Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germans 9-12 hours from now?
@Stough
30min
Sweet; I’ll stand by then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour and 5 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 artillery and 3 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
Combat - Germans
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 fighter; Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Denmark, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 1 infantry in Denmark, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 fighter owned by the British lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk
2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
5 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Denmark to Novgorod
Place Units - Germans
3 armour placed in Ukraine
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.33
Germans regular : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns, 1 armour, 2 artilleries and 18 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to Russians
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -2.17
Sorry about the oversight in Kazakistan. I was trying to move quick , so you’d have a chance to do the Japanese.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns, 1 armour, 2 artilleries and 18 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to Russians
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -2.17
@Stough
Saturday here. I’m home for the whole day!
Oh hell yes!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Hopei
2 artilleries moved from India to West India
2 mech_infantrys moved from India to West India
6 infantry moved from India to West India
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 75 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Volgograd to Russia
no scramble
if you are Strat bombing
@Stough
Nope - attacking. Have to edit the casaulties - I accidently selected your AA guns. I figure you’ll want to use INF and save the AAA for the G attack.
Oh , right on, increasing the odds.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Hopei
2 artilleries moved from India to West India
2 mech_infantrys moved from India to West India
6 infantry moved from India to West India
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 75 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Volgograd to Russia
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports; Americans defend with 1 transport
2 transports owned by the British and 1 transport owned by the Americans lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for British: 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 2 artilleries, 6 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in West India, round 2 : 4/10 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/12 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 6/12 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 79 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 77 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 77 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 bomber, 5 fighters and 1 mech_infantry; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 armour, 18 artilleries, 1 factory_major, 2 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in Russia
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Russia, round 2 : 4/11 hits, 6.50 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 18 artilleries, 1 bomber, 8 fighters, 63 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 34/95 hits, 34.50 expected hits
5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 bombers owned by the Japanese and 4 aaGuns owned by the Russians lost in Russia
Russians win with 1 armour, 18 artilleries, 1 bomber, 8 fighters, 63 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -109
Casualties for Japanese: 2 bombers, 5 fighters and 5 tactical_bombers
Casualties for Russians: 4 aaGuns
Non Combat Move - Japanese
2 armour moved from India to 39 Sea Zone
3 artilleries moved from India to 39 Sea Zone
5 infantry moved from India to 39 Sea Zone
1 aaGun moved from India to West India
2 fighters moved from 79 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to India
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Amur to Siberia
2 mech_infantrys moved from Manchuria to Siberia
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 armour, 3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 5 infantry, 6 submarines and 5 transports moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 destroyers placed in 39 Sea Zone
1 bomber placed in India
2 armour and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 55 PUs (4 lost to blockades); end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Adding units owned by Russians to Russia: 4 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.67
Japanese regular : -2.17
ANZAC regular : -0.67
UK_Pacific regular : 0.67
Russians regular : -1.17
Russians AA : -1.00
British regular : -0.33
Not good. I think I had it figured I needed tot take 6 Russkies.
I did a quick look back. Have to do i ral in-depth anaylsis to really know - but i think if i had tried this strat starting at J8 (first time i took india. Instead of taking india, skip, and just proceed with what i am currently doing - it would have worked with better odds than now. That whole india stack would need be behind the japs in postitioning by 2 turns!
Ah, think you have it.