@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Mainah (X) vs Stough (L) OOB 2nd go
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I really like that both of us have been wrong footing the other. I also wish the Russians weren’t so fat and slow, but, frankly, I think I’ve gotten more action out of them then I usually do. They are just a ginormous punching bag.
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The ginormous punching bag is what’s forcing me to spend hours to analyze how to maneuver forward without that thing swing back and knocking me out.
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Honestly I’m kind of proud of your move in Russia, you normally play it so conservative. Also, you had horrible luck v France and SZ11 in round 1; that helped me out more than I realized at the time.
I’m also a bit disappointed in how I’ve played the US build up for the Atlantic. Pretty fricken’ wasteful with good results against Italy, not so good v Germany. Building enough Air is such a pain in the ass.
My US Atlantic game needs serious work. C-/D+
My US Pac gets a C/C+I like my UK job, despite set backs, I give myself a B-
Russia game solid B-/gold star for inventiveness (for me, I had never thought of bashing the Japanese in China, using that route)
ANZAC Game; D-
UK pac; D, only because India is still alive
Chinese B, but only because they still live
French, A fucking plus. They took Libya, everything else is gravy,
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@Stough
Well - I think USA in Europe deserves a higher grade. C+
And I think your USA Pac deserves lower. Not enough Trans/ground units. Matched with a turtling Anzac, they haven’t done much to keep japan tied up.
Chinese - sold B - but not only because they are still alive. They are the reason India is still alive. been tying up a lot of Jap ground troops. Has taken me a while to build up to move forward.
Your UK has been good.Your Russia has completely stymied me. Trading space for time very effectively without losing much troops in Europe, while causeing huge problems for japan, without losing anything there yet. While your income is finally taking some hits, that inf stack in Moscow and in China is HUGE. Gives the other allies some time to do something. A solid A-.
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Thanks man, I think my early Russian moves were inelegant and my buys could have been more …idk, what F else is there to do w/Russia.
And yep, I think my Pac game will be better next time. I’ve been lost out there- don’t die has been my strategy. Weak.
The J-3 still throws me off, those IPC’s are missed. Plus I burned 35 on Atlantic transports for a one-shot.
But hey, I’m learning so much and having a great time, so whatever. I learn way more when I make mistakes than when I do something right and don’t know why.
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@Stough
Your last line was word for word what I said about my first game. Watching your russia moves, knowing you are not going to make the same mistake with US PAC next game has already forced me to really think about my opening moves for the next one. -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Shensi 1 tactical_bomber moved from Shensi to India 1 fighter moved from Shensi to India 1 infantry moved from Kansu to Suiyuyan 9 infantry moved from Tsinghai to Shensi 2 aaGuns moved from Tsinghai to Shensi 2 artilleries moved from Tsinghai to Shensi 1 armour moved from Kazakhstan to Shensi Place Units - Russians 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 4 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Hopei to Chahar 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Hopei to Anhwe 2 armour and 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kwangtung to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Burma 5 artilleries moved from French Indo China to 36 Sea Zone 5 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from French Indo China to Yunnan 5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Japan 2 infantry moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 1 carrier and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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Thanks for this. It’s my next to last night in quarantine and I’m dying for distraction.
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Can’t imagine
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It blows, getting my third wind though.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France
Combat Hit Differential Summary :
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This where it all goes terribly wrong.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in New Guinea Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in New Guinea, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from France to United Kingdom 1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Albania to 97 Sea Zone 3 mech_infantrys moved from Albania to 97 Sea Zone 4 infantry moved from Albania to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 3 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 bomber and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.67 Germans AA : -0.17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Albania to Yugoslavia 1 fighter moved from 97 Sea Zone to Yugoslavia 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma 1 mech_infantry moved from Kazakhstan to Tambov 3 fighters moved from Russia to Tambov 1 bomber moved from Russia to Ukraine
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in New Guinea Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in New Guinea, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from France to United Kingdom 1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Albania to 97 Sea Zone 3 mech_infantrys moved from Albania to 97 Sea Zone 4 infantry moved from Albania to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 3 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 bomber and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 5 artilleries, 1 carrier and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Albania to Yugoslavia 1 fighter moved from 97 Sea Zone to Yugoslavia 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma 1 mech_infantry moved from Kazakhstan to Tambov 3 fighters moved from Russia to Tambov 1 bomber moved from Russia to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Yugoslavia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov British attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov British win, taking Tambov from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 2 armour, 4 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 3.00 expected hits Japanese roll dice for 2 armour, 4 infantry and 1 mech_infantry in Burma, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 4/6 hits, 2.50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 4 infantry Casualties for Japanese: 2 armour, 4 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Ukraine to Russia 3 fighters moved from Tambov to Russia 1 mech_infantry moved from Timguska to Urals 1 mech_infantry moved from Caucasus to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 tactical_bomber moved from 91 Sea Zone to 98 Sea Zone 1 battleship moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 98 Sea Zone 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 3 aaGuns moved from India to West India 1 armour moved from India to West India 1 mech_infantry moved from India to West India 18 infantry moved from India to West India 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 tactical_bomber moved from Burma to Shensi 2 fighters moved from Burma to Shensi 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from Yugoslavia to 98 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 3 artilleries placed in Iraq 2 artilleries placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Removing units owned by British from Shensi: 1 tactical_bomber EDIT: Removing units owned by British from Shensi: 2 fighters EDIT: Adding units owned by UK_Pacific to West India: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,6,6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in West India change ownership: 2 fighters and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.83 Japanese regular : 0.67 Germans AA : -0.33 Germans regular : -0.67 British regular : 2.67