@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Mainah (X) vs Stough (L) OOB 2nd go
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 4 PUs; Russians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 4 PUs; Russians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 infantry moved from Kweichow to Shensi 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Russia to Samara Place Units - Russians 1 artillery placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 1.33
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Strike that. Forgot my Ruskie planes
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 4 PUs; Russians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 infantry moved from Kweichow to Shensi 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Russia to Samara Place Units - Russians 1 artillery placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Shensi: 1 fighter EDIT: Removing units owned by Russians from Shensi: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 1.33
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There you go- that’s the one I want.
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 destroyers, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 3 infantry moved from Anhwe to Chahar 2 bombers moved from Kwangsi to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 1 fighter moved from 38 Sea Zone to 42 Sea Zone 2 artilleries moved from Burma to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 submarine moved from 20 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangsi to 35 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 destroyers, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 3 infantry moved from Anhwe to Chahar 2 bombers moved from Kwangsi to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 1 fighter moved from 38 Sea Zone to 42 Sea Zone 2 artilleries moved from Burma to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 submarine moved from 20 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangsi to 35 Sea Zone Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Chahar Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 1/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 3 : 3/7 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 5 tactical_bombers moved from 35 Sea Zone to Kwangsi 5 fighters moved from 35 Sea Zone to Kwangsi 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 artilleries moved from Burma to 38 Sea Zone 2 artilleries and 2 transports moved from 38 Sea Zone to 36 Sea Zone 2 artilleries moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 2 infantry moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 destroyer moved from 38 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 2 submarines moved from 20 Sea Zone to 36 Sea Zone 2 bombers moved from Chahar to Kwangsi 1 armour and 5 mech_infantrys moved from Anhwe to Manchuria 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from 36 Sea Zone to Japan Place Units - Japanese 5 infantry and 1 tactical_bomber placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 destroyers placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.17 ANZAC regular : -1.67
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 carrier moved from 112 Sea Zone to 104 Sea Zone 5 transports moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 infantry moved from Wake Island to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima
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Hold on. I didn’t see those shit heads up in Alaska. I’d like to redo please.
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@Stough
:laughing: :laughing: NP! I was wondering … -
LOL. Thanks man, I’m visual, so I usually look , then if I have questions I read.
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@Stough
Fell out of my chair i laughed so hard! -
I was finishing up my non combat and just happened to scroll a little too high and was like- what the fuck?!!!. Where did that Yellow come form?
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I’ll keep all the other battles and original outcomes- you did well in all of them. I’ll just…
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@Stough
I’ve been waiting like 3 days to do that. Totally worth it. -
Hahaha. I’m so glad. They can roam Canada for bit too.
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 5 transports moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 carrier moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 5 transports moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwest Persia Americans attack with 3 infantry and 3 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 infantry and 3 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Americans roll dice for 2 infantry and 3 mech_infantrys in Northwest Persia, round 4 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Persia to Northwest Persia 1 tactical_bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Central United States to Wake Island 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 78 Sea Zone 1 destroyer moved from 80 Sea Zone to 78 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 infantry placed in Central United States 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67 Germans regular : -0.67
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.00