edited two planes from russia to volgograd. please use second post
dawgoneit Allies v. Entek Axis 1941
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Ukraine to Caucasus 2 armour moved from Bulgaria Romania to Caucasus 1 fighter moved from East Poland to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry AA fire in Caucasus : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Eastern Ukraine Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : 0.67 AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 5 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Okinawa 1 fighter moved from Iwo Jima to 62 Sea Zone 4 bombers moved from Iwo Jima to 62 Sea Zone 1 bomber and 2 fighters moved from Western United States to 62 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Americans roll dice for 5 bombers and 3 fighters in 62 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 62 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 5 bombers and 1 fighter in 62 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 3 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Battle in Okinawa Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Okinawa Americans roll dice for 1 artillery in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Okinawa, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Okinawa Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from 62 Sea Zone to Iwo Jima Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 2 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Ningxia to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour, 5 bombers, 3 fighters and 1 infantry placed in Western United States Americans undo move 1. 1 transport placed in 10 Sea Zone 1 armour, 5 bombers, 3 fighters and 1 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 transport placed in 56 Sea Zone 1 armour, 4 bombers, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Karelia S.S.R. to Russia 1 bomber moved from Karelia S.S.R. to Russia 5 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Archangel to Russia 4 armour moved from Belorussia to Russia 1 artillery and 7 infantry moved from Eastern Ukraine to Russia 1 armour moved from East Poland to Russia Combat - Germans Battle in Russia Germans attack with 7 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Russians defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 20 infantry AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 9/22 hits, 8.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 20 infantry in Russia, round 2 : 6/24 hits, 8.33 expected hits 9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Russia, round 3 : 8/16 hits, 7.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Russia, round 3 : 6/15 hits, 5.33 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 5 armour, 1 bomber and 4 fighters in Russia, round 4 : 4/10 hits, 5.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 4 : 6/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 5 : 1/4 hits, 2.50 expected hits Russians roll dice for 2 armour and 1 artillery in Russia, round 5 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 1 armour and 1 bomber in Russia, round 6 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour in Russia, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -45 Casualties for Germans: 6 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Casualties for Russians: 2 armour, 2 artilleries and 20 infantry Non Combat Move - Germans 5 infantry moved from East Poland to Eastern Ukraine 1 artillery and 8 infantry moved from Germany to Czechoslovakia Hungary 7 infantry moved from Poland to East Poland 1 fighter moved from Germany to Caucasus Place Units - Germans 1 fighter and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 65 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -2.17 Russians : 2.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Karelia S.S.R. to Russia 1 bomber moved from Karelia S.S.R. to Russia 5 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Archangel to Russia 4 armour moved from Belorussia to Russia 1 artillery and 7 infantry moved from Eastern Ukraine to Russia 1 armour moved from East Poland to Russia Combat - Germans Battle in Russia Germans attack with 7 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Russians defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 20 infantry AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 9/22 hits, 8.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 20 infantry in Russia, round 2 : 6/24 hits, 8.33 expected hits 9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Russia, round 3 : 8/16 hits, 7.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Russia, round 3 : 6/15 hits, 5.33 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 5 armour, 1 bomber and 4 fighters in Russia, round 4 : 4/10 hits, 5.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 4 : 6/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 5 : 1/4 hits, 2.50 expected hits Russians roll dice for 2 armour and 1 artillery in Russia, round 5 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 1 armour and 1 bomber in Russia, round 6 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour in Russia, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -45 Casualties for Germans: 6 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Casualties for Russians: 2 armour, 2 artilleries and 20 infantry Non Combat Move - Germans 5 infantry moved from East Poland to Eastern Ukraine 1 artillery and 8 infantry moved from Germany to Czechoslovakia Hungary 7 infantry moved from Poland to East Poland 1 fighter moved from Germany to Caucasus Place Units - Germans 1 fighter and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 65 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from East Poland: 7 infantry EDIT: Adding units owned by Germans to Baltic States: 7 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -2.17 Russians : 2.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Combat Move - Russians 2 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Chinghai to Kazakh S.S.R. Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Kiangsu to Hupeh 1 armour moved from Manchuria to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 1 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 2 fighters and 5 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 1 transport moved from 15 Sea Zone to 34 Sea Zone 2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 bombers moved from Egypt to India 2 fighters moved from 15 Sea Zone to Russia 2 fighters moved from Egypt to India 1 infantry moved from Rhodesia to Italian Africa 1 armour moved from Union of South Africa to Italian Africa 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Libya to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to France 1 carrier moved from 15 Sea Zone to 35 Sea Zone 1 destroyer moved from 15 Sea Zone to 34 Sea Zone Combat - British Battle in Russia British attack with 2 fighters Germans defend with 1 aaGun, 1 armour and 1 factory AA fire in Russia : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters in Russia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in Russia, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 fighter Casualties for Germans: 1 armour Battle in India British attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry Japanese defend with 1 aaGun and 3 infantry AA fire in India : 2/4 hits, 0.67 expected hits 2 fighters owned by the British lost in India British roll dice for 1 artillery, 2 bombers and 3 infantry in India, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 2 fighters and 2 infantry Casualties for Japanese: 3 infantry Battle in France British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Russia to Novosibirsk 2 bombers moved from India to Egypt Place Units - British 1 transport placed in 34 Sea Zone 2 transports placed in 7 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode 1 infantry placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 0.67 British : -0.33 AA fire in India : : 1.33 Japanese : 1.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to France 1 infantry moved from Italy to France 2 armour moved from Caucasus to India 1 fighter moved from Eastern Ukraine to Italy 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in France Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in France, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in France, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Italians win, taking France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in India Italians attack with 2 armour British defend with 1 aaGun, 1 artillery and 1 infantry Italians roll dice for 2 armour in India, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in India Italians roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Italians win, taking India from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to France 4 infantry moved from Italy to Balkans Place Units - Italians 2 infantry placed in Caucasus 3 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0.00 British : -1.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,5,5,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 4 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from Caroline Islands to 51 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 2 bombers moved from Iwo Jima to Manchuria 3 bombers moved from Iwo Jima to Manchuria 4 bombers and 3 fighters moved from Western United States to Manchuria 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from Eastern United States to Manchuria Combat - Americans Battle in Manchuria Americans attack with 10 bombers and 3 fighters Japanese defend with 2 armour, 2 artilleries, 1 factory and 4 infantry Americans roll dice for 10 bombers and 3 fighters in Manchuria, round 2 : 5/13 hits, 8.17 expected hits Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Manchuria, round 2 : 3/8 hits, 3.00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria Americans roll dice for 10 bombers in Manchuria, round 3 : 5/10 hits, 6.67 expected hits Japanese roll dice for 2 armour and 1 artillery in Manchuria, round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Americans win with 9 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 3 fighters Casualties for Japanese: 2 armour, 2 artilleries and 4 infantry Non Combat Move - Americans 9 bombers moved from Manchuria to Buryatia S.S.R. 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 destroyer moved from 7 Sea Zone to 13 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Sikang to Ningxia 1 infantry moved from Yunnan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier and 2 transports placed in 56 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : -4.83 Japanese : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 fighter moved from Karelia S.S.R. to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwestern Europe Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Germany to Baltic States 7 infantry moved from Baltic States to Karelia S.S.R. 5 infantry moved from Eastern Ukraine to Russia 1 artillery and 8 infantry moved from Czechoslovakia Hungary to Poland 7 infantry moved from Germany to France 1 fighter moved from Caucasus to Russia 1 fighter moved from 3 Sea Zone to 5 Sea Zone Place Units - Germans 1 battleship, 1 carrier and 2 destroyers placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 2 infantry placed in Karelia S.S.R. 2 infantry placed in Russia 1 infantry placed in Germany Germans undo move 4. 