@Ragnell804 The scout car and both armor will be apart of the “Flank” attack from Zella.
the mech, arty and antitank gun will be the main attack.
Capture.PNG
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Finland to Norway
2 bombers moved from Novgorod to Norway
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Volgograd to Caucasus
2 bombers moved from Volgograd to Caucasus
Combat - Germans
Battle in Norway
Germans attack with 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Americans roll AA dice in Norway : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Norway, round 2 : 10/17 hits, 7.67 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/9 hits, 3.17 expected hits
1 aaGun owned by the Americans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 artilleries, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
4 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 bombers moved from Norway to Novgorod
2 fighters and 1 tactical_bomber moved from Norway to Novgorod
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Americans AA : -0.50
Russians regular : 0.33
Germans regular : 4.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Timguska
3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
Forgot my pesky Russian sub- I’ll move him during the US turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 aaGuns, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
2 infantry moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 aaGuns, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
2 infantry moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 5 fighters, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Szechwan, round 2 : 7/12 hits, 6.17 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in India, round 2 : 1/10 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
2 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 armour and 2 mech_infantrys moved from Yunnan to India
1 aaGun moved from Burma to India
2 bombers moved from Kweichow to Volgograd
5 fighters and 5 tactical_bombers moved from Szechwan to Volgograd
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 7 submarines, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
4 artilleries moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 75 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Japanese
EDIT: Removing units owned by Japanese from Alaska: 1 armour
EDIT: Adding units owned by Japanese to Alberta Saskatchewan Manitoba: 1 armour
EDIT: Turning off Edit Mode
3 aaGuns and 5 infantry placed in Japan
3 infantry placed in Kiangsu
1 bomber and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -3.00
ANZAC regular : -0.33
UK_Pacific regular : -0.33
@Stough
2 edits for walk on battles. Sorry - working on getting my kids to leave me in peace when I am on the computer.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 transports moved from 104 Sea Zone to 102 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Wake Island to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 transports moved from 104 Sea Zone to 102 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Wake Island to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Denmark
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 artillery, 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Alaska, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Alaska, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Western United States to Gibraltar
1 carrier moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 104 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 artillery moved from 44 Sea Zone to Celebes
3 fighters moved from 34 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 34 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 44 Sea Zone
1 fighter moved from 22 Sea Zone to 44 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Celebes
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States
1 fighter moved from Alberta Saskatchewan Manitoba to Western United States
1 fighter moved from Alaska to Western United States
1 fighter moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 carrier moved from 78 Sea Zone to 76 Sea Zone
1 destroyer moved from 78 Sea Zone to 77 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 3.50
Japanese regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
4 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 bomber moved from Urals to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
1 tactical_bomber moved from Western United States to Alberta Saskatchewan Manitoba
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 transports moved from 104 Sea Zone to 102 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Wake Island to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 4 cruisers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Denmark
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 artillery, 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Alaska, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Alaska, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Western United States to Gibraltar
1 carrier moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 104 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 artillery moved from 44 Sea Zone to Celebes
3 fighters moved from 34 Sea Zone to 44 Sea Zone
4 tactical_bombers moved from 34 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 44 Sea Zone
1 fighter moved from 22 Sea Zone to 44 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Celebes
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States
1 fighter moved from Alberta Saskatchewan Manitoba to Western United States
1 fighter moved from Alaska to Western United States
1 fighter moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 carrier moved from 78 Sea Zone to 76 Sea Zone
1 destroyer moved from 78 Sea Zone to 77 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
4 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 bomber moved from Urals to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 113 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 4 transports
British roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 4 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 113 Sea Zone
4 transports owned by the Germans lost in 113 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 1 cruiser and 4 transports
Battle in Caucasus
British attack with 5 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 infantry and 4 mech_infantrys
British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits, 4.50 expected hits
Germans roll dice for 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 3 : 3/9 hits, 4.17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry and 4 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 70 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 aaGun moved from Eastern Persia to Persia
2 aaGuns moved from Eastern Persia to Turkmenistan
8 infantry moved from Eastern Persia to Turkmenistan
6 infantry moved from Persia to Northwest Persia
2 fighters moved from Caucasus to Turkmenistan
2 transports moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Turkmenistan
1 tactical_bomber moved from Caucasus to Northwest Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 carriers moved from 80 Sea Zone to 76 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 fighter moved from 113 Sea Zone to Denmark
1 bomber moved from Ukraine to Russia
1 mech_infantry moved from Urals to Russia
Place Units - British
3 mech_infantrys placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 3.50
Japanese regular : -0.83
Germans AA : -0.17
Germans regular : -0.83
British regular : -2.50
This game is crazy!
@Stough
Yep. It goes stupidly right or very wrong with a side of gross ineptitude for me from here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 112 Sea Zone
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Greece to Caucasus
2 fighters moved from Bryansk to Caucasus
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Italians
2 fighters moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from 112 Sea Zone to Western Germany
1 armour moved from Bessarabia to Bryansk
1 armour moved from Romania to Ukraine
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germans 9-12 hours from now?