@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@trulpen That default German Bomber spam doesn’t always work and there are many things you do in the game to prevent it. When you change the the price of the any unit you open a can of worms IMO. Its not the same game. If the bomber spam is a problem then just bid higher.
@trulpen Meanwhile you have the submarine that costs only 6? LOL.
I agree that the sub is one of the best naval units, depending on purpose of course. Still pretty crappy on defense.
@trulpen Playing BM4 should have no bid. Your already limiting the Axis with the new rule. Again when I started this game I was under the impression it was BM3 and not some new version with an added fix to limit the Axis.
@trulpen Nothing of this is against you sir. I respect your gameplay. It took me alot to accept BM3 and I’m not ready to accept BM4 and now PTV. Maybe back to vanilla with a large bid.
Well, it actually swings both ways. US has a pretty effective bomber-spam as well.
For me I’m not much fond of choices that are no real choices. Well, it’s a complex game.
If you want we can play another game after this with with turned tables. Same bid or adjusted.
@trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Politics - ANZAC
        Turning on Edit Mode
        EDIT: Changing PUs for Italians from 17 to 22
        EDIT: Turning off Edit Mode
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
        1 fighter moved from 62 Sea Zone to 30 Sea Zone
        EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
        EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from Borneo to Paulau Island
    Turn Complete - ANZAC
        ANZAC collect 2 PUs; end with 2 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Politics - ANZAC
        Turning on Edit Mode
        EDIT: Changing PUs for Italians from 17 to 22
        EDIT: Turning off Edit Mode
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
        1 fighter moved from 62 Sea Zone to 30 Sea Zone
        EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
        EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from Borneo to Paulau Island
    Turn Complete - ANZAC
        ANZAC collect 2 PUs; end with 2 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 72 Sea Zone to 71 Sea Zone
        1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Added 5 IPC to Italy for the Med-NO.
You’ve played very hardcore aggressive. Don’t think I’ve ever experienced situations like some of those that have arisen in our game. Very interesting. When I understood about the Calcutta-crush it was a bit too late to react to and I was just lucky I had enough to go after Sydney. Should probably have invested more in Pac earlier with US.
Wait, I’ll move the 2 french guys on to the US tr.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Politics - ANZAC
        Turning on Edit Mode
        EDIT: Changing PUs for Italians from 17 to 22
        EDIT: Turning off Edit Mode
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
        1 fighter moved from 62 Sea Zone to 30 Sea Zone
        EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
        EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from Borneo to Paulau Island
    Turn Complete - ANZAC
        ANZAC collect 2 PUs; end with 2 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 72 Sea Zone to 71 Sea Zone
        1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by French to 112 Sea Zone: 2 infantry
        EDIT: Removing units owned by French from Norway: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
And remember that if you attack the aussie-subs, you won’t be able to load units during CM. But ignoring them works fine.
@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
vanilla with a large bid.
I say as @gamerman01: OOBsolete. :grin:
@trulpen Yep, I know… That part is also broke because in this version it wont let you ignore the subs.
Just has to be handled by various edits. Cumbersome, but not unsurmountable.
Like loading units on tr’s should be possible by move-edit and then move out all fleet. If any should’ve stayed, just move that back by move-edit during NCM. That way no faulty dice will be rolled atleast.
@trulpen Lovely side-effect of a 6 cost unit. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 aaGun, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        5 infantry moved from Western Germany to Denmark
        5 artilleries moved from Western Germany to Denmark
        1 artillery moved from Western Germany to Denmark
        3 infantry moved from Western Germany to Denmark
        10 armour moved from Germany to Denmark
        1 mech_infantry moved from Poland to Baltic States
        1 mech_infantry moved from Poland to Baltic States
        3 fighters moved from Germany to Baltic States
        1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
        2 infantry moved from Bessarabia to Western Ukraine
        1 bomber moved from Germany to Western Ukraine
        1 bomber moved from Germany to Eastern Poland
        1 bomber moved from Western Germany to Eastern Poland
        3 fighters moved from Western Germany to Denmark
        4 armour moved from Persia to Northwest Persia
        1 armour moved from Persia to Turkmenistan
              Germans take Turkmenistan from Russians
        3 bombers moved from Western Australia to New South Wales
    Combat - Germans
        Germans creates battle in territory 36 Sea Zone
        Battle in New South Wales
            Germans attack with 3 bombers
            ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry and 2 marines
                Germans roll dice for 3 bombers in New South Wales, round 2 : 2/3 hits, 2.00 expected hits
                ANZAC roll dice for 1 infantry and 2 marines in New South Wales, round 2 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Americans and 1 marine owned by the Americans lost in New South Wales
                Germans roll dice for 3 bombers in New South Wales, round 3 : 1/3 hits, 2.00 expected hits
                ANZAC roll dice for 1 marine in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
                1 bomber owned by the Germans and 1 marine owned by the Americans lost in New South Wales
            Germans win with 2 bombers remaining. Battle score for attacker is -1
            Casualties for Americans: 1 infantry and 2 marines
            Casualties for Germans: 1 bomber
        Battle in Denmark
            Germans attack with 10 armour, 6 artilleries, 3 fighters and 8 infantry
            Americans defend with 1 infantry
                Germans roll dice for 10 armour, 6 artilleries, 3 fighters and 8 infantry in Denmark, round 2 : 12/27 hits, 10.83 expected hits
                Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Denmark
            Germans win, taking Denmark from Americans with 10 armour, 6 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 mech_infantry
                Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Baltic States
            Germans attack with 3 fighters and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 3 fighters and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Northwest Persia
            Germans attack with 4 armour
            Russians defend with 1 infantry
                Germans roll dice for 4 armour in Northwest Persia, round 2 : 4/4 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
            Germans win, taking Northwest Persia from Russians with 3 armour remaining. Battle score for attacker is -3
            Casualties for Germans: 1 armour
            Casualties for Russians: 1 infantry
        Battle in Eastern Poland
            Germans attack with 1 artillery, 2 bombers and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 36 Sea Zone
            Germans attack with 2 fighters; Japanese loiter and taunt
            ANZAC defend with 1 submarine
             retreated to 36 Sea Zone
    Non Combat Move - Germans
        2 fighters moved from 36 Sea Zone to Western Australia
        10 tactical_bombers moved from Shan State to Western Australia
        2 bombers moved from New South Wales to Western Australia
        2 bombers moved from Eastern Poland to Western Germany
        1 bomber moved from Western Ukraine to Germany
        1 aaGun moved from Romania to Slovakia Hungary
        10 armour moved from Poland to Western Germany
        9 mech_infantrys moved from Poland to Germany
        1 mech_infantry moved from Western Germany to Germany
        2 aaGuns moved from Poland to Germany
        1 aaGun moved from Western Germany to Denmark
        1 aaGun moved from Germany to Western Germany
        3 fighters moved from Baltic States to Germany
        3 fighters moved from Denmark to Western Germany
        1 infantry moved from Finland to 115 Sea Zone
        1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 infantry moved from 114 Sea Zone to Poland
        1 armour moved from Persia to Turkmenistan
    Place Units - Germans
        3 infantry placed in Persia
        5 infantry placed in Germany
        1 aaGun and 9 mech_infantrys placed in Western Germany
        1 mech_infantry placed in Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Persia: 1 armour
        EDIT: Adding units owned by Germans to Iraq: 1 armour
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
        Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
ANZAC regular : -0.33
Russians regular : -0.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Russians
        Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
        7 artilleries and 20 infantry moved from Bryansk to Western Ukraine
        1 armour moved from Novgorod to Finland
              Russians take Karelia from Germans
              Russians take Finland from Germans
        1 armour moved from Novgorod to Vyborg
              Russians take Vyborg from Germans
        1 armour moved from Vyborg to Novgorod
        1 infantry moved from Belarus to Eastern Poland
        1 mech_infantry moved from Novgorod to Eastern Poland
        1 tactical_bomber moved from Russia to Eastern Poland
        1 fighter moved from Bryansk to Eastern Poland
        1 fighter moved from Bryansk to Slovakia Hungary
        2 infantry moved from Novgorod to Baltic States
        1 infantry moved from Novgorod to Baltic States
        1 artillery moved from Novgorod to Baltic States
        1 fighter moved from Bryansk to Baltic States
        1 fighter moved from Bryansk to Eastern Poland
    Combat - Russians
        Battle in Slovakia Hungary
            Russians attack with 1 fighter
            Germans defend with 1 aaGun
                Germans roll AA dice in Slovakia Hungary : 0/1 hits, 0,17 expected hits
                1 aaGun owned by the Germans lost in Slovakia Hungary
            Russians win with 1 fighter remaining. Battle score for attacker is 5
            Casualties for Germans: 1 aaGun
        Battle in Western Ukraine
            Russians attack with 7 artilleries and 20 infantry
            Germans defend with 2 infantry
                Russians roll dice for 7 artilleries and 20 infantry in Western Ukraine, round 2 : 10/27 hits, 6,83 expected hits
                Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Germans lost in Western Ukraine
            Russians win, taking Western Ukraine from Germans with 7 artilleries and 20 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
        Battle in Baltic States
            Russians attack with 1 artillery, 1 fighter and 3 infantry
            Germans defend with 2 mech_infantrys
                Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits
                Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 1/4 hits, 1,33 expected hits
                Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 mech_infantrys
        Battle in Eastern Poland
            Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 artillery and 1 infantry
                Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Eastern Poland
                Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits
                Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Germans: 1 artillery and 1 infantry
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
        1 fighter moved from Slovakia Hungary to Belarus
        3 artilleries and 3 infantry moved from Archangel to Belarus
        1 infantry moved from Ukraine to Bessarabia
        1 fighter moved from Baltic States to Novgorod
        3 artilleries and 9 infantry moved from Novgorod to Baltic States
        3 aaGuns moved from Novgorod to Baltic States
        1 aaGun moved from Bryansk to Belarus
        2 aaGuns moved from Bryansk to Western Ukraine
        1 infantry moved from Volgograd to Kazakhstan
        2 infantry moved from Russia to Samara
        1 infantry moved from Russia to Samara
        1 aaGun moved from Rostov to Volgograd
        3 infantry moved from Russia to Bryansk
        1 artillery and 1 infantry moved from Rostov to Volgograd
        1 infantry moved from Rostov to Volgograd
    Place Units - Russians
        2 artilleries and 1 infantry placed in Ukraine
        1 artillery and 2 infantry placed in Novgorod
        1 artillery and 2 infantry placed in Volgograd
        3 mech_infantrys placed in Russia
    Turn Complete - Russians
        Russians collect 39 PUs; end with 39 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
Germans regular : -1,67
Russians regular : 2,33