TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 16
Combat Move - ANZAC
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 16
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Southern Italy to Western Germany
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Southern Italy to Western Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Ukraine
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 4 infantry in Western Ukraine, round 3 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 4 infantry in Western Ukraine, round 4 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
2 artilleries and 10 infantry moved from Bessarabia to Ukraine
4 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Romania to Bulgaria
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Southern Italy to Western Germany
3 infantry moved from Romania to Bessarabia
Place Units - Germans
2 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
2 infantry placed in Novgorod
2 armour and 5 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.67
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Southern Italy to Western Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Ukraine
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 4 infantry in Western Ukraine, round 3 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 4 infantry in Western Ukraine, round 4 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
2 artilleries and 10 infantry moved from Bessarabia to Ukraine
4 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Romania to Bulgaria
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Southern Italy to Western Germany
3 infantry moved from Romania to Bessarabia
Place Units - Germans
2 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
2 infantry placed in Novgorod
2 armour and 5 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.67
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
1 armour, 1 artillery and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Archangel to Novosibirsk
1 infantry moved from Smolensk to Archangel
Place Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
2 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 armour moved from Sikang to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 tactical_bomber moved from Yunnan to Kazakhstan
1 armour moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 artillery moved from Chahar to Hopei
2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 61 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 63 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 armour moved from Sikang to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 tactical_bomber moved from Yunnan to Kazakhstan
1 armour moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 artillery moved from Chahar to Hopei
2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 61 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 63 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 battleship
Japanese roll dice for 3 fighters and 2 tactical_bombers in 63 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship in 63 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 63 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship
Battle in Kazakhstan
Japanese attack with 10 armour, 1 bomber and 1 tactical_bomber
British defend with 4 armour and 2 mech_infantrys; Russians defend with 5 infantry
Japanese roll dice for 10 armour, 1 bomber and 1 tactical_bomber in Kazakhstan, round 2 : 5/12 hits, 6.33 expected hits
Russians roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 5/11 hits, 4.33 expected hits
5 infantry owned by the Russians and 5 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 5 armour, 1 bomber and 1 tactical_bomber in Kazakhstan, round 3 : 5/7 hits, 3.83 expected hits
Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 : 4/6 hits, 2.67 expected hits
2 mech_infantrys owned by the British, 4 armour owned by the Japanese and 3 armour owned by the British lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 9 armour
Casualties for Russians: 5 infantry
Casualties for British: 4 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Yunnan
1 tactical_bomber moved from Kazakhstan to Sikang
3 aaGuns moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Yunnan
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to Malaya
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
5 carriers moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
4 battleships, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
1 artillery moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to Victoria
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to Victoria
Place Units - Japanese
3 fighters placed in 62 Sea Zone
1 artillery and 3 infantry placed in Japan
3 armour placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.67
Russians : 1.50
Japanese : -1.83
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 fighters and 1 tactical_bomber placed in Queensland
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer placed in 63 Sea Zone
1 cruiser and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.33
Japanese : -0.33
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -0.50
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Combat Move - British
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 battleship, 1 cruiser, 2 destroyers and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Bryansk
1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 fighter moved from Turkmenistan to Sikang
6 armour, 1 infantry and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - British
British buy 4 armour, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 battleship, 1 cruiser, 2 destroyers and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Bryansk
1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 fighter moved from Turkmenistan to Sikang
6 armour, 1 infantry and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
British attack with 6 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 6 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 4/10 hits, 3.67 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 6 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Sikang
British attack with 1 fighter
Japanese defend with 1 tactical_bomber
British roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
Place Units - British
2 transports placed in 109 Sea Zone
1 armour and 2 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -0.33
British : 0.17
Japanese : 0.00
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Combat Move - ANZAC
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 17
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :