@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Mainah (X) vs Stough (L) OOB 2nd go
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You could kill a bomber and a destroyer, but you might lose a fig or tac
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I’m going to guess yes for SZ 112; If I am wrong, we can redo.
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OK. Apparently I clicked no scramble for SZ 112. I can redo it if you want the scramble- please advise.
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@Stough
Scramble to all. Sorry - doing dishes -
@Stough
Wait! Your good. Italy yes - no scramble 112. Let the sub die!!! -
@Stough
I thought you were going for the ridicouls long shot on the trannies. I’m visual too -
I clicked scramble twice and for some reason they did not scramble in 112. So,
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@Stough
We’re good. The sub did its job - preventing you from loading the trannies. It’s time is done. -
OK. I’m clicking scramble- but for some reason it is nit scrambling your fighters in either sea zone.
I’ll do the rest of the battles and then we can figure it out.In the meantime- try it from you end- with a scamble to see if it works for you.
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@Stough
You have to select the number of scrambles. Or it max, before you hit scramble.
What were the results in italy? i guess we call it a loss of the DD and both SS.
Just as an edit? -
I’m cool with the edit, but still baffled with the no scramble. I’ll play around with it after wards and then ask questions if I can’t figure it out.
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@Stough
I know why your baffled. I had the same prob when i played against myself the first game. Took me three times of looking at it. It’s not intuitive - but easy to get once you see it. Can’t quite explain it. -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 5 transports moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwest Persia Americans attack with 3 infantry and 3 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Americans roll dice for 2 infantry and 3 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Persia to Northwest Persia 1 tactical_bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Central United States to Wake Island 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 78 Sea Zone 1 destroyer moved from 80 Sea Zone to 78 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Central United States 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 24 PUs; British buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 cruisers moved from 112 Sea Zone to 104 Sea Zone 2 battleships moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Norway to 112 Sea Zone 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from 80 Sea Zone to 79 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in 112 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in 79 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caucasus British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 transports moved from 80 Sea Zone to 79 Sea Zone 6 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 6 infantry moved from 80 Sea Zone to Persia 8 infantry moved from West India to Eastern Persia 3 aaGuns moved from West India to Eastern Persia 1 aaGun moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 5 artilleries moved from Persia to Northwest Persia 6 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 4 infantry moved from India to West India 1 tactical_bomber moved from 78 Sea Zone to Iraq 1 fighter moved from 78 Sea Zone to Persia 1 tactical_bomber moved from 79 Sea Zone to Persia 1 fighter moved from 79 Sea Zone to Persia 1 fighter moved from 79 Sea Zone to Iraq 1 fighter moved from 79 Sea Zone to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 1 bomber moved from 112 Sea Zone to Urals 1 mech_infantry moved from Scotland to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 1 infantry moved from Algeria to Morocco 1 infantry moved from New Brunswick Nova Scotia to Quebec 1 artillery moved from New Brunswick Nova Scotia to Quebec 2 infantry moved from Scotland to United Kingdom Place Units - British 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.50 Italians regular : -0.33 Japanese regular : 1.33 Germans regular : -0.83 British regular : 0.67
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Now I say it. How valuable , that I can work out these kinks now?Pretty cool.
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I meant to write- now I see it. As in , how to scramble.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Bulgaria to Bessarabia 1 armour moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Bryansk 2 artilleries and 6 infantry moved from Western Germany to France Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@Stough
Yeah. Not intuitive. The button says scramble, even if 0 planes were selected. Threw me off the first few times. -
I mist say it is looking very rosy for the allies right now! The axis might have to gamble against long odds. And i review the game to see where it turned - and it was the russian stack in china that stalled everything. I didnt see it coming - and japan had to spend time and money and give yp half of china because of it. I have got to figure out how to beat that next time!
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Yep, I think the Axis is done.
I had no idea before the game started that I would do that in China. I always looked at those Russian guys as belated reinforcements or a turn stall from their original position. But yeah, that was a game changer.
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What might be helpful to both of us , once each of these games are over, considering how new were are, is to do an AAR. An after action review and try to find 3 things(or more if you want) to comment on for our opponent. I would welcome any criticism of choices I’ve made. Anything that will help me to be a better player.
Are you cool with playing the Axis one more time before we switch? I hate to forecast too much, but I think both of us have the same desire to get better and I think we’ll be swapping games for a long time.