edited two planes from russia to volgograd. please use second post
dawgoneit Allies v. Entek Axis 1941
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 1 fighter moved from 3 Sea Zone to 5 Sea Zone 2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 2 destroyers and 1 transport placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. 1 bomber and 1 fighter placed in Germany 1 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from Japan to 62 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine British defend with 2 infantry and 1 transport 1 transport owned by the British and 2 infantry owned by the British lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 2 infantry and 1 transport Battle in 62 Sea Zone Japanese attack with 4 fighters Americans defend with 1 destroyer Japanese roll dice for 4 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 62 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 62 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 9 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - British British spend 10 on tech rolls British roll 1,3 and gets 0 hits Purchase Units - British British buy 2 artilleries, 1 battleship, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel British take Archangel from Germans 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - British Non Combat Move - British Place Units - British 1 battleship and 1 destroyer placed in 6 Sea Zone 2 artilleries and 1 infantry placed in India 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 51 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Caucasus to Persia 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 2 destroyers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from East Poland to Ukraine Place Units - Italians 1 artillery and 1 fighter placed in Italy Italians undo move 1. 1 artillery placed in Italy 1 fighter placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Americans take Evenki National Okrug from Germans 2 artilleries and 6 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Burma to India 1 armour moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to Burma 2 transports moved from 63 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from Western United States to Western Canada 2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East 3 destroyers moved from 65 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from 63 Sea Zone to 62 Sea Zone 2 destroyers moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from Norway to 13 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Western United States to 13 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 2 bombers Italians defend with 2 infantry Americans roll dice for 2 bombers in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 bombers in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 13 Sea Zone Americans attack with 2 bombers Italians defend with 2 destroyers and 1 transport Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Italians: 2 destroyers and 1 transport Non Combat Move - Americans 2 bombers moved from 13 Sea Zone to Egypt 2 bombers moved from Gibraltar to Egypt 1 fighter moved from 62 Sea Zone to 63 Sea Zone Place Units - Americans 1 destroyer placed in 56 Sea Zone 2 armour placed in French Indo-China Thailand 1 artillery and 1 infantry placed in Alaska 1 armour, 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : 0.17 Japanese : -0.17 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4,2 and gets 0 hits Purchase Units - Germans Germans buy 1 battleship, 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 2 armour moved from Karelia S.S.R. to Finland 1 armour and 1 infantry moved from Russia to Archangel 2 armour, 1 artillery and 8 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 bomber and 1 fighter moved from Germany to 6 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 2 fighters moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 4 destroyers and 3 fighters British defend with 2 battleships, 1 carrier, 4 destroyers and 2 fighters Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 4 destroyers and 3 fighters in 6 Sea Zone, round 2 : 8/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the British British roll dice for 2 battleships, 1 carrier, 4 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the Germans, 4 destroyers owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits British roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 destroyer owned by the Germans, 2 battleships owned by the British and 1 fighter owned by the British lost in 6 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 62 Casualties for Germans: 3 destroyers and 1 fighter Casualties for British: 2 battleships, 1 carrier, 4 destroyers and 2 fighters Battle in Finland Germans attack with 2 armour British defend with 1 infantry Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenki National Okrug Germans attack with 2 armour, 1 artillery and 8 infantry Americans defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 8 infantry in Evenki National Okrug, round 2 : 2/11 hits, 2.83 expected hits Americans roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Evenki National Okrug Germans win, taking Evenki National Okrug from Americans with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Archangel Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 2 infantry moved from Germany to Poland 6 infantry moved from France to Germany Place Units - Germans 8 infantry placed in Russia 1 battleship and 1 destroyer placed in 5 Sea Zone 1 bomber placed in Germany Germans undo move 1. 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 3.67 British : -1.33 Americans : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Chinghai to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R. Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 31 Sea Zone Non Combat Move - Japanese Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - British British spend 5 on tech rolls British roll 1,3,3 and gets 0 hits Purchase Units - British British buy 6 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 2 transports moved from 2 Sea Zone to 9 Sea Zone 2 artilleries and 4 infantry moved from India to Persia 1 infantry moved from Trans-Jordan to Persia Combat - British Battle in Persia British attack with 2 artilleries and 5 infantry Germans defend with 2 armour and 1 infantry; Italians defend with 1 armour and 5 infantry British roll dice for 2 artilleries and 5 infantry in Persia, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 3 armour and 6 infantry in Persia, round 2 : 3/9 hits, 3.50 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Persia British roll dice for 2 artilleries and 2 infantry in Persia, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 armour and 4 infantry in Persia, round 3 : 3/7 hits, 2.83 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Persia 1 artillery owned by the British retreated to Trans-Jordan Germans win with 3 armour and 4 infantry remaining. Battle score for attacker is -13 Casualties for British: 1 artillery and 5 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 6 armour, 1 fighter and 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in India 1 infantry placed in Egypt Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Caucasus to Persia Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Persia: 1 fighter EDIT: Adding units owned by Italians to Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 armour and 4 infantry moved from Persia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Ukraine to Caucasus Place Units - Italians 1 artillery and 3 infantry