@Ragnell804 gg, I concede
Mainah (X) vs Stough (L) OOB 2nd go
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Oh heck yes, this game just got way interesting.
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But sadly, I’ve got to go to sleep. Check it out tomorrow. Well played sir.
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@Stough
Danka. I believe you are correct - what happens this turn will dramatically change the game. It’s the culmination of 3 turns of purchases and moves based on the strategies we each have been pursuing finally meeting. And shortly, clashing. Going to be very interesting. -
I really like that both of us have been wrong footing the other. I also wish the Russians weren’t so fat and slow, but, frankly, I think I’ve gotten more action out of them then I usually do. They are just a ginormous punching bag.
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The ginormous punching bag is what’s forcing me to spend hours to analyze how to maneuver forward without that thing swing back and knocking me out.
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Honestly I’m kind of proud of your move in Russia, you normally play it so conservative. Also, you had horrible luck v France and SZ11 in round 1; that helped me out more than I realized at the time.
I’m also a bit disappointed in how I’ve played the US build up for the Atlantic. Pretty fricken’ wasteful with good results against Italy, not so good v Germany. Building enough Air is such a pain in the ass.
My US Atlantic game needs serious work. C-/D+
My US Pac gets a C/C+I like my UK job, despite set backs, I give myself a B-
Russia game solid B-/gold star for inventiveness (for me, I had never thought of bashing the Japanese in China, using that route)
ANZAC Game; D-
UK pac; D, only because India is still alive
Chinese B, but only because they still live
French, A fucking plus. They took Libya, everything else is gravy,
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@Stough
Well - I think USA in Europe deserves a higher grade. C+
And I think your USA Pac deserves lower. Not enough Trans/ground units. Matched with a turtling Anzac, they haven’t done much to keep japan tied up.
Chinese - sold B - but not only because they are still alive. They are the reason India is still alive. been tying up a lot of Jap ground troops. Has taken me a while to build up to move forward.
Your UK has been good.Your Russia has completely stymied me. Trading space for time very effectively without losing much troops in Europe, while causeing huge problems for japan, without losing anything there yet. While your income is finally taking some hits, that inf stack in Moscow and in China is HUGE. Gives the other allies some time to do something. A solid A-.
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Thanks man, I think my early Russian moves were inelegant and my buys could have been more …idk, what F else is there to do w/Russia.
And yep, I think my Pac game will be better next time. I’ve been lost out there- don’t die has been my strategy. Weak.
The J-3 still throws me off, those IPC’s are missed. Plus I burned 35 on Atlantic transports for a one-shot.
But hey, I’m learning so much and having a great time, so whatever. I learn way more when I make mistakes than when I do something right and don’t know why.
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@Stough
Your last line was word for word what I said about my first game. Watching your russia moves, knowing you are not going to make the same mistake with US PAC next game has already forced me to really think about my opening moves for the next one. -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Shensi 1 tactical_bomber moved from Shensi to India 1 fighter moved from Shensi to India 1 infantry moved from Kansu to Suiyuyan 9 infantry moved from Tsinghai to Shensi 2 aaGuns moved from Tsinghai to Shensi 2 artilleries moved from Tsinghai to Shensi 1 armour moved from Kazakhstan to Shensi Place Units - Russians 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 4 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Hopei to Chahar 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Hopei to Anhwe 2 armour and 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kwangtung to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Burma 5 artilleries moved from French Indo China to 36 Sea Zone 5 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from French Indo China to Yunnan 5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Japan 2 infantry moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 1 carrier and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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Thanks for this. It’s my next to last night in quarantine and I’m dying for distraction.
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Can’t imagine
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It blows, getting my third wind though.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France
Combat Hit Differential Summary :
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This where it all goes terribly wrong.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to New Guinea 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in New Guinea Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in New Guinea, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from France to United Kingdom 1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Albania to 97 Sea Zone 3 mech_infantrys moved from Albania to 97 Sea Zone 4 infantry moved from Albania to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 3 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 bomber and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.67 Germans AA : -0.17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei