Hi Markus
Enjoy your game with crockett :)
I take that back, unless you already went- keep Persia on the ground as well.
@Stough
Pierre Missed. But your Russian AA gunners got a B and a Tac
Sweet. Always nice to hit back every once in a while.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 fighters and 1 tactical_bomber moved from Greece to Tambov
1 fighter and 3 tactical_bombers moved from Rostov to Russia
2 bombers moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
3 bombers moved from Western Germany to Russia
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
8 artilleries, 19 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
7 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Air Battle in Persia
Germans attacks with 2 units heading to Persia
British launches 1 interceptors out of Persia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/2 hits, 0.33 expected hits
Bombing raid in Persia rolls: 5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 6,1 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from British to Germans
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Rostov to Bryansk
1 aaGun moved from Belarus to Bryansk
2 bombers moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Iraq to Volgograd
2 bombers moved from Persia to Volgograd
1 aaGun, 2 fighters, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Romania
1 aaGun, 3 artilleries and 3 infantry moved from Southern France to France
1 fighter moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3
Germans collect 58 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
British AA : -0.50
Defenders Fire, : -0.17
Attackers Fire, : -0.33
Russians regular : 1.33
Germans regular : 3.33
Russians AA : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Shensi to Samara
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Shensi to Samara
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from India to Shensi
1 fighter moved from India to Shensi
1 infantry moved from Timguska to Yenisey
1 infantry moved from Urals to Evenkiyskiy
1 artillery moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
Ready for the Japanese.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 6 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Burma, round 2 : 6/18 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
2 bombers moved from India to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Anhwe
2 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from Burma to Kwangsi
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
UK_Pacific regular : -1.00
And now the 1-2-3 punch, followed by the aussie left jab
@Stough
I STILL FORGOT THAT EDIT FOR THE ITALIAN MECH & TANK YOU OK’D!!!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 6 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Burma, round 2 : 6/18 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
2 bombers moved from India to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Anhwe
2 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from Burma to Kwangsi
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
UK_Pacific regular : -1.00
I hope that didn’t screw up US
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Western United States to 16 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Western United States to 16 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Wake Island
Americans attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Wake Island, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 tactical_bombers moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Central United States
3 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun moved from Trans-Jordan to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 aaGun, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 3.17
Japanese regular : 1.00
Japanese AA : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 27 PUs;
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to 115 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 tactical_bomber moved from West India to India
1 fighter moved from West India to India
3 infantry moved from West India to India
1 infantry moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Western United States to 16 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Wake Island
Americans attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Wake Island, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 tactical_bombers moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Central United States
3 mech_infantrys moved from Trans-Jordan to Persia
1 aaGun moved from Trans-Jordan to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 aaGun, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 98 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Germany: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Greater Southern Germany: 1 armour
EDIT: Removing units owned by Italians from Greater Southern Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 27 PUs;
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to 115 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 tactical_bomber moved from West India to India
1 fighter moved from West India to India
3 infantry moved from West India to India
1 infantry moved from West India to India
Combat - British
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Persia
3 artilleries moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Persia
3 mech_infantrys moved from West India to Persia
2 armour moved from West India to Persia
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 bomber moved from 115 Sea Zone to Norway
Place Units - British
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 battleships, 2 cruisers and 2 destroyers
EDIT: Removing units owned by British from 91 Sea Zone: 2 cruisers
EDIT: Removing units owned by British from 91 Sea Zone: 2 destroyers
EDIT: Removing units owned by British from 91 Sea Zone: 2 battleships
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 3.17
Japanese regular : -0.33
Japanese AA : 0.67
British regular : 0.67
Double check my edit of your Italians to see if that is what you wanted.
@Stough
No. I. Corrected it on my last upload after my freak out, because i was concerned it wouls affect you us kove. It was 1 armoir 2 mech that i had left in southern italy, and wanted in southern germany. Will fix. My bad
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt