No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Mainah (X) vs Stough (L) OOB 2nd go
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from Western United States to Alaska 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba 1 fighter moved from Western United States to Alberta Saskatchewan Manitoba 1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 transports moved from 104 Sea Zone to 102 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Wake Island to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Denmark Battle in 22 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 44 Sea Zone Americans attack with 1 artillery, 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alaska Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Alaska, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Alaska, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Alberta Saskatchewan Manitoba Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from Western United States to Gibraltar 1 carrier moved from 104 Sea Zone to 92 Sea Zone 1 transport moved from 104 Sea Zone to 92 Sea Zone 1 cruiser moved from 104 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 artillery moved from 44 Sea Zone to Celebes 3 fighters moved from 34 Sea Zone to 44 Sea Zone 4 tactical_bombers moved from 34 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 44 Sea Zone 1 fighter moved from 22 Sea Zone to 44 Sea Zone 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands 1 bomber moved from 22 Sea Zone to Celebes 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States 1 fighter moved from Alberta Saskatchewan Manitoba to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to Gibraltar 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 carrier moved from 78 Sea Zone to 76 Sea Zone 1 destroyer moved from 78 Sea Zone to 77 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 3 artilleries and 7 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 3.50 Japanese regular : -0.17 -
TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 4 infantry moved from Shensi to Szechwan -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 4 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 4 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 4 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 tactical_bomber moved from Iraq to Caucasus 1 bomber moved from Urals to Ukraine -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from Western United States to Alaska 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba 1 fighter moved from Western United States to Alberta Saskatchewan Manitoba 1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 transports moved from 104 Sea Zone to 102 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Wake Island to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Denmark Battle in 22 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 44 Sea Zone Americans attack with 1 artillery, 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alaska Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Alaska, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Alaska, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Alberta Saskatchewan Manitoba Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from Western United States to Gibraltar 1 carrier moved from 104 Sea Zone to 92 Sea Zone 1 transport moved from 104 Sea Zone to 92 Sea Zone 1 cruiser moved from 104 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 artillery moved from 44 Sea Zone to Celebes 3 fighters moved from 34 Sea Zone to 44 Sea Zone 4 tactical_bombers moved from 34 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 22 Sea Zone to 44 Sea Zone 1 fighter moved from 22 Sea Zone to 44 Sea Zone 1 fighter moved from 23 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands 1 bomber moved from 22 Sea Zone to Celebes 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States 1 fighter moved from Alberta Saskatchewan Manitoba to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to Gibraltar 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 carrier moved from 78 Sea Zone to 76 Sea Zone 1 destroyer moved from 78 Sea Zone to 77 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 3 artilleries and 7 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 4 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 4 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 tactical_bomber moved from Iraq to Caucasus 1 bomber moved from Urals to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 113 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser and 4 transports British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser and 4 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone 4 transports owned by the Germans lost in 113 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 40 Casualties for Germans: 1 cruiser and 4 transports Battle in Caucasus British attack with 5 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 infantry and 4 mech_infantrys British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits, 4.50 expected hits Germans roll dice for 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 3 : 3/9 hits, 4.17 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Germans: 1 infantry and 4 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 70 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from Caucasus to Russia 1 fighter moved from Caucasus to Russia 1 aaGun moved from Eastern Persia to Persia 2 aaGuns moved from Eastern Persia to Turkmenistan 8 infantry moved from Eastern Persia to Turkmenistan 6 infantry moved from Persia to Northwest Persia 2 fighters moved from Caucasus to Turkmenistan 2 transports moved from 80 Sea Zone to 79 Sea Zone 3 infantry moved from West India to 79 Sea Zone 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Caucasus to Turkmenistan 1 tactical_bomber moved from Caucasus to Northwest Persia 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 carriers moved from 80 Sea Zone to 76 Sea Zone 2 battleships, 2 cruisers and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 fighter moved from 113 Sea Zone to Denmark 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Urals to Russia Place Units - British 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 3.50 Japanese regular : -0.83 Germans AA : -0.17 Germans regular : -0.83 British regular : -2.50 -
This game is crazy!
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@Stough
Yep. It goes stupidly right or very wrong with a side of gross ineptitude for me from here. -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 112 Sea Zone 2 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Greece to Caucasus 2 fighters moved from Bryansk to Caucasus Combat - Italians Battle in 112 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caucasus Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Italians 2 fighters moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Southern Italy to Eastern Poland 1 bomber moved from 112 Sea Zone to Western Germany 1 armour moved from Bessarabia to Bryansk 1 armour moved from Romania to Ukraine Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Germans 9-12 hours from now?
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@Stough
30min -
Sweet; I’ll stand by then.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Germans buy 3 armour and 5 bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Volgograd to Samara 2 fighters and 1 tactical_bomber moved from Bryansk to Tambov 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 artillery and 3 infantry moved from Western Germany to Denmark 1 bomber moved from Western Germany to Denmark Combat - Germans Battle in Tambov Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 fighter; Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Denmark, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Denmark, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 fighter owned by the British lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 fighter Casualties for Americans: 1 infantry Battle in Samara Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 2 fighters and 1 tactical_bomber moved from Tambov to Bryansk 5 armour moved from Volgograd to Bryansk 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 bomber moved from Denmark to Novgorod Place Units - Germans 3 armour placed in Ukraine 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 0.33 Germans regular : 0.17 -
TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 aaGuns, 1 armour, 2 artilleries and 18 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Olgiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -2.17 -
Sorry about the oversight in Kazakistan. I was trying to move quick , so you’d have a chance to do the Japanese.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 aaGuns, 1 armour, 2 artilleries and 18 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Olgiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -2.17 -
@Stough
Saturday here. I’m home for the whole day!





