Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL20 #1 cyanight (X) vs trulpen (A+16) BM3
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@trulpen That default German Bomber spam doesn’t always work and there are many things you do in the game to prevent it. When you change the the price of the any unit you open a can of worms IMO. Its not the same game. If the bomber spam is a problem then just bid higher.
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@trulpen Meanwhile you have the submarine that costs only 6? LOL.
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I agree that the sub is one of the best naval units, depending on purpose of course. Still pretty crappy on defense.
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@trulpen Playing BM4 should have no bid. Your already limiting the Axis with the new rule. Again when I started this game I was under the impression it was BM3 and not some new version with an added fix to limit the Axis.
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@trulpen Nothing of this is against you sir. I respect your gameplay. It took me alot to accept BM3 and I’m not ready to accept BM4 and now PTV. Maybe back to vanilla with a large bid.
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Well, it actually swings both ways. US has a pretty effective bomber-spam as well.
For me I’m not much fond of choices that are no real choices. Well, it’s a complex game.
If you want we can play another game after this with with turned tables. Same bid or adjusted.
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@trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Politics - ANZAC Turning on Edit Mode EDIT: Changing PUs for Italians from 17 to 22 EDIT: Turning off Edit Mode Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from 62 Sea Zone to 30 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Paulau Island Turn Complete - ANZAC ANZAC collect 2 PUs; end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Politics - ANZAC Turning on Edit Mode EDIT: Changing PUs for Italians from 17 to 22 EDIT: Turning off Edit Mode Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from 62 Sea Zone to 30 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Paulau Island Turn Complete - ANZAC ANZAC collect 2 PUs; end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Added 5 IPC to Italy for the Med-NO.
You’ve played very hardcore aggressive. Don’t think I’ve ever experienced situations like some of those that have arisen in our game. Very interesting. When I understood about the Calcutta-crush it was a bit too late to react to and I was just lucky I had enough to go after Sydney. Should probably have invested more in Pac earlier with US.
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Wait, I’ll move the 2 french guys on to the US tr.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Politics - ANZAC Turning on Edit Mode EDIT: Changing PUs for Italians from 17 to 22 EDIT: Turning off Edit Mode Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from 62 Sea Zone to 30 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Paulau Island Turn Complete - ANZAC ANZAC collect 2 PUs; end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to 112 Sea Zone: 2 infantry EDIT: Removing units owned by French from Norway: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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And remember that if you attack the aussie-subs, you won’t be able to load units during CM. But ignoring them works fine.
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@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
vanilla with a large bid.
I say as @gamerman01: OOBsolete. :grin:
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@trulpen Yep, I know… That part is also broke because in this version it wont let you ignore the subs.
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Just has to be handled by various edits. Cumbersome, but not unsurmountable.
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Like loading units on tr’s should be possible by move-edit and then move out all fleet. If any should’ve stayed, just move that back by move-edit during NCM. That way no faulty dice will be rolled atleast.
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@trulpen Lovely side-effect of a 6 cost unit. :)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Western Germany to Denmark 5 artilleries moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 3 infantry moved from Western Germany to Denmark 10 armour moved from Germany to Denmark 1 mech_infantry moved from Poland to Baltic States 1 mech_infantry moved from Poland to Baltic States 3 fighters moved from Germany to Baltic States 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Germany to Western Ukraine 1 bomber moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 fighters moved from Western Germany to Denmark 4 armour moved from Persia to Northwest Persia 1 armour moved from Persia to Turkmenistan Germans take Turkmenistan from Russians 3 bombers moved from Western Australia to New South Wales Combat - Germans Germans creates battle in territory 36 Sea Zone Battle in New South Wales Germans attack with 3 bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry and 2 marines Germans roll dice for 3 bombers in New South Wales, round 2 : 2/3 hits, 2.00 expected hits ANZAC roll dice for 1 infantry and 2 marines in New South Wales, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in New South Wales Germans roll dice for 3 bombers in New South Wales, round 3 : 1/3 hits, 2.00 expected hits ANZAC roll dice for 1 marine in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 marine owned by the Americans lost in New South Wales Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry and 2 marines Casualties for Germans: 1 bomber Battle in Denmark Germans attack with 10 armour, 6 artilleries, 3 fighters and 8 infantry Americans defend with 1 infantry Germans roll dice for 10 armour, 6 artilleries, 3 fighters and 8 infantry in Denmark, round 2 : 12/27 hits, 10.83 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 10 armour, 6 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Baltic States Germans attack with 3 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 4 armour Russians defend with 1 infantry Germans roll dice for 4 armour in Northwest Persia, round 2 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 36 Sea Zone Germans attack with 2 fighters; Japanese loiter and taunt ANZAC defend with 1 submarine retreated to 36 Sea Zone Non Combat Move - Germans 2 fighters moved from 36 Sea Zone to Western Australia 10 tactical_bombers moved from Shan State to Western Australia 2 bombers moved from New South Wales to Western Australia 2 bombers moved from Eastern Poland to Western Germany 1 bomber moved from Western Ukraine to Germany 1 aaGun moved from Romania to Slovakia Hungary 10 armour moved from Poland to Western Germany 9 mech_infantrys moved from Poland to Germany 1 mech_infantry moved from Western Germany to Germany 2 aaGuns moved from Poland to Germany 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Germany to Western Germany 3 fighters moved from Baltic States to Germany 3 fighters moved from Denmark to Western Germany 1 infantry moved from Finland to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 armour moved from Persia to Turkmenistan Place Units - Germans 3 infantry placed in Persia 5 infantry placed in Germany 1 aaGun and 9 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Persia: 1 armour EDIT: Adding units owned by Germans to Iraq: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 ANZAC regular : -0.33 Russians regular : -0.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 7 artilleries and 20 infantry moved from Bryansk to Western Ukraine 1 armour moved from Novgorod to Finland Russians take Karelia from Germans Russians take Finland from Germans 1 armour moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Slovakia Hungary 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 fighter moved from Bryansk to Baltic States 1 fighter moved from Bryansk to Eastern Poland Combat - Russians Battle in Slovakia Hungary Russians attack with 1 fighter Germans defend with 1 aaGun Germans roll AA dice in Slovakia Hungary : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Germans lost in Slovakia Hungary Russians win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Western Ukraine Russians attack with 7 artilleries and 20 infantry Germans defend with 2 infantry Russians roll dice for 7 artilleries and 20 infantry in Western Ukraine, round 2 : 10/27 hits, 6,83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 7 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Slovakia Hungary to Belarus 3 artilleries and 3 infantry moved from Archangel to Belarus 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Baltic States to Novgorod 3 artilleries and 9 infantry moved from Novgorod to Baltic States 3 aaGuns moved from Novgorod to Baltic States 1 aaGun moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Western Ukraine 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 aaGun moved from Rostov to Volgograd 3 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans AA : -0,17 Germans regular : -1,67 Russians regular : 2,33