@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Mainah (X) vs Stough (L) OOB 2nd go
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Germans 9-12 hours from now?
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@Stough
30min -
Sweet; I’ll stand by then.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Germans buy 3 armour and 5 bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Volgograd to Samara 2 fighters and 1 tactical_bomber moved from Bryansk to Tambov 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 artillery and 3 infantry moved from Western Germany to Denmark 1 bomber moved from Western Germany to Denmark Combat - Germans Battle in Tambov Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 fighter; Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Denmark, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Denmark, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 fighter owned by the British lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 fighter Casualties for Americans: 1 infantry Battle in Samara Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 2 fighters and 1 tactical_bomber moved from Tambov to Bryansk 5 armour moved from Volgograd to Bryansk 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 bomber moved from Denmark to Novgorod Place Units - Germans 3 armour placed in Ukraine 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 0.33 Germans regular : 0.17
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 aaGuns, 1 armour, 2 artilleries and 18 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Olgiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -2.17
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Sorry about the oversight in Kazakistan. I was trying to move quick , so you’d have a chance to do the Japanese.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 aaGuns, 1 armour, 2 artilleries and 18 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Olgiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -2.17
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@Stough
Saturday here. I’m home for the whole day! -
Oh hell yes!
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Hopei 2 artilleries moved from India to West India 2 mech_infantrys moved from India to West India 6 infantry moved from India to West India 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 75 Sea Zone to 77 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from Volgograd to Russia
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no scramble
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if you are Strat bombing
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@Stough
Nope - attacking. Have to edit the casaulties - I accidently selected your AA guns. I figure you’ll want to use INF and save the AAA for the G attack. -
Oh , right on, increasing the odds.
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Hopei 2 artilleries moved from India to West India 2 mech_infantrys moved from India to West India 6 infantry moved from India to West India 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 75 Sea Zone to 77 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from Volgograd to Russia Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 2 transports; Americans defend with 1 transport 2 transports owned by the British and 1 transport owned by the Americans lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 1 transport Casualties for British: 2 transports Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 2 artilleries, 6 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in West India, round 2 : 4/10 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/12 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 6/12 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 79 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 77 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 77 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers British defend with 1 bomber, 5 fighters and 1 mech_infantry; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 18 artilleries, 1 factory_major, 2 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Japanese lost in Russia Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Russia, round 2 : 4/11 hits, 6.50 expected hits Russians roll dice for 4 aaGuns, 1 armour, 18 artilleries, 1 bomber, 8 fighters, 63 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 34/95 hits, 34.50 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Russians lost in Russia Russians win with 1 armour, 18 artilleries, 1 bomber, 8 fighters, 63 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -109 Casualties for Japanese: 2 bombers, 5 fighters and 5 tactical_bombers Casualties for Russians: 4 aaGuns Non Combat Move - Japanese 2 armour moved from India to 39 Sea Zone 3 artilleries moved from India to 39 Sea Zone 5 infantry moved from India to 39 Sea Zone 1 aaGun moved from India to West India 2 fighters moved from 79 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from 41 Sea Zone to 80 Sea Zone 1 aaGun moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Yunnan to Shan State 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to India 2 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Amur to Siberia 2 mech_infantrys moved from Manchuria to Siberia 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 armour, 3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 5 infantry, 6 submarines and 5 transports moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 2 destroyers placed in 39 Sea Zone 1 bomber placed in India 2 armour and 1 mech_infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 55 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.67 Japanese regular : -2.17 ANZAC regular : -0.67 UK_Pacific regular : 0.67 Russians regular : -1.17 Russians AA : -1.00 British regular : -0.33
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Not good. I think I had it figured I needed tot take 6 Russkies.
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I did a quick look back. Have to do i ral in-depth anaylsis to really know - but i think if i had tried this strat starting at J8 (first time i took india. Instead of taking india, skip, and just proceed with what i am currently doing - it would have worked with better odds than now. That whole india stack would need be behind the japs in postitioning by 2 turns!
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Ah, think you have it.