picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
dawgoneit Allies v. Entek Axis 1941
-
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Shipyards Activate Technology - British British activating Shipyards Purchase Units - British British buy 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from India to Persia 1 armour moved from Egypt to Persia 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom Combat - British Battle in 34 Sea Zone British attack with 1 transport Japanese defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British retreated to 33 Sea Zone Battle in Persia British attack with 2 armour, 1 artillery and 1 infantry Germans defend with 2 armour and 3 infantry British roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 armour and 3 infantry in Persia, round 2 : 1/5 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the British lost in Persia British roll dice for 2 armour in Persia, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 4 : 2/3 hits, 1.33 expected hits 2 armour owned by the British lost in Persia Germans winJapanese win with 1 submarine remaining with 2 armour and 1 infantry remaining. Battle score for attacker is -11 Casualties for British: 2 armour, 1 artillery and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 3 infantry placed in India 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -2.00 British rolls : : 1.00 Japanese : -0.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 4 infantry moved from Caucasus to Persia 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 fighter moved from 63 Sea Zone to India 2 destroyers moved from 65 Sea Zone to 63 Sea Zone 2 transports moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from Western Canada to 65 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from Alaska to 64 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 3 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Alaska 2 artilleries and 6 infantry moved from 63 Sea Zone to Soviet Far East 2 armour moved from Soviet Far East to Evenki National Okrug 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Eastern United States to Finland 2 bombers moved from United Kingdom to Finland Combat - Americans Battle in Evenki National Okrug Americans attack with 2 armour Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 armour in Evenki National Okrug, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Evenki National Okrug Germans win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 2 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Americans attack with 3 bombers Germans defend with 4 infantry Americans roll dice for 3 bombers in Finland, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Americans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win with 3 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Non Combat Move - Americans 2 bombers moved from Finland to United Kingdom 1 bomber moved from Finland to Norway Combat Move - Chinese 6 infantry moved from Ningxia to Chinghai 4 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Americans 1 armour and 1 infantry placed in French Indo-China Thailand 1 bomber placed in Western United States 2 artilleries placed in Alaska 2 infantry placed in Western United States 2 destroyers placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 1 fighter moved from 3 Sea Zone to 5 Sea Zone 2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 2 destroyers and 1 transport placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. 1 bomber and 1 fighter placed in Germany 1 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 1 fighter moved from 3 Sea Zone to 5 Sea Zone 2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 2 destroyers and 1 transport placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. 1 bomber and 1 fighter placed in Germany 1 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from Japan to 62 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine British defend with 2 infantry and 1 transport 1 transport owned by the British and 2 infantry owned by the British lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 2 infantry and 1 transport Battle in 62 Sea Zone Japanese attack with 4 fighters Americans defend with 1 destroyer Japanese roll dice for 4 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 62 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 62 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 9 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - British British spend 10 on tech rolls British roll 1,3 and gets 0 hits Purchase Units - British British buy 2 artilleries, 1 battleship, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel British take Archangel from Germans 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - British Non Combat Move - British Place Units - British 1 battleship and 1 destroyer placed in 6 Sea Zone 2 artilleries and 1 infantry placed in India 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 51 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Caucasus to Persia 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 2 destroyers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from East Poland to Ukraine Place Units - Italians 1 artillery and 1 fighter placed in Italy Italians undo move 1. 1 artillery placed in Italy 1 fighter placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Americans take Evenki National Okrug from Germans 2 artilleries and 6 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Burma to India 1 armour moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to Burma 2 transports moved from 63 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from Western United States to Western Canada 2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East 3 destroyers moved from 65 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from 63 Sea Zone to 62 Sea Zone 2 destroyers moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from Norway to 13 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Western United States to 13 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 2 bombers Italians defend with 2 infantry Americans roll dice for 2 bombers in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 bombers in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 13 Sea Zone Americans attack with 2 bombers Italians defend with 2 destroyers and 1 transport Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Italians: 2 destroyers and 1 transport Non Combat Move - Americans 2 bombers moved from 13 Sea Zone to Egypt 2 bombers moved from Gibraltar to Egypt 1 fighter moved from 62 Sea Zone to 63 Sea Zone Place Units - Americans 1 destroyer placed in 56 Sea Zone 2 armour placed in French Indo-China Thailand 1 artillery and 1 infantry placed in Alaska 1 armour, 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : 0.17 Japanese : -0.17 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4,2 and gets 0 hits Purchase Units - Germans Germans buy 1 battleship, 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 2 armour moved from Karelia S.S.R. to Finland 1 armour and 1 infantry moved from Russia to Archangel 2 armour, 1 artillery and 8 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 bomber and 1 fighter moved from Germany to 6 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 2 fighters moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 4 destroyers and 3 fighters British defend with 2 battleships, 1 carrier, 4 destroyers and 2 fighters Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 4 destroyers and 3 fighters in 6 Sea Zone, round 2 : 8/10 hits, 4.83 expected hits Units damaged: 2 battleships owned by the British British roll dice for 2 battleships, 1 carrier, 4 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the Germans, 4 destroyers owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits British roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 destroyer owned by the Germans, 2 battleships owned by the British and 1 fighter owned by the British lost in 6 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 62 Casualties for Germans: 3 destroyers and 1 fighter Casualties for British: 2 battleships, 1 carrier, 4 destroyers and 2 fighters Battle in Finland Germans attack with 2 armour British defend with 1 infantry Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenki National Okrug Germans attack with 2 armour, 1 artillery and 8 infantry Americans defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 8 infantry in Evenki National Okrug, round 2 : 2/11 hits, 2.83 expected hits Americans roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Evenki National Okrug Germans win, taking Evenki National Okrug from Americans with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Archangel Germans win, taking Archangel from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 2 infantry moved from Germany to Poland 6 infantry moved from France to Germany Place Units - Germans 8 infantry placed in Russia 1 battleship and 1 destroyer placed in 5 Sea Zone 1 bomber placed in Germany Germans undo move 1. 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 3.67 British : -1.33 Americans : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Chinghai to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R. Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 31 Sea Zone Non Combat Move - Japanese Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - British British spend 5 on tech rolls British roll 1,3,3 and gets 0 hits Purchase Units - British British buy 6 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 2 transports moved from 2 Sea Zone to 9 Sea Zone 2 artilleries and 4 infantry moved from India to Persia 1 infantry moved from Trans-Jordan to Persia Combat - British Battle in Persia British attack with 2 artilleries and 5 infantry Germans defend with 2 armour and 1 infantry; Italians defend with 1 armour and 5 infantry British roll dice for 2 artilleries and 5 infantry in Persia, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 3 armour and 6 infantry in Persia, round 2 : 3/9 hits, 3.50 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Persia British roll dice for 2 artilleries and 2 infantry in Persia, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 armour and 4 infantry in Persia, round 3 : 3/7 hits, 2.83 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Persia 1 artillery owned by the British retreated to Trans-Jordan Germans win with 3 armour and 4 infantry remaining. Battle score for attacker is -13 Casualties for British: 1 artillery and 5 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 6 armour, 1 fighter and 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in India 1 infantry placed in Egypt Turn Complete - British British collect 44 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Caucasus to Persia Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Persia: 1 fighter EDIT: Adding units owned by Italians to Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 armour and 4 infantry moved from Persia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Ukraine to Caucasus Place Units - Italians 1 artillery and 3 infantry placed in Caucasus 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 bomber moved from Western United States to 6 Sea Zone 3 bombers moved from Egypt to 6 Sea Zone 1 bomber moved from Egypt to 6 Sea Zone 2 armour, 1 fighter and 1 infantry moved from India to Persia 1 armour moved from Chinghai to Novosibirsk 1 infantry moved from Burma to India 2 armour moved from French Indo-China Thailand to India 2 artilleries and 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Western Canada to 65 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Alaska to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East 2 transports moved from 63 Sea Zone to 65 Sea Zone 1 armour and 4 infantry moved from Western United States to Western Canada 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 destroyer moved from 56 Sea Zone to 65 Sea Zone 2 destroyers moved from 64 Sea Zone to 63 Sea Zone Combat - Americans Battle in Novosibirsk Americans attack with 1 armour Germans defend with 1 infantry Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Americans win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Persia Americans roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Persia retreated to Persia Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Americans: 2 armour and 1 infantry Casualties for Germans: 1 armour Battle in 6 Sea Zone Americans attack with 5 bombers Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/10 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 4 bombers Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 1 fighter moved from Persia to India 1 bomber moved from 6 Sea Zone to United Kingdom Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Americans 2 bombers placed in Eastern United States 2 armour placed in French Indo-China Thailand Americans undo move 2. 1 artillery and 1 infantry placed in Alaska 1 artillery and 3 infantry placed in Western United States 2 armour placed in French Indo-China Thailand Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans rolls : : 0.00 Americans : -0.00 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Germany to Egypt 1 armour moved from Archangel to Novosibirsk 6 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 2 bombers and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 6 infantry Americans defend with 1 armour Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 bombers moved from Egypt to Persia 2 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Finland to Archangel 2 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 3 infantry placed in Russia Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Russia Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 0.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers and 2 infantry moved from Germany to Egypt 1 armour moved from Archangel to Novosibirsk 6 infantry moved from Russia to Novosibirsk Combat - Germans Battle in Egypt Germans attack with 2 bombers and 2 infantry British defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 6 infantry Americans defend with 1 armour Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 bombers moved from Egypt to Persia 2 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Finland to Archangel 2 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 3 infantry placed in Russia Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 bomber and 1 infantry placed in Russia Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Removing units owned by Germans from Poland: 4 infantry EDIT: Adding units owned by Germans to Germany: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Turn Complete - RussiansCombat Hit Differential Summary :
-
@Entek russia is extinct





