@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Mainah (X) vs Stough (L) OOB 2nd go
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I was finishing up my non combat and just happened to scroll a little too high and was like- what the fuck?!!!. Where did that Yellow come form?
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I’ll keep all the other battles and original outcomes- you did well in all of them. I’ll just…
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@Stough
I’ve been waiting like 3 days to do that. Totally worth it. -
Hahaha. I’m so glad. They can roam Canada for bit too.
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 5 transports moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 5 transports moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwest Persia Americans attack with 3 infantry and 3 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Americans roll dice for 2 infantry and 3 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Persia to Northwest Persia 1 tactical_bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Central United States to Wake Island 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 78 Sea Zone 1 destroyer moved from 80 Sea Zone to 78 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Central United States 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67 Germans regular : -0.67
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.00
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - British 2 cruisers moved from 112 Sea Zone to 104 Sea Zone 2 battleships moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Norway to 112 Sea Zone 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from 80 Sea Zone to 79 Sea Zone
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I’m assuming yes on the scramble.
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Yes for Itlay. Also yes in Norway- the scramble?
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You could kill a bomber and a destroyer, but you might lose a fig or tac
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I’m going to guess yes for SZ 112; If I am wrong, we can redo.
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OK. Apparently I clicked no scramble for SZ 112. I can redo it if you want the scramble- please advise.
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@Stough
Scramble to all. Sorry - doing dishes -
@Stough
Wait! Your good. Italy yes - no scramble 112. Let the sub die!!! -
@Stough
I thought you were going for the ridicouls long shot on the trannies. I’m visual too -
I clicked scramble twice and for some reason they did not scramble in 112. So,
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@Stough
We’re good. The sub did its job - preventing you from loading the trannies. It’s time is done. -
OK. I’m clicking scramble- but for some reason it is nit scrambling your fighters in either sea zone.
I’ll do the rest of the battles and then we can figure it out.In the meantime- try it from you end- with a scamble to see if it works for you.