placed in Caucasus 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 bomber moved from Western United States to 6 Sea Zone 3 bombers moved from Egypt to 6 Sea Zone 1 bomber moved from Egypt to 6 Sea Zone 2 armour, 1 fighter and 1 infantry moved from India to Persia 1 armour moved from Chinghai to Novosibirsk 1 infantry moved from Burma to India 2 armour moved from French Indo-China Thailand to India 2 artilleries and 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Western Canada to 65 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East 2 transports moved from 63 Sea Zone to 65 Sea Zone 1 armour and 4 infantry moved from Western United States to Western Canada 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 destroyer moved from 56 Sea Zone to 65 Sea Zone 2 destroyers moved from 64 Sea Zone to 63 Sea Zone Combat - Americans Battle in Novosibirsk Americans attack with 1 armour Germans defend with 1 infantry Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Americans win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Persia Americans roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Persia retreated to Persia Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Americans: 2 armour and 1 infantry Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 5 bombers Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/10 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 4 bombers Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 1 fighter moved from Persia to India 1 bomber moved from 6 Sea Zone to United Kingdom Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Americans 2 bombers placed in Eastern United States 2 armour placed in French Indo-China Thailand Americans undo move 2. 1 artillery and 1 infantry placed in Alaska 1 artillery and 3 infantry placed in Western United States 2 armour placed in French Indo-China Thailand Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans rolls : : 0.00 Americans : -0.00 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Germany to Egypt 1 armour moved from Archangel to Novosibirsk 6 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 2 bombers and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 6 infantry Americans defend with 1 armour Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 bombers moved from Egypt to Persia 2 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Finland to Archangel 2 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 3 infantry placed in Russia Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Russia Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 0.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Germany to Egypt 1 armour moved from Archangel to Novosibirsk 6 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 2 bombers and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 6 infantry Americans defend with 1 armour Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 bombers moved from Egypt to Persia 2 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Finland to Archangel 2 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 3 infantry placed in Russia Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Russia Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Removing units owned by Germans from Poland: 4 infantry EDIT: Adding units owned by Germans to Germany: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Turn Complete - RussiansCombat Hit Differential Summary :
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@Entek russia is extinct
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 bomber and 4 fighters moved from Japan to 63 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 63 Sea Zone Japanese attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 7 destroyers, 1 fighter and 2 transports Japanese roll dice for 1 bomber and 4 fighters in 63 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 carrier, 7 destroyers, 1 fighter and 2 transports in 63 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits 3 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 63 Sea Zone retreated to 63 Sea Zone Americans win with 1 carrier, 3 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 3 fighters Casualties for Americans: 4 destroyers Non Combat Move - Japanese 1 bomber and 1 fighter moved from 63 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 1.17 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - British British spend 5 on tech rolls British roll 5,4,4,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 2 infantry moved from India to Persia 1 infantry moved from Trans-Jordan to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 fighter moved from United Kingdom to Egypt 1 infantry moved from Rhodesia to Italian Africa 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to France 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in France British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in France, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Egypt British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory and 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Persia British attack with 1 artillery and 3 infantry Germans defend with 1 armour and 2 bombers British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 bombers in Persia, round 2 : 2/3 hits, 0.83 expected hits 2 infantry owned by the British lost in Persia British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 bombers in Persia, round 3 : 2/3 hits, 0.83 expected hits 1 bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 bomber Non Combat Move - British 1 fighter moved from Egypt to Anglo-Egypt Sudan Place Units - British 1 destroyer placed in 28 Sea Zone 1 armour placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 52 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 3.33 British : 2.17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 4 infantry moved from Italy to France 1 armour moved from Kazakh S.S.R. to Trans-Jordan Italians take Trans-Jordan from British 4 infantry moved from Kazakh S.S.R. to Persia 1 fighter moved from Caucasus to 4 Sea Zone Combat - Italians Battle in 4 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in France Italians attack with 1 artillery and 4 infantry British defend with 1 armour Italians roll dice for 1 artillery and 4 infantry in France, round 2 : 4/5 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from 4 Sea Zone to Karelia S.S.R. 2 artilleries and 4 infantry moved from Caucasus to Persia Place Units - Italians 4 infantry placed in Caucasus 1 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 2.83 British : -0.50 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 3 infantry moved from Soviet Far East to Yakut S.S.R. 2 armour moved from French Indo-China Thailand to India 2 bombers moved from Eastern United States to Soviet Far East 1 armour and 4 infantry moved from Western Canada to 65 Sea Zone 1 artillery and 3 infantry moved from Western United States to Western Canada 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 4 infantry and 3 transports moved from 65 Sea Zone to 63 Sea Zone 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 destroyer moved from 65 Sea Zone to 63 Sea Zone 1 armour, 1 artillery and 5 infantry moved from 63 Sea Zone to Soviet Far East 1 bomber moved from United Kingdom to Soviet Far East Combat - Americans Non Combat Move - Americans Combat Move - Chinese 4 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Americans 2 armour placed in French Indo-China Thailand 1 armour and 1 infantry placed in Alaska 1 artillery, 2 bombers and 3 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :





