Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL20 #1 cyanight (X) vs trulpen (A+16) BM3
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 21 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 submarine in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - ItaliansCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 5 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Romania to Northern Italy 2 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 fighters, 5 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/8 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from Northern Italy to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Romania to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
@cyanight Well I forgot a battle to clear out the surface warships in the Mediterranean just to find out the rule for that has changed in this version as well. It used to be surface warships not any warship.
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@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@cyanight Well I forgot a battle to clear out the surface warships in the Mediterranean just to find out the rule for that has changed in this version as well. It used to be surface warships not any warship.
That’s a bug with TripleA. It’s still surface warships, so if you kill off the des in z92 Italy gets 5 IPC more.
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@trulpen I see, alot of bugs with this version
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@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@trulpen I see, alot of bugs with this version
Some, but I’m sure it will solve.
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@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@trulpen What did you attack seazone 113 with? I never got Scramble orders. I have no idea what happened, lol
I attacked with 1 sub, 1 des, 1 cr, 1 bs, 6 fig, 1 tac. Would be insane to scramble, so I assumed, but if you want we can redo the battle with a scramble.
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@trulpen I found the dice email thank you. You can continue.
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You can attack z92 if you want. Not sure what you have left though.
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@trulpen said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
You can attack z92 if you want. Not sure what you have left though.
Ah, I see you did. Then Italy should have 5 more IPC.
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@cyanight said in L20 #1 cyanight (X) vs trulpen (A+16) BM3:
@trulpen This verson of the game is very buggy. Every time you open the battle calc you should save first. Also Im not very impressed with this version of BM4. I had not noticed when we started that we were playing a different version of BM3 where the prices of units are changed. That completely changes the game. I completely disagree and will never play this version again. Bombers cost 2+ more but subs are unchanged? (complete fail, lol) Again, nothing of this is against you as player. I have enjoyed this game and your play very much.
I think it’s only getting stuck when air attacks fleet with subs. Not sure if a des in the attack makes it right, but I think so.
The price change of sb was installed because of a default bomber-spam strategy for mainly Germany.
I was also sceptical at first, but now actually think it’a a good change.
It’s possible however to circumvent by mutual decision before the game starts and then adjust the purchase-phase by adding 2 IPC for each sb before buying units. A bit of a hassle, but feasible.
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@trulpen That default German Bomber spam doesn’t always work and there are many things you do in the game to prevent it. When you change the the price of the any unit you open a can of worms IMO. Its not the same game. If the bomber spam is a problem then just bid higher.
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@trulpen Meanwhile you have the submarine that costs only 6? LOL.
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I agree that the sub is one of the best naval units, depending on purpose of course. Still pretty crappy on defense.
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@trulpen Playing BM4 should have no bid. Your already limiting the Axis with the new rule. Again when I started this game I was under the impression it was BM3 and not some new version with an added fix to limit the Axis.
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@trulpen Nothing of this is against you sir. I respect your gameplay. It took me alot to accept BM3 and I’m not ready to accept BM4 and now PTV. Maybe back to vanilla with a large bid.
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Well, it actually swings both ways. US has a pretty effective bomber-spam as well.
For me I’m not much fond of choices that are no real choices. Well, it’s a complex game.
If you want we can play another game after this with with turned tables. Same bid or adjusted.
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@trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Politics - ANZAC Turning on Edit Mode EDIT: Changing PUs for Italians from 17 to 22 EDIT: Turning off Edit Mode Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from 62 Sea Zone to 30 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Paulau Island Turn Complete - ANZAC ANZAC collect 2 PUs; end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Politics - ANZAC Turning on Edit Mode EDIT: Changing PUs for Italians from 17 to 22 EDIT: Turning off Edit Mode Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from 62 Sea Zone to 30 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Paulau Island Turn Complete - ANZAC ANZAC collect 2 PUs; end with 2 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





