@Ragnell804 gg, I concede
Mainah (X) vs Stough (L) OOB 2nd go
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Now I say it. How valuable , that I can work out these kinks now?Pretty cool.
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I meant to write- now I see it. As in , how to scramble.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Bulgaria to Bessarabia 1 armour moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Bryansk 2 artilleries and 6 infantry moved from Western Germany to France Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@Stough
Yeah. Not intuitive. The button says scramble, even if 0 planes were selected. Threw me off the first few times. -
I mist say it is looking very rosy for the allies right now! The axis might have to gamble against long odds. And i review the game to see where it turned - and it was the russian stack in china that stalled everything. I didnt see it coming - and japan had to spend time and money and give yp half of china because of it. I have got to figure out how to beat that next time!
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Yep, I think the Axis is done.
I had no idea before the game started that I would do that in China. I always looked at those Russian guys as belated reinforcements or a turn stall from their original position. But yeah, that was a game changer.
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What might be helpful to both of us , once each of these games are over, considering how new were are, is to do an AAR. An after action review and try to find 3 things(or more if you want) to comment on for our opponent. I would welcome any criticism of choices I’ve made. Anything that will help me to be a better player.
Are you cool with playing the Axis one more time before we switch? I hate to forecast too much, but I think both of us have the same desire to get better and I think we’ll be swapping games for a long time.
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone
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Meanwhile, I forgot about the ole kamikaze guy. Let me redo that.
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Iwo Jima 1 fighter moved from Caroline Islands to Iwo Jima 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Iwo Jima 1 fighter moved from Caroline Islands to Iwo Jima 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Eastern Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Iwo Jima 1 fighter moved from Caroline Islands to Iwo Jima 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Eastern Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
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Are we still doing this one?
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@Stough
Yes to AAR. Yes to another round as axis before swapping. And ues to still playing this one. Too much on the board to just walk.
ME with a sino-soviet twist.
I see one way out of this. Not great plan, poor odds. But i got to try, as there is still a smidge of hope. -
Cool to all three.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Norway 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 artillery moved from Finland to Norway 1 infantry moved from Finland to Norway 2 bombers moved from Novgorod to Norway 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Volgograd to Caucasus 2 bombers moved from Volgograd to Caucasus
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 bomber; Remaining resources: 5 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Norway 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 artillery moved from Finland to Norway 1 infantry moved from Finland to Norway 2 bombers moved from Novgorod to Norway 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Volgograd to Caucasus 2 bombers moved from Volgograd to Caucasus Combat - Germans Battle in Norway Germans attack with 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber Americans defend with 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Americans roll AA dice in Norway : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Norway, round 2 : 10/17 hits, 7.67 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/9 hits, 3.17 expected hits 1 aaGun owned by the Americans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 5 artilleries, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Germans: 4 infantry Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Volgograd 1 bomber moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Bryansk 4 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 4 bombers moved from Norway to Novgorod 2 fighters and 1 tactical_bomber moved from Norway to Novgorod 3 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Removing units owned by Germans from France: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 60 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Americans AA : -0.50 Russians regular : 0.33 Germans regular : 4.83
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 11 PUs; Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 11 PUs; Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Evenkiyskiy to Timguska 3 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17