5 hits total, OOL?
47f933cc-72de-442d-9320-7b2cc2539f98-image.png
@WindowWasher
You hit 14 times. I have 6 Bom and 2 tacs left. They hit 5 times.
@mainah
You have 1 tpped CV, 2 tipped BB, 4 CV, 10 Fig left
kill bbs, kill cv, doublehit another cv.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 45 Sea Zone
1 bomber moved from Kwangtung to 45 Sea Zone
1 bomber moved from Shantung to 45 Sea Zone
3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 fighters moved from 56 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in West India
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 6 bombers, 10 fighters and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters
Japanese roll dice for 6 bombers, 10 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 10/22 hits, 13.00 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters in 45 Sea Zone, round 2 : 14/22 hits, 11.67 expected hits
4 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 6 bombers and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
Americans roll dice for 2 battleships, 5 carriers and 10 fighters in 45 Sea Zone, round 3 : 10/17 hits, 9.67 expected hits
2 tactical_bombers owned by the Japanese, 6 bombers owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 45 Sea Zone
Americans win with 3 carriers and 10 fighters remaining. Battle score for attacker is -114
Casualties for Japanese: 6 bombers, 10 fighters and 6 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 1 destroyer
Casualties for British: 1 battleship
4 fighters owned by the Americans forced to land in Dutch New Guinea
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 battleship, 5 carriers and 2 cruisers moved from 56 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to India
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 bombers placed in French Indo China
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1
Japanese collect 64 PUs (9 lost to blockades); end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Japanese regular : -5.00
ANZAC regular : -0.33
UK_Pacific regular : 1.33
give me a bit, dinner
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
6 fighters moved from 45 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Dutch New Guinea to 62 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
1 fighter moved from Spain to Southern France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.33
OOL? 4 hits
@WindowWasher
Max D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
6 fighters moved from 45 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Dutch New Guinea to 62 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
1 fighter moved from Spain to Southern France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 carrier owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 112
Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
6 fighters moved from 62 Sea Zone to Victoria
3 carriers moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from Dutch New Guinea to Caroline Islands
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 1 fighter moved from Southern France to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Spain
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
3 infantry placed in Spain
5 artilleries and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 6.17
Japanese regular : -5.17
Italians regular : 1.33
I feel like I’ve sacrificed so much to the destroyer gods that they finally answered my prayers. On a serious note, that was literally ridiculous.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 2.33
@WindowWasher
Look at that hit distribution. Yep, the tin can god has blessed you for once!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
6 fighters moved from 45 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Dutch New Guinea to 62 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
1 fighter moved from Spain to Southern France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 carrier owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 112
Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
6 fighters moved from 62 Sea Zone to Victoria
3 carriers moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from Dutch New Guinea to Caroline Islands
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 1 fighter moved from Southern France to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Spain
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
3 infantry placed in Spain
5 artilleries and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Egypt to Alexandria
3 fighters moved from United Kingdom to Spain
4 infantry moved from Eastern Persia to Afghanistan
1 artillery moved from Eastern Persia to Afghanistan
1 infantry moved from West India to Afghanistan
2 artilleries and 2 infantry moved from Iraq to Saudi Arabia
1 bomber moved from Trans-Jordan to Caucasus
3 mech_infantrys moved from Iraq to Greece
3 artilleries moved from Iraq to Turkey
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Afghanistan
Combat - British
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 4 : 2/3 hits, 1.00 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 1 artillery and 6 infantry
Neutral_True defend with 4 infantry
British roll dice for 1 artillery and 6 infantry in Afghanistan, round 2 : 3/7 hits, 1.50 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery and 5 infantry in Afghanistan, round 3 : 0/6 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery and 4 infantry in Afghanistan, round 4 : 2/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Trans-Jordan
3 submarines moved from 81 Sea Zone to 96 Sea Zone
3 submarines moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from 104 Sea Zone to Spain
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Iraq to Turkey
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 6.17
Japanese regular : -2.83
Italians regular : 1.00
Neutral_True regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Algeria from Americans
1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Libya
5 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,5,5,1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - ANZAC
3 fighters moved from New Zealand to New South Wales
2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 2 artilleries, 3 fighters and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - ANZAC
3 fighters moved from New Zealand to New South Wales
2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 2 artilleries, 3 fighters and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : 0.00
@WindowWasher
And that’s all she wrote.
I concede. That was the sole shot. I think we can both agree its a slow, long, sure slog for you, but its you from here. I wonder what would have happened if I had waited 1 more turn, like I had planned on last weekend. In my head, you went north to hold SZ 6 and take korea, and I moved as a single fleet into position. . . .
I have got to improve my Germany, and especially my Italy play. I feel like my Japan is pretty good. Needs some tightening, but is way better than my European game. My few wins have been either a pacific win, or japan helps hit russia and takes Cairo. J bailing out G all the time is not going to advance me in the league.
Thank you. Great Game. Your execution of KGF was fantastic. Would probably have a firm hold on Normandy and Norway right now if it weren’t for those darn sharp edged cans.
Your Japan is great, I definitely got lucky there.
With Germany, you focus too much on defense. You should focus on turtling Russia or at least securing the southern money territories first before spending hardcore on defense. Don’t worry about giving the US a landing, just keep them contained. Your German blockers/navy play is solid.
Want to rematch?
@WindowWasher
Sure. Switch? if not, I’ll give you no more than 12 :grin:
I really don’t really care which side, ill take 12 with allies or give you 15 with axis if you’d like.