Persia
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,4,6,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Austria
1 artillery moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 marine moved from Yugoslavia to Austria
1 fighter moved from Bessarabia to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 armour moved from Northern Australia to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 aaGun moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6,6,4,5,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 armour moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 armour moved from Northern Australia to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 aaGun moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,6,6,4,5,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 93 Sea Zone to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Denmark to 116 Sea Zone
1 submarine moved from 116 Sea Zone to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Baltic States to Norway
1 infantry moved from Northern Belarus to Smolensk
1 armour and 1 mech_infantry moved from Baltic States to Smolensk
3 fighters moved from Bryansk to Kursk
3 tactical_bombers moved from Bryansk to Kursk
1 bomber moved from Bryansk to Kursk
2 infantry moved from Bryansk to Tula
2 fighters and 2 tactical_bombers moved from Baltic States to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 cruiser moved from 116 Sea Zone to 128 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
6 infantry moved from Bryansk to Kursk
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Tula
1 bomber moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
10 armour, 3 artilleries, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Romania
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
1 transport owned by the British lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Tula
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tula, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tula
Germans win, taking Tula from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kursk
Germans attack with 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Kursk, round 2 : 2/15 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 7 infantry in Kursk, round 2 : 3/9 hits, 3.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Kursk
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Kursk, round 3 : 4/12 hits, 5.17 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Kursk, round 3 : 0/7 hits, 2.33 expected hits
4 infantry owned by the Russians lost in Kursk
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Kursk, round 4 : 4/12 hits, 5.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Kursk, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 10 armour, 3 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 9/31 hits, 12.50 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 2/10 hits, 3.33 expected hits
9 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 3 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/29 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 55PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 3 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from Austria to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Southern Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Kursk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Kursk to Romania
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Kursk to Southern Belarus
1 bomber moved from Kursk to Bryansk
1 bomber moved from Kursk to Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 transport placed in 116 Sea Zone
3 infantry placed in France
1 artillery, 1 infantry and 1 marine placed in Western Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (3 lost to blockades); end with 107 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -8.50
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Leningrad to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
2 artilleries and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Stalingrad to Ukraine
1 armour moved from Tambov to Ukraine
1 fighter moved from Tambov to Ukraine
10 infantry moved from Northern Manchuria to Korea
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in 128 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Norway
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians winGermans win with 1 cruiser remaining, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 aaGun, 2 artilleries, 3 infantry and 1 marine
Russians roll dice for 10 infantry in Korea, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 3 infantry and 1 marine in Korea, round 2 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 5/9 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Korea, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 3 infantry and 1 marine
Non Combat Move - Russians
1 aaGun moved from Northern Manchuria to Korea
1 aaGun moved from Northern Manchuria to Southern Manchuria
1 armour moved from Yakut S.S.R. to Northern Manchuria
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Vologda to Yaroslavl
2 aaGuns and 2 artilleries moved from Vologda to Archangel
1 aaGun and 2 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Archangel
1 fighter and 1 tactical_bomber moved from Tambov to Stalingrad
1 fighter moved from Ukraine to Stalingrad
1 infantry moved from Samara to Penza
1 infantry moved from Samara to Saratov
3 artilleries and 5 infantry moved from Samara to Stalingrad
1 aaGun moved from Samara to Stalingrad
5 armour and 2 mech_infantrys moved from Tambov to Stalingrad
1 mech_infantry moved from Tambov to Samara
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Stalingrad to Tambov
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 0.00
Russians regular : 2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 marine moved from Japan to 7 Sea Zone
1 marine moved from 7 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima
1 artillery moved from Guam to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 36 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery and 1 marine moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Kwangsi to 37 Sea Zone
1 transport moved from 45 Sea Zone to 21 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from Siam to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
1 artillery, 1 marine and 1 transport moved from 45 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
2 transports moved from 40 Sea Zone to 38 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 40 Sea Zone to Ceylon
1 armour moved from Shan State to Eastern India
1 mech_infantry moved from Burma to Eastern India
1 artillery moved from Burma to Eastern India
1 fighter and 1 tactical_bomber moved from Burma to Eastern India
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Ceylon
Battle in Caroline Islands
Battle in Iwo Jima
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Ceylon from UK_Pacific, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 artillery
ANZAC roll AA dice in Dutch New Guinea : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 marine and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese retreated
ANZAC win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 marine
Casualties for ANZAC: 1 aaGun
Battle in Eastern India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern India, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Eastern India, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 battleships, 2 carriers and 1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to Japan
Place Units - Japanese
1 carrier placed in 38 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
1 artillery, 1 infantry and 1 tactical_bomber placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 21 Sea Zone
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 79 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 82 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 7 Sea Zone
Japanese undo move 4.
1 transport placed in 21 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.83
ANZAC AA : -0.17
UK_Pacific regular : 1.00
ANZAC regular : 1.33
tell me pls what you want to do with this game?
@max334
Continue please! I’ve been insanely busy at work
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 113 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 27 Sea Zone to 17 Sea Zone
3 fighters moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
3 fighters moved from 17 Sea Zone to 27 Sea Zone
1 aaGun and 1 artillery moved from British Columbia to Western United States
1 armour moved from Iraq to Baluchistan
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
4 infantry moved from Anhwe to Kiangsi
13 infantry moved from Hopei to Kiangsi
2 infantry moved from Hunan to Kweichow
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shansi to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Southern Manchuria to Northern Manchuria
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Kwangsi
1 infantry placed in Fukien
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Ok…understood, but send me a word so at least I know that you haven’t abandoned the game.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 113 Sea Zone
1 carrier and 1 fighter moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 27 Sea Zone to 17 Sea Zone
3 fighters moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
3 fighters moved from 17 Sea Zone to 27 Sea Zone
1 aaGun and 1 artillery moved from British Columbia to Western United States
1 armour moved from Iraq to Baluchistan
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
4 infantry moved from Anhwe to Kiangsi
13 infantry moved from Hopei to Kiangsi
2 infantry moved from Hunan to Kweichow
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shansi to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Southern Manchuria to Northern Manchuria
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Kwangsi
1 infantry placed in Fukien
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Western India to Eastern India
1 bomber moved from Southern Persia to Eastern India
Combat - British
Battle in Eastern India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 2 infantry in Eastern India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Eastern India, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern India
British win, taking Eastern India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Eastern India to Central India
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 infantry moved from Crete to 100 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 aaGun moved from Malta to 98 Sea Zone
1 aaGun, 2 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 aaGun moved from 94 Sea Zone to Morocco
1 infantry moved from 94 Sea Zone to Morocco
2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
2 fighters moved from 94 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 battleship moved from 94 Sea Zone to 113 Sea Zone
1 fighter moved from Malta to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Baluchistan to Central India
2 armour and 2 infantry moved from Western India to Central India
1 mech_infantry moved from Western India to Central India
2 aaGuns moved from Western India to Central India
2 infantry moved from Western India to Central India
1 armour, 1 artillery and 3 mech_infantrys moved from Southern Persia to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 fighter moved from Southern Persia to Central India
1 fighter moved from Southern Persia to Baluchistan
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - British
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 100 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Persia
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 1.17
Germans regular : -0.67
British regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bessarabia to Baltic States
1 fighter moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Austria to Western Germany
1 artillery and 1 marine moved from Austria to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to France
1 fighter moved from Baltic States to Eastern Poland
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
Germany is going to attack full power into Normandy. Will you want to scramble your sz113 ftr?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@max334 said in Max334 (Axis) v Odonis (Allies) P2V:
Germany is going to attack full power into Normandy. Will you want to scramble your sz113 ftr?
yes, full scramble