Turn One ( St. Lo abandon; Fortune cards with regular units)
Post by pellulo » Fri Jan 30, 2009 9:45 pm
…With the Allies struggling on the beaches, the cards are split, hafe help one side and the other hafe help the other side (hard to say they evenly cancelled each other out). The cards are F-3 only hafe the fighter are used, F-9 blockhouses fire on one only for a hit, F-13 Axis Infantry hit on two down for an attack (X3), and, finally F-15 Axis get only hafe their reinforcements (simply put some fortune/misfortune cards are better/worse than others).
Turn Two still Allies on the beaches, F-9 lose a bomber, F-10 only one USA & Brit. landing allowed, F-11 only one attack for USA and Brits. each (this turn out to be a Fortune card, for it let weak units Allies on three of the beaches, not having to attack, superior Axis defenders). Again large Allied reinforcements to help boster those beaches.
Turn Three Brits. take Caen (contest it with GE. counterattack), US forces begin to clean up Omaha, while GE. reinforcements are trickling up to the Pensiular, where Cherbough is located. It roughly comes down to a game on noncommunication, as it is hard for both Allies, and, Cherbough and Caen Ge. forces to help each other out.
Another fighter lost, a big Brit. attack falters with 4 units lost for a destruction of just two Ge. units. F14 & 15 both sides get only hafe reinforcenents .
Turn Four just 4 USA reinforcements left and 20 Germans left at end of turn. Another F-3 only hafe the fighters go on patrol, but, face no AA fire on Fortune Card-4, Bomber strike on five down. USA forces lock in combat GE. reinforcements going up the pensuilar to Cherbough.
Turn Five Brits. still fightning for Caen, US forces still trying to break out of Utah, force units both sides nearly even. Again F-3 allies have three fighters out, &, F-8 allies each side moves only one group.
Turn Six Both sides still even in point value, Fortune cards will tilt towards a winner, again F-8 Allies move only one battle group for each US & Brit. force, F-10 Allies can land only at one beach. All offset by F-11 lets the Allies Infantry attack on 2, a major Ge. battle group is decimated by this attack (losing valuable combine arms and also its armor when the Germans counterattack). Also another fighter lost.
Turn 7 US troops finally stop the GE. shuttling of troops,ect. to Cherbough, the city will have to defend itself, with one lone trooper and two blockhouses.
Brits. take Caen for the second time, and, a one Brit. trooper takes St. Lo. Fortune cards let Allies move two spaces, Axis Infantry attack on 2, and, a card nullifies AA for fighters on patrol & returns one fighter to Allies (still two fighters are lost this turn).
Turn 8 In an unusual attack three tanks and two guns Germans attack same Brits. counterparts, the results all attackers and defenders are destroyed.
The Allies are beginning to outnumber Axis forces. Cherbough threaten by nearby Allies,and, Caen finally secured.
Turn 9 Allies take all cities and hold onto them for Turn 10, air losses is HEAVY, only one fighter is left (considering an addtional two were returned to play). Actual point value of Allied forces sans 4 German bunkers is 69 points (including the remaining fighter).
The last Fortune Cards played was Ge. could use only two battle groups for attack and moved two spaces (they the GE. only had two battle groups left, and, were locked in combat so they could not move).