@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Sovietischat (Allies +6) BML 20
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone 1 battleship and 2 cruisers moved from 49 Sea Zone to 48 Sea Zone 1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from Queensland to Caroline Islands Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys in Morocco, round 2 : 5/10 hits, 3,00 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/11 hits, 4,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 carriers and 2 destroyers moved from 54 Sea Zone to 48 Sea Zone 3 carriers and 2 destroyers moved from 48 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Gilbert Islands 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to Gibraltar 2 submarines moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 3 infantry placed in Central United States 1 submarine placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 marine moved from Egypt to 98 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Alexandria to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Syria to Iraq 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 98 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia 1 fighter moved from Burma to India 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Central United States Place Units - British 1 airfield placed in Gibraltar 2 fighters and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 1,50 Italians regular : -0,33 Japanese regular : 1,33 Japanese AA : -0,50 Germans regular : -0,33 British regular : 0,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 2 fighters moved from Southern Italy to Morocco 1 armour moved from Yugoslavia to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 tactical_bomber; Americans defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/9 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Italians roll dice for 2 fighters in Morocco, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Italians roll dice for 1 fighter in Morocco, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Morocco, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Italians: 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Casualties for Americans: 4 infantry and 2 mech_infantrys Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Tobruk to Libya 2 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Yugoslavia 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,6,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2 Italians collect 6 PUs (10 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 2.50 Russians regular : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 2 fighters moved from Southern Italy to Morocco 1 armour moved from Yugoslavia to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 tactical_bomber; Americans defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/9 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Italians roll dice for 2 fighters in Morocco, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Italians roll dice for 1 fighter in Morocco, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Morocco, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Italians: 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Casualties for Americans: 4 infantry and 2 mech_infantrys Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Tobruk to Libya 2 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Yugoslavia 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,6,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2 Italians collect 6 PUs (10 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 2.50 Russians regular : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone retreated to 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to Caroline Islands 1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : -0,17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 17 armour, 7 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk 3 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Archangel 2 fighters and 3 tactical_bombers moved from Southern Italy to Morocco 1 infantry moved from Algeria to Morocco 1 bomber moved from Western Germany to Morocco 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in Bryansk Germans attack with 20 armour, 7 artilleries, 23 infantry and 3 mech_infantrys Russians defend with 5 infantry Germans roll dice for 20 armour, 7 artilleries, 23 infantry and 3 mech_infantrys in Bryansk, round 2 : 16/53 hits, 17.83 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 20 armour, 7 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Battle in Morocco Germans attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 tactical_bomber; Americans defend with 1 armour and 1 artillery Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Morocco, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Morocco, round 2 : 0/3 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Americans: 1 armour and 1 artillery Casualties for British: 1 tactical_bomber Battle in Ukraine Germans attack with 3 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 battleship and 1 carrier moved from 115 Sea Zone to 112 Sea Zone 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 6 mech_infantrys moved from Germany to Eastern Poland 5 artilleries and 5 infantry moved from Eastern Poland to Belarus 3 aaGuns moved from Belarus to Bryansk 3 artilleries and 2 infantry moved from Poland to Eastern Poland 1 bomber moved from Morocco to Algeria 1 artillery and 1 infantry moved from Tunisia to Algeria 2 fighters and 3 tactical_bombers moved from Morocco to Algeria Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 2 artilleries, 3 infantry and 4 mech_infantrys placed in Germany Germans undo move 3. 2 artilleries, 3 infantry and 1 mech_infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3 Germans collect 50 PUs (4 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : 1.67 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Smolensk to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Samara to Kazakhstan 3 fighters moved from Russia to Kazakhstan Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 2 artilleries moved from Volgograd to Samara 2 aaGuns and 16 infantry moved from Manchuria to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia Russians undo move 1. 1 infantry placed in Volgograd 1 fighter, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : -0,33 Russians regular : 0,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 2 fighters moved from Japan to Amur 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Korea to Amur 5 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 6 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Anhwe to Amur 1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol 1 infantry and 1 mech_infantry moved from Anhwe to Jehol 1 infantry moved from Szechwan to Sikang 2 fighters moved from Yunnan to Sikang 2 tactical_bombers moved from French Indo China to Burma 2 infantry moved from Shan State to Burma Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 2 artilleries, 5 fighters, 7 infantry, 1 marine and 3 tactical_bombers Russians defend with 2 aaGuns and 16 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 7 infantry, 1 marine and 3 tactical_bombers in Amur, round 2 : 5/17 hits, 6.50 expected hits Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 8/16 hits, 5.33 expected hits 7 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 marine owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 artilleries, 4 fighters and 3 tactical_bombers in Amur, round 3 : 4/9 hits, 4.67 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 3/12 hits, 4.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur Japanese roll dice for 3 fighters and 3 tactical_bombers in Amur, round 4 : 3/6 hits, 3.50 expected hits Russians roll dice for 8 infantry in Amur, round 4 : 4/8 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 2 tactical_bombers in Amur, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 tactical_bomber in Amur, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 4 infantry in Amur, round 6 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in Amur Russians win with 4 infantry remaining. Battle score for attacker is -71 Casualties for Japanese: 2 artilleries, 5 fighters, 7 infantry, 1 marine and 3 tactical_bombers Casualties for Russians: 2 aaGuns and 12 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to Hopei 1 mech_infantry moved from Chahar to Manchuria 1 armour and 1 mech_infantry moved from Anhwe to Jehol 1 armour and 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Szechwan 2 tactical_bombers moved from Burma to Kweichow 2 mech_infantrys moved from French Indo China to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Shan State 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 38 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67 UK_Pacific regular : 0.67 ANZAC regular : -0.33 Russians regular : 4.00 Russians AA : 0.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Hawaiian Islands to 22 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Gilbert Islands to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 34 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Central United States 1 carrier and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from Central United States to Western United States 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 fighters and 1 tactical_bomber moved from Persia to India 1 marine moved from Persia to 80 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 4 fighters moved from Egypt to Persia 1 artillery moved from Egypt to Alexandria 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo Place Units - British 1 factory_minor placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,50 Japanese regular : 0,00 British regular : 0,17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 2 infantry Casualties for Italians: 1 fighter Non Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 armour moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,4,1,6,1 Italians collect 11 PUs (7 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 2 infantry Casualties for Italians: 1 fighter Non Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 armour moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3,4,1,6,1 Italians collect 11 PUs (7 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Borneo from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 1 artillery and 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Tambov 16 armour moved from Bryansk to Volgograd 3 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 19 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 19 armour and 2 mech_infantrys in Volgograd, round 2 : 12/21 hits, 9.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 19 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 3 armour and 1 mech_infantry moved from Novgorod to Archangel 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser and 1 marine moved from 115 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Germany to Eastern Poland 6 mech_infantrys moved from Eastern Poland to Western Ukraine 3 artilleries and 2 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Bryansk to Smolensk 2 aaGuns, 3 armour, 6 artilleries and 18 infantry moved from Bryansk to Rostov 1 bomber moved from Tambov to Rostov 1 infantry moved from Germany to Western Germany 1 artillery moved from Algeria to Tunisia 2 fighters and 3 tactical_bombers moved from Algeria to Southern Italy 1 bomber moved from Algeria to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 2 infantry placed in Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,1,3,6,5,3 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.50 British regular : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 artillery moved from Samara to Tambov 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Caucasus 1 infantry moved from Kazakhstan to Caucasus 3 fighters moved from Russia to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Tambov, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 3 fighters moved from Tambov to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Caucasus to Persia 1 artillery moved from Samara to Russia 3 infantry moved from Amur to Buryatia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Kazakhstan Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 0,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 destroyers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 3 mech_infantrys moved from Jehol to Amur 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Shan State to Burma 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu 1 tactical_bomber moved from Kweichow to Kansu 1 fighter moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour and 4 mech_infantrys in Amur, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 mech_infantry moved from Kweichow to Hopei 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 3 artilleries and 3 infantry placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 UK_Pacific regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 fighters moved from Gibraltar to Spain 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 3 infantry and 1 marine moved from Gibraltar to Spain 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 6 fighters moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 carrier and 2 destroyers moved from 30 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Marshall Islands Battle in 22 Sea Zone Americans attack with 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Marshall Islands from Japanese with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Marianas Battle in 34 Sea Zone Americans attack with 1 bomber and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 6 fighters in 34 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone Americans win, taking Marianas from Japanese with 6 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 2 artilleries, 2 fighters, 7 infantry, 1 marine and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 2 fighters, 7 infantry, 1 marine and 2 mech_infantrys in Spain, round 2 : 6/14 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 6 fighters moved from 34 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Central United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 58 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 armour, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 tactical_bomber moved from India to 58 Sea Zone 2 artilleries and 1 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Tobruk British attack with 2 artilleries, 1 infantry and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Tobruk British roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Tobruk, round 3 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Sumatra British attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 infantry and 1 marine in Sumatra, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 58 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 58 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 58 Sea Zone Japanese and British reach a stalemate . Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 artillery, 3 fighters and 2 infantry Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 artillery, 3 fighters and 2 infantry in Burma, round 2 : 3/6 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 carriers moved from 39 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 58 Sea Zone to 41 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 artillery moved from Western United States to Central United States 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone Place Units - British 3 armour placed in Persia 3 infantry placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 2,50 Italians regular : -1,00 Japanese regular : -0,83 Neutral_True regular : 2,00 British regular : -0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery and 3 infantry moved from Ukraine to Bryansk 1 armour moved from Rostov to Kazakhstan Combat - Italians Battle in Bryansk Italians attack with 1 artillery and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Italians attack with 1 armour Russians defend with 1 mech_infantry Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Kazakhstan Russians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,5,6,3 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians regular : -2.67 Russians regular : -0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Paulau Island from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 3 armour moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Rostov to Tambov 1 artillery and 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 1 artillery moved from Belarus to Smolensk 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 bomber moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 infantry moved from Belarus to Smolensk Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry; Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 1 mech_infantry moved from Archangel to Bryansk 1 armour, 7 artilleries and 6 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries and 4 infantry moved from Novgorod to Belarus 1 bomber moved from Tambov to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 mech_infantry moved from Western Germany to France 1 armour and 5 mech_infantrys moved from Germany to France 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from France to Western Germany 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 2 infantry moved from Bulgaria to Greece 1 artillery and 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 10 armour moved from Volgograd to Bryansk 3 armour moved from Rostov to Bryansk 2 armour moved from Volgograd to Bryansk 2 armour moved from Volgograd to Bryansk 1 infantry moved from Algeria to Tunisia 1 artillery moved from Tunisia to Libya Place Units - Germans 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 transport placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 2 artilleries and 2 infantry placed in Germany Germans undo move 6. 2 artilleries and 1 infantry placed in Novgorod 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,6,5,6,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 60 PUs (6 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.83 Germans regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Samara 3 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Samara Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Samara to Russia 3 fighters moved from Tambov to Russia 1 fighter moved from Persia to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,33 -
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Samara 3 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Samara Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Samara to Russia 3 fighters moved from Tambov to Russia 1 fighter moved from Persia to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,33





