Axis & Allies RoundRobin Bulge 8.
This variation is of regular German forces facing Infantry & Cannons Allies(with the tanks being parcel out evenly between the Infantry & Cannons). With the Axis going automatic first for Turn One, and, after die toss winning the right to go first, in Turn Two.
Turn One, after two rounds of combat, all Allies front units wiped out, captured 12 tokens(makes up for 12 used for the whole round), VP=3, front line North-South Axis taken(plus two additional hexes due to blitzing). Allies can just thinly cover front line.
Turn Two, instead of another blowout for Axis, the Allies get to go first, in turn Two. Here the Allies still get creamed, losses of 09 to Axis 03. VP=go up to 17, a Blitz. takes Bastogne, seven Allied tokens captured. Allied reinforcements set up to take back “Big B”.
Turn Three, Allies go again first, either stop the Axis or game over, losses 2 tanks & 2 guns , &, Axis 8 tanks. Allies fire power & tokens make the difference, Axis front line thinned out, but, VP=increase to 21.
Turn Four needed to be Five(airpower needed), even with Allies first, losses of 11 units(4 are trucks), and, Axis lose 08 units(one truck). Still Axis squeaked out to VP=24, game over. thanks, Pellulo