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 armour and 2 infantry moved from Hupeh to Kiangsu Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 19 PUs; end with 19 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese : -0.33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 13 Sea Zone to 7 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 7 Sea Zone to France 1 infantry moved from Norway to Finland 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Egypt to 34 Sea Zone 1 armour and 1 infantry moved from Italian Africa to 34 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from Egypt to 5 Sea Zone 1 fighter moved from Novosibirsk to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in India British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 aaGun and 1 armour British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in India British win, taking India from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in France British attack with 1 armour, 3 artilleries and 4 infantry Germans defend with 7 infantry; Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 3 artilleries and 4 infantry in France, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 10 infantry in France, round 2 : 7/11 hits, 3.67 expected hits 3 artilleries owned by the British, 2 infantry owned by the Italians and 4 infantry owned by the British lost in France British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 8 infantry in France, round 3 : 5/9 hits, 3.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in France Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is -20 Casualties for British: 1 armour, 3 artilleries and 4 infantry Casualties for Italians: 3 infantry Battle in Finland British attack with 1 infantry Germans defend with 1 infantry British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British retreated to Norway Battle in 5 Sea Zone British attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters Germans defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters British roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 5 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits 2 destroyers owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British roll dice for 2 bombers, 1 carrier and 1 fighter in 5 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 battleship and 1 fighter in 5 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone British winGermans win with 1 infantry remaining with 2 bombers remaining. Battle score for attacker is 24 Casualties for British: 1 carrier, 1 cruiser and 2 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers and 2 fighters Non Combat Move - British 2 bombers moved from 5 Sea Zone to Norway Place Units - British 1 destroyer placed in 7 Sea Zone 1 bomber and 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 2 armour placed in Egypt 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 4.33 British : 0.50 Italians : 0.50 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 13 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine 4 infantry moved from Balkans to Germany Place Units - Italians 2 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 13 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine 4 infantry moved from Balkans to Germany Place Units - Italians 2 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 62 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.50 Americans : 0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1,3,3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery moved from Borneo to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma British take Burma from Japanese 1 armour moved from Caroline Islands to 51 Sea Zone 1 armour and 1 transport moved from 51 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo-China Thailand Americans take French Indo-China Thailand from Japanese 9 bombers moved from Buryatia S.S.R. to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 9 bombers Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 9 bombers in 62 Sea Zone, round 2 : 5/9 hits, 6.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win with 9 bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 9 bombers moved from 62 Sea Zone to Ningxia Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese 1 infantry moved from Sikang to Hupeh 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 destroyer and 2 fighters placed in 56 Sea Zone 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : -2.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Baltic States to Finland 4 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Russia to Urals 1 fighter moved from Russia to Urals 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. Combat - Germans Battle in Novosibirsk Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk 1 infantry owned by the Germans retreated to Russia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Urals Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 infantry Russians defend with 1 infantry Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Urals to Russia 5 infantry moved from Karelia S.S.R. to Belorussia 6 infantry moved from Poland to East Poland 1 artillery and 5 infantry moved from Germany to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour and 7 infantry placed in Russia 2 fighters placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Baltic States to Finland 4 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Russia to Urals 1 fighter moved from Russia to Urals 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. Combat - Germans Battle in Novosibirsk Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk 1 infantry owned by the Germans retreated to Russia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Urals Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 infantry Russians defend with 1 infantry Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Urals to Russia 5 infantry moved from Karelia S.S.R. to Belorussia 6 infantry moved from Poland to East Poland 1 artillery and 5 infantry moved from Germany to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour and 7 infantry placed in Russia 2 fighters placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Russia: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Non Combat Move - Russians 2 infantry moved from Buryatia S.S.R. to Manchuria 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 50 Sea Zone to 37 Sea Zone 1 armour moved from Kiangsu to Kwangtung Japanese take Fukien from Chinese Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung British win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 fighters placed in Japan 4 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
British : 0.67 Japanese : 1.17





