Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 infantry moved from Kweichow to Shensi
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Russia to Samara
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Shensi: 1 fighter
EDIT: Removing units owned by Russians from Shensi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 1.33
There you go- that’s the one I want.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
3 infantry moved from Anhwe to Chahar
2 bombers moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 fighter moved from 38 Sea Zone to 42 Sea Zone
2 artilleries moved from Burma to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
3 infantry moved from Anhwe to Chahar
2 bombers moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 fighter moved from 38 Sea Zone to 42 Sea Zone
2 artilleries moved from Burma to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to 35 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Alaska from Americans with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 1/7 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 3 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
5 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 fighters moved from 35 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from Burma to 38 Sea Zone
2 artilleries and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from Chahar to Kwangsi
1 armour and 5 mech_infantrys moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from 36 Sea Zone to Japan
Place Units - Japanese
5 infantry and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 destroyers placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -3.17
ANZAC regular : -1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
1 carrier moved from 112 Sea Zone to 104 Sea Zone
5 transports moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 infantry moved from Wake Island to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Hold on. I didn’t see those shit heads up in Alaska. I’d like to redo please.
@Stough
:laughing: :laughing: NP! I was wondering …
LOL. Thanks man, I’m visual, so I usually look , then if I have questions I read.
@Stough
Fell out of my chair i laughed so hard!
I was finishing up my non combat and just happened to scroll a little too high and was like- what the fuck?!!!. Where did that Yellow come form?
I’ll keep all the other battles and original outcomes- you did well in all of them. I’ll just…
@Stough
I’ve been waiting like 3 days to do that. Totally worth it.
Hahaha. I’m so glad. They can roam Canada for bit too.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
5 transports moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
5 transports moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
Americans attack with 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 2 infantry and 3 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Persia to Northwest Persia
1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Central United States to Wake Island
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 78 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Central United States
1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.67
Germans regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - British
2 cruisers moved from 112 Sea Zone to 104 Sea Zone
2 battleships moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Norway to 112 Sea Zone
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 80 Sea Zone to 79 Sea Zone
I’m assuming yes on the scramble.
Yes for Itlay. Also yes in Norway- the scramble?