Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 166 to 50
EDIT: Changing PUs for Japanese from 61 to 64
EDIT: Changing PUs for British from 26 to 23
EDIT: Changing PUs for Italians from 29 to 26
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@cyanight ok, this last post is version 1.9 and from my triple check is identical to the G3 I posted. take your time and give it a check. Thanks for switching but I think trying to finish the game with that broken version was going to be painful. And no way to fix it other than to rebuild a new file from scratch and I find 1.9 to be more stable than any of the latest 2.+ versions.
Test summary from TripleA, engine version: 1.9, time: 9:35:41 AM
Savegame
@cyanight still working ncm or forget to post? Got dice…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 166 to 50
EDIT: Changing PUs for Japanese from 61 to 64
EDIT: Changing PUs for British from 26 to 23
EDIT: Changing PUs for Italians from 29 to 26
EDIT: Turning off Edit Mode
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 mech_infantrys moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
7 infantry and 1 marine moved from Novgorod to Vyborg
2 armour moved from Belarus to Vyborg
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Karelia
1 artillery moved from Belarus to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 2 armour, 7 infantry and 1 marine
Germans defend with 1 aaGun and 7 infantry
Russians roll dice for 2 armour, 7 infantry and 1 marine in Vyborg, round 2 : 2/10 hits, 2.33 expected hits
Germans roll dice for 1 aaGun and 7 infantry in Vyborg, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour, 6 infantry and 1 marine in Vyborg, round 3 : 1/9 hits, 2.17 expected hits
Germans roll dice for 6 infantry in Vyborg, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour, 4 infantry and 1 marine in Vyborg, round 4 : 2/7 hits, 1.83 expected hits
Germans roll dice for 5 infantry in Vyborg, round 4 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour, 3 infantry and 1 marine in Vyborg, round 5 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Vyborg, round 5 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour, 1 infantry and 1 marine in Vyborg, round 6 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Russians: 6 infantry
Casualties for Germans: 1 aaGun and 7 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 artillery moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
13 infantry moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
4 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Belarus to Russia
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour, 2 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 3 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 : 1/7 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from Shan State to French Indo China
2 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from Kweichow to French Indo China
1 mech_infantry moved from Hunan to Shan State
3 artilleries moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 airfield, 1 harbour, 1 infantry and 1 marine placed in French Indo China
1 transport placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.33
UK_Pacific : -0.67
Japanese : -3.17
@ksmckay I was planning to attack the subs off Gibraltar and I noticed that this version of TripleA asks me if I want to attack the subs while other version just starts the combat without asking me. If I would have had the option to ignore the subs I could have noncombat my fleet last round. I was chatting with AxisDominion and he said I should be able to ignore the subs but the version would not let me.
Yeah you didn’t have to attack the subs last round. You don’t have to attack them ever if you don’t want to.
You just couldn’t attack the subs and use the transports for ncm. You had to pick. I thought you picked to attack the sub
Last version was so broken
@ksmckay This is exactly what I thought.
So you wanted to ignore sub?
@ksmckay I should have done that from the start. This change really messes up my game. I’m not blaming this on you but rather the game bugs and me not following up with an investigation of it. I will give you the win and wait for an update to TripleA.
We can adjust, I was very surprised
@ksmckay Well that goes back a whole round and I am sure will effect something.
@cyanight what’s wrong with this version??? No need to quit we can work it out
@ksmckay Version 1.9 is perfect. I just didn’t want you to have to adjust the game since its report one turn later. If you want to edit and continue the game I will continue.
@cyanight I was extremely surprised when you decided to attack the sub. Didnt make sense to me.
Adjust your UK/US turn and lets see how it looks and go from there. I assume you wouldnt have made major changes in Pac right?
pretty sure I only need some very minor adjustments to defend Wger and SIt. But lets take a look and see.
might be annoying to adjust, but feel free to just use the 2.2 file to adjust your turn US/UK turn and get it to me and then we can go from there. Im sure we can make things work. So just do what you need to do.