TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • Liaison TripleA 11 10

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 armour moved from Tunisia to Libya
            1 artillery moved from Algeria to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Combat - Americans
            Battle in Greece
            Battle in New Guinea
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 submarine in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Greece from Italians, taking New Guinea from Japanese with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Libya
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Libya
                Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 infantry moved from French West Africa to 87 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to Western United States
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from Egypt to Crete
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            2 fighters moved from 95 Sea Zone to Tobruk
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour and 2 artilleries
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour and 2 artilleries
            Battle in Crete
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                    British roll dice for 1 artillery and 1 fighter in Crete, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Archangel
                British attack with 3 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 3 fighters and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
            3 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Sicily to 95 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Crete to Greece
            2 fighters moved from Tobruk to 97 Sea Zone
            1 mech_infantry moved from Burma to Szechwan
            2 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
    
        Place Units - British
            2 destroyers placed in 106 Sea Zone
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
            British collect 26 PUs (5 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,4,6,1,4,6,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.17
    Italians regular : 0.67
    Japanese regular : 0.67
    Germans regular : -0.33
    British regular : -1.67
    

    Savegame

  • 20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Iraq: 3 fighters
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
            EDIT: Turning off Edit Mode
            3 fighters could not land in Iraq and were removed
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,4,6,5,1,3,3,4,1,4,6,5,6,2,3,4,4
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Iraq from Neutral_Axis to Italians
            EDIT: Adding units owned by Italians to Iraq: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 20

    It wouldn’t let me land in the pro-Axis friendly neutral Iraq so changed ownership and will minus IPCs gained from it in future turns.


  • @Colt45554 that’s becuase you can’t land planes in it. You have to go in with ground forces.

    It’s not like DEI for allies.

  • 20

    It is like the dutch situation after the Allies attack it, same as syria that i flew over


  • @Colt45554 hmm that may be true

  • 20

    P@nther has addressed this before but he could clarify

  • 20

    https://www.axisandallies.org/forums/topic/27363/flying-over-pro-neutrals

    This isnt the large thread that I’ve seen before but here’s a brief addressing of it

  • Liaison TripleA 11 10

    Thanks Colt!

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    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 77 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to 81 Sea Zone
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Germans attack with 6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys in Rostov, round 2 : 14/62 hits, 16.00 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Rostov
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            1 armour moved from Bessarabia to Bulgaria
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from France to Northern Italy
            1 aaGun and 3 infantry moved from Western Germany to Northern Italy
            1 bomber moved from 81 Sea Zone to Iraq
            2 fighters moved from Southern Italy to Bulgaria
            2 tactical_bombers moved from Western Germany to Bulgaria
            1 bomber moved from Western Germany to Novgorod
            5 infantry moved from Vyborg to Novgorod
            10 mech_infantrys moved from Germany to Romania
            1 bomber moved from Western Germany to Novgorod
            2 armour moved from Bessarabia to Bulgaria
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Place Units - Germans
            4 fighters placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,2,6,3,4,1,6,3,2,1,2,6,3,2,5,2,6
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -2.00
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 artillery moved from Smolensk to Archangel
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            2 artilleries and 2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            1 fighter moved from Western Ukraine to Tambov
            3 aaGuns, 4 armour, 7 artilleries, 33 infantry and 5 mech_infantrys moved from Bryansk to Tambov
            2 artilleries, 3 infantry and 3 mech_infantrys moved from Russia to Tambov
            1 artillery moved from Smolensk to Vologda
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
    
        Place Units - Russians
            4 armour and 1 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 2.50
    

    Savegame

  • Liaison TripleA 11 10

    Of note for Japan.

    I had been given instruction to load 1 inf WUSA into a us transport but did not remember on UKs turn…

    if you could edit it we would be most appreciative :)


  • @Gargantua of course .
    I won’t be able to play today, as we are going to Bristol to see Alice’s sister’s new baby.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bloody Hell! Didn’t post, but the Dice seem real. Will email, if you PM it , @Karl7

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 16:40:09
    Savegame

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 artillery moved from Kweichow to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 bombers and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Shantung to Yunnan
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
            EDIT: Removing units owned by Japanese from Celebes: 1 infantry
            EDIT: Changing ownership of 41 Sea Zone from Neutral to Japanese
            EDIT: Changing ownership of Sumatra from Dutch to Japanese
            EDIT: Turning off Edit Mode
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.33
    UK_Pacific regular : 0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 mech_infantry
    Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 mech_infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 artillery
    Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 aaGun, 4 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 1 tactical_bomber
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 infantry
    41 Sea Zone : 1 flag, 1 transport
    43 Sea Zone : 1 flag
    46 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
    35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport
    39 Sea Zone : 1 submarine
    6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 48 / 62
    Russians : 30 / 34
    Japanese : 62 / 70
    Americans : 60 / 85
    Chinese : 2 / 6
    British : 31 / 35
    UK_Pacific : 6 / 9
    Italians : 10 / 0
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 85 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
            EDIT: Removing units owned by British from Western United States: 1 infantry
            EDIT: Adding units owned by British to 10 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Witt

    Ok, I don’t understand the above edits:

    EDIT: Adding units owned by Japanese to Shan State: 1 infantry
    EDIT: Adding units owned by Japanese to Yunnan: 1 infantry

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    I don’t want to move until these are cleared up. Because they are in the gun sights! LOL

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