Abandoned the Cities but using Fortune Cards…
Cherbough abandon, regular forces using Fortune cards…
Post by pellulo » Wed Jan 21, 2009 12:40 pm
…so far, in turn one, only suppress blockhouse fire to Defend on one Fortune Card kicked in, air and bombers and land combat came in, with 9 blockhouses already destroyed.
Turn Two Allies still on 4 beaches, Ge. counterattacks trying to take back contested Caen, both sides locked into combat, for that city. A fortune card gives 6/8 fighters the ability to roam, Axis can move only two combat groups, all sides get only hafe reinforcements (these cards kinda cancel each other out).
Turn 3&4 Outside Caen 4 Ge. armor for the lost of one, destroys 3 out of 4 defending Brits. (guns and troops), and, outside St. Lo an attacking 8 unit Ge. force losses hafe of its attacking force (mostly tanks), to a lost of two defending USA combine force of 8 units . The Fortune cards are Allies move only one UK and US force, earlier bombers attacked on five down, and, forgo any AA gunfire. Ge. reinforcements threaten Caen again with lots of armor, while Penisular troops are fightning to prevent reinforcements from getting down, to either side of the St. Lo battles.
Turn 5 All Allies reinforcements used up, Ge. still has 8 left. Allies lost two fighters, Fortune cards limit Allied movements, lets Ge. infantry attack on two.
Turn 6 & 7 The GE. are on the ropes, but, Fortune cards of two movement for non-tanks, and , Infantry attacks on two, has turned the tables on the Allies! It “bleeds” US forces attacking St. Lo, earlier only three of the six fighters go on patrol, due to a Fortune card.
Turn 8 the Germans score again with Fortune movement and attack cards, even while losing tanks to Allied Bombers scoring on five and below, and, immune from AA fire. The game is up for the Allies, losses will not allow a effective drive for St. Lo.
Turn 9&10 Allies take both cities, but, time out, Axis win by delaying the Allies. Again bombers strike on 5 down, face no AA counterattack, unlimited fighter patrol (did little to help at this stage). Even Allies movement of two spaces, all comes too little, too late, Thanks, Pellulo