Understand, it was a fun game. Best of luck in the rest of the tournament.
You can use the version you have probably but I don’t do that. I only do play by email.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bulgaria
2 artilleries and 6 infantry moved from Greater Southern Germany to Western Germany
2 armour moved from Rostov to Bryansk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
British AA : -0.17
That sucks, I thought the subs would be enough to take the bonus- guess not. Hello Mediterranean.
@Stough
Yep. Surface warships. Small print is a motha.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New Guinea to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Fixed my ANZAC guy to the US transport (where I thought he was, but in that mega scrum on ships he was put on a UK transport).
Also place my two ANZAC planes on their shiny new Carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New Guinea to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Persia to Russia
2 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
On to the wealthy Germans. Round 9 begins.
You’re still not cooperating with my plan. Did you lose it? I’ll send you another copy. :grin: :wink:
lol. We never do.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 bombers moved from Volgograd to Northwest Persia
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Russia
2 bombers moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
@Stough Scramble in Moscow? You have 1 Rus, 3 Brit and Pierre in fighters.
SBR with 3 B, 3 Fig, 2 Tac
yes please
@Stough :hand_with_index_and_middle_fingers_crossed: :flag-de:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 bombers moved from Volgograd to Northwest Persia
1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Russia
2 bombers moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 0/8 hits, 1.33 expected hits
Defenders Fire, : 1/5 hits, 0.83 expected hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia rolls: 3 and causes: 0 damage to unit: airfield
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 13, airfield = 0
Battle in Northwest Persia
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Novgorod
2 bombers moved from Northwest Persia to Volgograd
2 armour moved from Caucasus to Volgograd
1 armour moved from Ukraine to Bryansk
5 mech_infantrys moved from Ukraine to Bryansk
5 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Northern Italy
3 artilleries moved from France to Western Germany
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in Ukraine
1 bomber and 1 tactical_bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
4 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,5,4,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.17
Attackers Fire, : -1.33
Russians regular : 0.67
Germans regular : -1.00
British regular : -0.33
Russians AA : 1.17
Ouch. 1 fig to Pierre, 1 Tac and 1 B to AA. Your AA Gunners are on fire!
Sorry, it’s going to be a bit- I check out of quarantine in 10 minutes!!!
@Stough
Congrats!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 infantry moved from Kweichow to Shensi
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Russia to Samara
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 1.33