@Ragnell804 gg, I concede
Mainah (X) vs Stough (L) OOB 2nd go
-
@Stough
OOL? Figure British B and then Russian INF, but maybe you want to try to keep the British B? -
@Stough said in Mainah (X) vs Stough (L) OOB 2nd go:
Before the big moment comes, makes sure to ask for my OOL and click every button for stuff to be posted. I like stats…
NP
-
Exactly, kill that thing.
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Russia 4 armour, 1 bomber and 2 fighters moved from Bryansk to Russia 1 fighter moved from Eastern Poland to Russia 1 bomber moved from Western Germany to Russia Combat - Italians Battle in Russia Italians attack with 5 armour, 2 bombers and 3 fighters British defend with 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 18 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits 2 fighters owned by the Italians lost in Russia Italians roll dice for 5 armour, 2 bombers and 1 fighter in Russia, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 4 aaGuns, 1 armour, 18 artilleries, 1 bomber, 11 fighters, 59 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 35/96 hits, 36.17 expected hits 3 infantry owned by the Russians, 1 bomber owned by the British, 2 bombers owned by the Italians, 1 fighter owned by the Italians and 5 armour owned by the Italians lost in Russia Russians win with 4 aaGuns, 1 armour, 18 artilleries, 11 fighters, 56 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -63 Casualties for Italians: 5 armour, 2 bombers and 3 fighters Casualties for British: 1 bomber Casualties for Russians: 3 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -1.17 Russians AA : 1.17
Territory Summary for Italians :
France : 2 artilleries and 6 infantry Western Germany : 1 artillery and 1 infantry Romania : 1 armour Northern Italy : 1 factory_minor Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Belarus : 1 flag Bryansk : 1 flag Rostov : 1 flag Bulgaria : 1 flag, 1 artillery and 3 infantry Greece : 1 flag
Production/PUs Summary :
Germans : 58 / 78 Russians : 13 / 12 Japanese : 55 / 62 Americans : 55 / 83 Chinese : 6 / 8 British : 33 / 34 UK_Pacific : 0 / 0 Italians : 15 / 14 ANZAC : 21 / 26 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 362 times 2 was rolled 332 times 3 was rolled 334 times 4 was rolled 338 times 5 was rolled 307 times 6 was rolled 375 times Average roll : 3.499 Median : 3.000 Variance : 1.412 Standard Deviation : 1.188 Total rolls : 2048 Null / Other 1 was rolled 69 times 2 was rolled 40 times 3 was rolled 56 times 4 was rolled 51 times 5 was rolled 52 times 6 was rolled 58 times Average roll : 3.463 Median : 3.000 Variance : 1.395 Standard Deviation : 1.181 Total rolls : 326 Germans Combat 1 was rolled 68 times 2 was rolled 67 times 3 was rolled 57 times 4 was rolled 59 times 5 was rolled 52 times 6 was rolled 70 times Average roll : 3.456 Median : 3.000 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 373 British Combat 1 was rolled 31 times 2 was rolled 39 times 3 was rolled 29 times 4 was rolled 43 times 5 was rolled 33 times 6 was rolled 45 times Average roll : 3.650 Median : 4.000 Variance : 1.002 Standard Deviation : 1.001 Total rolls : 220 Italians Combat 1 was rolled 22 times 2 was rolled 25 times 3 was rolled 17 times 4 was rolled 14 times 5 was rolled 20 times 6 was rolled 35 times Average roll : 3.677 Median : 4.000 Variance : 2.052 Standard Deviation : 1.432 Total rolls : 133 Americans Combat 1 was rolled 27 times 2 was rolled 31 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 15 times 6 was rolled 28 times Average roll : 3.354 Median : 3.000 Variance : 1.168 Standard Deviation : 1.081 Total rolls : 161 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Japanese Combat 1 was rolled 46 times 2 was rolled 64 times 3 was rolled 53 times 4 was rolled 56 times 5 was rolled 51 times 6 was rolled 54 times Average roll : 3.506 Median : 3.000 Variance : 0.551 Standard Deviation : 0.742 Total rolls : 324 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 3.500 Median : 3.500 Variance : 0.414 Standard Deviation : 0.644 Total rolls : 38 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 4.385 Median : 5.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 13 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.467 Median : 4.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Chinese Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 20 times 4 was rolled 22 times 5 was rolled 17 times 6 was rolled 15 times Average roll : 3.472 Median : 4.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 106 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.111 Median : 3.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 1 was rolled 69 times 2 was rolled 40 times 3 was rolled 56 times 4 was rolled 51 times 5 was rolled 52 times 6 was rolled 58 times Average roll : 3.463 Median : 3.000 Variance : 1.395 Standard Deviation : 1.181 Total rolls : 326
-
I’ll make it quick.
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 fighters moved from Iwo Jima to 33 Sea Zone 1 cruiser moved from 23 Sea Zone to 34 Sea Zone 1 artillery moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to Western Australia 2 infantry moved from South Australia to Western Australia 2 fighters moved from 44 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 fighters moved from Iwo Jima to 33 Sea Zone 1 cruiser moved from 23 Sea Zone to 34 Sea Zone 1 artillery moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to Western Australia 2 infantry moved from South Australia to Western Australia 2 fighters moved from 44 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Iraq 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
Sweet. If I made some errors, I don’t care. Just want to see the two enormous blobs go at it.
-
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 25 armour, 10 artilleries, 1 bomber, 3 fighters, 20 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 2 infantry moved from Tambov to Russia 1 mech_infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 3 armour moved from Ukraine to Russia 5 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 5 bombers moved from Western Germany to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians
-
@mainah
Our MARTI, who art an algorithm, hallowed be thy programming.
Thy numbers come,
thy chance be done,
on this turn the game is determined. -
@Stough
Lost 2 Figs to AA - 43 hits. All INF? -
yep please and thank you
-
@Stough
Wait - the AA is over for the battle. Start with AA and then INF, or all inf? -
but with that low AAA total, this won’t be good
-
@Stough
you got 32. All german inf gone, and down to 15 mech -
kill the aaa, the bomber- low to high,
-
fighters last
-
LOL. It’s a blood bath.
-
@Stough
Went for fewer rounds than I expected. -
my guys died like pigs.